Alanna
Fodder Precious Offspring
Strength 8
Dexterity 5
Mind 12
A dagger. D6 damage
My daughter, she is very smart! Knows when to socialize and also when to shank a dirty rat!
"Marcus would like to point out that inns cost money. Marcus wonders who will pay for such extravagance."
"Can we at least decide soon? I've done nothing all day while you trapised all over the place."
"Let us see what the others think. Oi! Marcus demands a vote count! Stay or go?"
Marcus votes for leaving immediantly! Alanna is bored.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13
Dexterity: 13
Mind: 10
Health?:5
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Inventory:
1: Caltrops (D4 damage against unarmored feet)
2. Hourglass in a metal frame.
3. Heavy Armor
Quirks:
Full body burn scars
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunetly, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4
Strength 8
Dexterity 5
Mind 12
A dagger. D6 damage
Also I just spent 30 minutes going through music box songs how could you.
(There's a kit out there for making your own music box music. Comes with a music box and paper that you punch holes in to create notes. Oh and in case anyone was wondering, Gordon's music box isn't something I created, they're real things
I've got one, albeit not as nice of one)
You vote for leaving immediately. You don't bother to tell anyone what your plan is, or how driving out into a dark forest at night will be beneficial.
I'm not afraid of danger! I'm just properly aware of how dangerous everything is! At least with these people, I know they're the dangerous ones, and I know I can hide from them. Back at home, I don't know! I might open my dresser to find rabid sock puppies or venomous trouser snakes attacking me, that's hell.
In any case, keep Bill between me and the burned psycho. One of Bill's many virtuous traits is his complete lack of windowness.
Name:syv
Backstory: Oh god why did the music box guy have to come just as I left that was so close D:
HP: 6
STR: 14
DEX: 8
INT: 14
Wizard Level: 0
Affinity: FLESH
Inventory:
Tire Iron (d6 melee weapon)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
"We could sleep on the cart. Or on the ground. Not like that's any different from what we've been doing. I'd rather hit the bandits when I can see them, and it'd probably be easier if we got them to come to us. If they tried to rob us during the day, we could turn that on them. And I'm not exactly keen on the idea of stumbling through the ironwoods with bandits and a wizard nearby in the dark. What do you think, guy who has been hiding behind me the whole day?"
Vote to leave in the morning. Make it clear I knew syv was there the whole time.
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 6
Strength: 8 14
Dexterity: 12 16
Mind: 18
Wizard level: 0
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [2][14] Meat cleaver (d6)
Equipment 3: [5][11] Standard Armor
Equipment 4: [6][20] Grimoire
Equipment 5: Magical Sabre of Cold (d6) (d4 Cold) (Loaned)
Money: [1][1] None
Quirk: [1] Nope
You vote to stay the night and then promptly turn around and look at Syv, asking him what his opinion is. Syv makes a little squealing sound and seems to panic slightly before stammering out "S-s-stay".
Give him back two shells for the disk. He should also give me 10 copper, but I don't mind that much if he doesn't.
Then back out of the shop.
Also voting for morning.
Backstory: Nobody's quite sure where he came from, or who he is, but one thing is certain: he's not 100% sane. Also; not 100% harmless. More like 14%.
HP: 2
Strength: 11
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
Double barrel shotgun (d8) (2/8)
Crowbar
Music Box
0 silver
You trade two shells and get back 10 copper in exchange. You stash the disk in the music box and then head back outside, just in time to cast your vote. You vote for staying, though you didn't really hear much of the conversation beforehand so you're not exactly sure what is staying or where.
Beethro votes with Bill since he seems to have a plan. Wait for morning
Strength: 15
Dex: 14
Mind: 10
HP: 1
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
de-stringed Guitar
Guitar strings
Soldier's Weapon (really big sword)
Standard Armor
Unreasonable Acid
No quirk.
You vote to stay as well. Charging blind into the forest at night is a severely poor idea, in your book.
Seems the "Stays" have it by a wide margin.