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Author Topic: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style  (Read 9574 times)

Criptfeind

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #45 on: November 07, 2016, 08:46:09 am »

let's hope for no premium arrows

Sorry to be the bearer of bad news lol. I'm pretty sure that fire arrows are exactly this. No idea how effective they are though.

almost complete irrelevance of units, which making conquest the duel mode with something that can only stagger your attacks.

I dunno, I've found that units are very relevant, like, yeah, sure, as you say, the most important part is the duel between generals, but in my experience you really can't fight if you're surrounded by the little npcs, you'll get staggered and any of your attacks will hit them instead of the enemy general. So whoever can win the war between the soldiers has a massive advantage in the duel... (Sorta... One time my whole unit actually refused to fight the enemy general, even as I, in a panic, made them run over him multiple times, they refused to engage, simply standing in front of me, but not close enough that he couldn't avoid them as we fought... Idk what the fuck was up with that >.>) to the point where I almost always loose a 1v1, and most of my '1v1' wins come from when I manage to surround the enemy general.
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Kot

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #46 on: November 07, 2016, 11:48:29 am »

I find the M&B tactics really applicable. If you see a mob, circle and murder with some long spear/bow. At low level the only mounted enemies are enemy Generals, Adiutants and sometimes the Bosses. The problem I'm facing is finding a proper lance - most long weapons are unusable from horseback, bamboo spears are meme-tier when it comes do stabbing damage and those Greek javelins I got have way too short reach, though ability to throw one at enemy is nice.
If you're running horse, if you ever get grounded - leg it. You can find a horse later, spawn one from supply point or a flute. Only ever engage inmelee if you got the enemy flooded - sure, duels sound like fun but you're much better use wrecking enemy troops since you can reasonably one-two hit them.
If you order your units to raid around enemy, they will first engage them before running off to distance. If you have archers you need to tell them to melee too.
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Cheedows

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #47 on: November 07, 2016, 03:29:39 pm »

I find horses kind of lacklustre, your horse will get shot or piked out under you pretty quickly and you lose access to most of the good pike weapons as well as heavy armour. And units are actually very relevant and important, you can't feasibly run into an entire war party of NPCs and expect to come out unscathed, the damage adds up especially higher tier troops. Additionally it's just a bad idea to attack NPC stacks without troop support since you can easily get ganked by an ambushing general, and duels are substantially harder to win when your attacks get caught in NPCs or interrupted by NPC attacks.
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nate9090

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #48 on: November 07, 2016, 04:24:23 pm »

let's hope for no premium arrows

Sorry to be the bearer of bad news lol. I'm pretty sure that fire arrows are exactly this. No idea how effective they are though.


Fire arrows are gained by doing the daily missions, not purchased. This game doesn't have any pay to win, only pay to advance faster. Someone might make a case that the DLC adjutant is p2w but she actually has the same stats as the best archer cav guy you can normally get.
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lastverb

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #49 on: November 08, 2016, 04:18:40 am »

True, and from what I've seen the advantages in progression speed is much lower than in similar titles (in regards to progression system - WoT etc.).
But it's very early version and I did not see premium units yet, while there is tab for them already.

Have read patchnotes and played 2 games yesterday. Huge-ass pikes got nerfed, but I didn't feel it much, even finished my best game so far using it exclusively - over 9k score at T2 conquest. Also, ROMANS are coming in 2 months.
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Xardalas

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #50 on: November 08, 2016, 08:06:24 pm »

I'm not sure I'm really liking this one to be honest. Seems like the grind is god awful. Also, I tend to favor archery units I think, so that probably isn't helping. Archers don't seem very powerful at all.


And right now the current meta seems to be so far for the two teams to just ignore each other entirely and each rush the other one's marshal to see who can kill it first. So the matches have been super boring. :/ I've had like...seven matches in a row where this has been the case.
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Neonivek

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #51 on: November 09, 2016, 03:28:41 am »

let's hope for no premium arrows

Sorry to be the bearer of bad news lol. I'm pretty sure that fire arrows are exactly this. No idea how effective they are though.


Fire arrows are gained by doing the daily missions, not purchased. This game doesn't have any pay to win, only pay to advance faster. Someone might make a case that the DLC adjutant is p2w but she actually has the same stats as the best archer cav guy you can normally get.

Ehhh SOMETIMES a MMO will allow a premium to be found before adding it to the gameshop as a way to stabilize the price first and give it a genuine in game value.

But that would only apply if people could trade fire arrows.
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Shadowgandor

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #52 on: November 09, 2016, 05:29:24 am »

I'm not sure I'm really liking this one to be honest. Seems like the grind is god awful. Also, I tend to favor archery units I think, so that probably isn't helping. Archers don't seem very powerful at all.

I favour Archers as well and I actually found them to be really strong. Depending on the map, I had between 8 and 50 kills, 8 being those silly maps that offered no cover/protection at all. Try finding a cliff to stand on, shoot when enough targets are within the circles, meaning you don't HAVE to wait for the accuracy to be dead center. There doesn't seem to be any friendly fire, so feel free to help your allies.
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Criptfeind

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #53 on: November 09, 2016, 05:40:10 am »

In my experience, not that I've used them any but just watching other people on my or other teams use them, archers seem to be a bit of a toss up. On the right map where you can safely get volley after volley into a tight area where the battle doesn't move fast they seem to do okay, although not like, exceptional. In more open maps where the battles are faster and some infantry can walk up to the archers more freely, they suck.

Since you don't know what the map is going to be before you join the match, they seem pretty risky to me. Sure there's a chance you'll get a map where they work and you'll probably be slightly better off then if you had infantry. But there's a pretty much equal chance you get a map where you're screwed.
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Girlinhat

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #54 on: November 09, 2016, 07:21:23 am »

My best use of archers ever was on the boat map, where I rode past and ordered them to guard position just nearby, so they stood on a neighboring boat and rained fire.  I think I got like 40 troop kills, and I was tier 2.  While they were shooting, I went in with my ally's infantry and got into the melee.

Yoink

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #55 on: November 09, 2016, 09:50:28 am »

But that would only apply if people could trade fire arrows.
I'm picturing a big crowd of mismatched soldiers, gathered to trade their lit fire arrows for a variety of commodities. :P
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nate9090

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #56 on: November 09, 2016, 07:07:24 pm »

Higher tier archers do better. I've lost 2/3rd of my T6 pike group to them before I could close to melee range.
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Kot

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #57 on: November 09, 2016, 07:09:58 pm »

They're like WoT artillery. At low tier, it's mostly annoying, at high it starts to become the main damage dealer.
You also want to learn leading and shooting blind at enemy capturing points (I once followed a guy through 3/4 of map constantly shooting him despite not seeing him just because the hit markers still showed up) and so on.
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Mattk50

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #58 on: November 10, 2016, 12:12:07 pm »

There is archer friendly fire by the way, but it does reduced damage, same with catapaults.

I've seen both teams just blindly rush to kill the marshal without any fighting 2 or 3 times and i currently have around 200 games played so i dont know how your seeing that xardalas.
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Criptfeind

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Re: Tiger Knight: Mount&Blade meets World of Tanks, Dynasty Warriors Style
« Reply #59 on: November 10, 2016, 12:21:33 pm »

They're like WoT artillery. At low tier, it's mostly annoying, at high it starts to become the main damage dealer.

Ah, alright, that makes perfect sense. I imagine at higher rankings you got something like cavalry running down archers who shoot infantry who spearwall cavalry or something?

Also now that I'm starting to loose less consistently I'm having a lota fun in this game. Although I'm still afraid to try to duel people most of the time, rather trying to stab them from behind or put a line of infantry between us as we fight.

I did just have a really cool fight, set on that map with all the ravines and bridges. There was a clash in the middle, four of us vs five them them (as one of us had fucked off somewhere as it always goes). Although we were outnumbered I managed to kill two enemy generals near the start of the fight, so it was pretty even. In the end two of their generals retreated (I think they ran into our guy that wasn't there, because at one point one of them died) and one of our generals retreated, leaving me and two generals vs one guy and his intact army. In the end I ended up running away on 9 hp as my two allies went down, but they took the enemy general with them. Leaving three wounded generals just laying on the ground with a group of enemy troops standing around them.

I got back to base and recruited my army back, and by the time I got back to the place one of my allies had committed suicide, but I got the other one up and the enemy general killed himself. I went down to 4 hp beating off his troops from the corpses. But we then won the game, I had to go heal but we had like 3 generals to their 1 at this point. I ended up getting like, over 10,000 points.
« Last Edit: November 10, 2016, 12:23:17 pm by Criptfeind »
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