Obviously we'd be in a large Lunar class cruiser, more shenanigans that way
Very well then, I'll +1 that.
Table of Organization for the Klan of the Twelfth Bay
Featuring Giant Orks, weird and pain boys, and dakka.
Headquarters:
1 Warboss
2 Big Weird Boys
1 Big Mad Dok
Troop Horde 1:
Mob 1:
1 Giant Pain Boy
1 Grot Orderly
1 Waaagh Banner
5 Giant Nobs with Big Choppas
Mob 2:
5 Giant Nobs with Big Choppas
Mob 3:
5 Giant Nobs with Shoota-Rokkit Kombi-Weapons
Mob 4:
5 Giant Nobs with Shoota-Rokkit Kombi-Weapons
Support Horde 1:
Mob 1:
3 Kannons
12 Gretchin
1 Runtherd
Other Resources:
1 Cargo Bay Compartment as a breeding ground.
Around 30 Grot serfs producing squigs and other foodstuffs.
We are traveling in a Lunar Class Cruiser
We can scavenge about 50 requisition worth of scrap and produce 50 requisition worth of breeding per day.
Our Production options per turn for breeding: D2 Giant Nobs or D20 Gretchin. We don't do regular size in the Klan of the Twelfth Bay.
We can also look into producing 'Ard armor, trucks, more shootas and big shootas for the Boys. The Gretchin, if armed can hold up to regular shootas.
We split our giant Orks into smaller mobs, since we don't have enough combat elements, and our giant Orks *should* be able to hold their own in smaller groups.
Other issues: The giant Nobs can't decide among themselves on who should act as mob leaders, since they're ALL big. So we have no small unit leaders at the moment.
Our Rogue Trader Patron has brokered us an assignment: We'll be used as shock troops to clear out a heresy that has taken root in a backwater Imperial agricultural world. We're cheaper than nuclear weapons, and we can Krump the enemy more thoroughly than even nuclear weapons can.
We have 2 turns of production before we reach our destination, what shall we make?