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Author Topic: Armies of the Imperium (SG) (40k)  (Read 2226 times)

UXLZ

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Re: Armies of the Imperium (SG) (40k)
« Reply #15 on: November 01, 2016, 08:40:10 am »

Very well then, I'll +1 that.
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Aigre Excalibur

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Re: Armies of the Imperium (SG) (40k)
« Reply #16 on: November 01, 2016, 09:35:19 am »

Obviously we'd be in a large Lunar class cruiser, more shenanigans that way

Very well then, I'll +1 that.


Quote
Table of Organization for the Klan of the Twelfth Bay
Featuring Giant Orks, weird and pain boys, and dakka.

Headquarters:
1 Warboss
2 Big Weird Boys
1 Big Mad Dok

Troop Horde 1:
Mob 1:
1 Giant Pain Boy
1 Grot Orderly
1 Waaagh Banner
5 Giant Nobs with Big Choppas

Mob 2:
5 Giant Nobs with Big Choppas

Mob 3:
5 Giant Nobs with Shoota-Rokkit Kombi-Weapons

Mob 4:
5 Giant Nobs with Shoota-Rokkit Kombi-Weapons

Support Horde 1:
Mob 1:
3 Kannons
12 Gretchin
1 Runtherd

Other Resources:
1 Cargo Bay Compartment as a breeding ground.
Around 30 Grot serfs producing squigs and other foodstuffs.

We are traveling in a Lunar Class Cruiser

We can scavenge about 50 requisition worth of scrap and produce 50 requisition worth of breeding per day.

Our Production options per turn for breeding: D2 Giant Nobs or D20 Gretchin. We don't do regular size in the Klan of the Twelfth Bay.

We can also look into producing 'Ard armor, trucks, more shootas and big shootas for the Boys. The Gretchin, if armed can hold up to regular shootas.

We split our giant Orks into smaller mobs, since we don't have enough combat elements, and our giant Orks *should* be able to hold their own in smaller groups.

Other issues: The giant Nobs can't decide among themselves on who should act as mob leaders, since they're ALL big. So we have no small unit leaders at the moment.

Our Rogue Trader Patron has brokered us an assignment: We'll be used as shock troops to clear out a heresy that has taken root in a backwater Imperial agricultural world. We're cheaper than nuclear weapons, and we can Krump the enemy more thoroughly than even nuclear weapons can.

We have 2 turns of production before we reach our destination, what shall we make?
« Last Edit: November 01, 2016, 09:39:35 am by Aigre Excalibur »
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S34N1C

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Re: Armies of the Imperium (SG) (40k)
« Reply #17 on: November 01, 2016, 10:40:03 am »

PTW
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UXLZ

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Re: Armies of the Imperium (SG) (40k)
« Reply #18 on: November 01, 2016, 08:19:41 pm »

Produce d20 gretchin, and some 'ard armor for tha boyz.
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Kassire

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Re: Armies of the Imperium (SG) (40k)
« Reply #19 on: November 01, 2016, 08:24:48 pm »

If we're clearing out heretics, getting gretchin and some shoota's for em' should bode well.
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piratejoe

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Re: Armies of the Imperium (SG) (40k)
« Reply #20 on: November 06, 2016, 07:23:58 am »

Produce d20 gretchin, and some 'ard armor for tha boyz.
1+
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Aigre Excalibur

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Re: Armies of the Imperium (SG) (40k)
« Reply #21 on: November 06, 2016, 11:05:16 am »

Quote
    Table of Organization for the Klan of the Twelfth Bay
    Featuring Giant Orks, weird and pain boys, and dakka.

    Headquarters:
    1 Warboss
    2 Big Weird Boys
    1 Big Mad Dok

    Troop Horde 1:
    Mob 1:
    1 Giant Pain Boy
    1 Grot Orderly
    1 Waaagh Banner
    5 Giant Nobs with Big Choppas

    Mob 2:
    5 Giant Nobs with Big Choppas

    Mob 3:
    5 Giant Nobs with Shoota-Rokkit Kombi-Weapons

    Mob 4:
    5 Giant Nobs with Shoota-Rokkit Kombi-Weapons

    Support Horde 1:
    Mob 1:
    3 Kannons
    12 Gretchin
    1 Runtherd

    Other Resources:
    1 Cargo Bay Compartment as a breeding ground.
    Around 30 Grot serfs producing squigs and other foodstuffs.
    +12 Gretchin
    10 suits of 'Ard Armor

We breed another 12 Gretchin from our available ork spores.

We turn 50 scrap into 10 suits of 'Ard armor for the giant nobs.

We are about to make planet fall:
The Rogue trader proposes to drop the whole cargobay off near a small agricultural town. We could then establish a base of operations, grow more Boys, and prepare to attack the major population centres. Resistance in the rural areas will probably be light: farmers with shotguns - at least until the pdf takes notice of an ork incursions.
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stabbymcstabstab

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Re: Armies of the Imperium (SG) (40k)
« Reply #22 on: November 06, 2016, 01:52:56 pm »

Sounds like a good o'le plan.
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UXLZ

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Re: Armies of the Imperium (SG) (40k)
« Reply #23 on: November 07, 2016, 01:10:58 am »

Quote
Boys

Spoiler (click to show/hide)

Yes, I think we should go with the Rogue Trader's plan.
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