Ok, I played turn 1 and have the Hazat save. Can you PM me the e-mail you'd like me to send it to?
Do you want us reporting in any places where features seem to be missing and/or graphics missing or behaving oddly? Or are most of these already known?
Few observations:
-Green and red arrows both no longer work after "You have moved all your units", the green should at least keep going
-Doesn't seem to be a button to "select all" units
-I'm not entirely sure how the research screen works. I think I'm researching something with two labs now, but I don't know how to change my mind
-Attacked a Hawkwood city, routed a couple units, which went to oblivion, despite there being empty hexes. Their direct flight path backwards was into the ocean, though
-No "or else " threat in diplomacy that I could see
-Group finder is very cool
-The city builder looks very cool, it'd be helpful if I could see the resources on the planet I'm selecting
PM sent.
List of known missing features is
here. I think most are known, but if you spot anything else while playing go ahead and mention it.
The unit iterator currently works as follows: at the start of turn, all your non-sentried units are put into a list of unmoved units. If you click on red arrow, all units in the current stack are removed from the list of unmoved units and focus moves to the next stack in unmoved units. If you click on the green arrow the focus moves to the next stack in the list of unmoved units. If there are no more units left in unmoved units the you will get the "You have moved all your units." The behavior of the unit iterator could modified to something better ... I'm open to suggestions.
To see options for selecting units press CMB on the stack display.
Research: currently all labs are assigned as a single entity, or rather, your labs produce research points which are pooled and then channeled to research of selected tech. If you have more points than the tech costs the tech is researched immediately. You can change the researched tech by d-clicking on a new tech.
Routed units disappearing : I'll have to test routing, AI testing
found a bug there year ago. Do you have any more details, like what type those units where ?
Diplomacy "or else" : "not implemented yet"
Group finder:
... in our previous game, I got seriously fed up with trying to find my transports to move my troops around, hence the enhanced Group finder ... more features under consideration.
Unit Building: Yep, that makes sense ... planetary resource display added to
list of planned extra features.