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This is permanantly locked for some reason, so I'll probably use it for something else at some point.

Yes
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No
- 0 (0%)
Maybe
- 0 (0%)
Piss
- 0 (0%)

Total Members Voted: 0

Voting closed: December 14, 2016, 05:17:07 pm


Pages: 1 ... 7 8 [9] 10 11 ... 35

Author Topic: Succession world: df 2017 : A new start  (Read 128912 times)

Baffler

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Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
« Reply #120 on: November 20, 2016, 04:47:18 pm »

The civ is actually dead. Even the fort I founded in the western mountain for minerals is gone.
We need to do something.

All hail King Trammelletters, last hope of dwarvenkind!

Any claims of evil influence on him or the Gloved Pillars as a whole is nothing more than propaganda by the Rhyming Occult-Palisade.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
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Spriggans

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Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
« Reply #121 on: November 21, 2016, 02:52:27 am »

The civ is actually dead. Even the fort I founded in the western mountain for minerals is gone.
We need to do something.

That something being "slay the goblins ! Kill their leaders" We need a dwarven Champion asap !
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Fleeting Frames

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Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
« Reply #122 on: November 21, 2016, 05:16:57 am »

Justice

I miss the mandates sometimes, trying to game them to do them later (not sure if that helps).


However I have luxurious prison/hospital complex,
 seating 16 and frequently holding important people such as expedition leader

I never designated anybody for justice, though....Those are all injuries, mostly due minecarts.

Still, I have put in some manager orders - fitting, when the queen is also the manager.

Neat, I think.

The tavern is more used


Then I looked, and those  were dudes with no real civilian skills to speak of.



Fishing:

Again? Ok, I get the message.

Tried to fill murky pool by bucket brigade...It




Hm. Seems it didn't work.


Oh well.



MOODS

As an opening, I acknowledge that this is pretty long. It'd benefit from organization, but don't really have the time to reorganize.






The FB trap keeps luring the FBs, yet not catching.

One murdered their way through each one in the way, then started beating on artifact hatchh cover.


They don't look that dangerous, though. All fractured and stuff.


Can kill them with the pull of a lever, with this gold minecart.



But I'll let them be guard dog - after all, they can't be poisoned.


Resurgence

Dwarves are growing up.


I guess while I'll wait on others, Vucar will become a weaponsmith.

Kogan also grew up. This name matters to me mostly in figuring out how to specify them, to be honest....But they, too, were immediatelly put on duty to learn weaponsmithing.


They can't mood, sure, but it should still be neat if they emigrate.

Now, second generation marriages are kicking off with their own rooms.


Though, wait, three people? Ah, it's the queen.

I guess the her majesty wants to ensure the phoenixian ascent of the Rhyming Occult-Palisade.

Well, they have her blessing.













I guess Vucar's storytelling was attractive?


Quite the...

...story. Welp.

Nevertheless, ónul may possibly be world's very first grandchild. If not, certainly among the first few.


(That's not to say that the first generation doesn't keep bring out kids. )

Hm, does that leave them drowsy?
I guess not.


Unexpected visitors
As a side-effect, it appears semimegas can show up now.


...They're staying still. Ah, buildingdestroyer.

Well, I don't want that. My precious supposedly-expendable floodgates!


Minkot is first there, and I guess needs some lessons.


Spoiler: log (click to show/hide)

....Later, second cyclops showed up


Since I have turned off pausing on megabeasts, they were

before I could react.

Ditto for giantess

Spoiler: log (click to show/hide)

And a minotaur?

They lasted 4 pages! Impressive.


And an Ettin, right next to outpost liason


Ow

They were friends with lot of people.

Even Ettin is dismayed.



Well, now ettin is flayed

This one lasted 8 pages, too.

And...huh?


Spoiler: ahic (click to show/hide)



The new outpost liaison is Ablel Nokimalĺlath

The other Ettin...I guess they'll get to destroy the 'gates.

Hello, Amed.

Never mind.

20 pages this time!

And another minotaur.





Not even 1 page this time.

And a third cyclops.

Seriously how many semimegas are there?



And second giantess.

They're already scared from the corpses on the ground :P

Justified


Related, this population boost also gave me a mayor. Yay.



Leggings? Eeeh.




No liason

....

*double-checks*

The dude stayed around for an entire year!


They're even friends with Ablel Fikoradak.

Finally, they attended meeting on moonstone....15 months after arrival.

...I realize this was because I sealed up my mayor for baby-making :v



noticed lot of people were puking and dizzy (used clean all).

So I put barracks into the temple. Hopefully that will not cause any problems with doding through a wall and exploding due the new fragile pulling mechanic.


Spoiler: *few months later* (click to show/hide)

Welp, moving them back underground.

Meanwhile, Erudite-Egathudil finally gets the chance to sit down and write something. They've been barred from library to make hundreds of mechanisms and to breed :v






I've managed to increase it from initial 19 to 78 -  despite visitors failing to come.

With second generation coming of age, it should go up substantially faster than it has previously.

However, I'm at the end of the week.

So, two questions raised: Finish myself, to continue till Moonhome is mountainhome?

Or let Gwolfski finish it or retire it? Iirc, they're currently busy in Birdglove

Btw, for building the other half of landing/take/off platform, you'd need an embark like this

Note that you can still embark from it if you retire it, though moonhome will be listed as it's only site (I'd kill on-site FBs and caged cyclops first if I were to do that to ensure they wouldn't kill the fort like they usually do in worldgen)


You'll also have a war with the goblins in the north. Note that they can attack you from conquered sites! (At pitiful population, but still)

As for your population, if it still pulls from Trueattic, there's the 190 dwarves it can provide.

Meanwhile, Plaguejuice still has only 32 goblins if you want to assassinate it with just embark or something.

Still, the Gloved Pillars is healthier.




Also, it seems human town was wrecked



The fate of Festivesteam


It seems like while I wasn't looking, some other elves caused a war with humans. It went well.

Most of these ar like dozen or two elves attacking half their number of humans and losing one with humans losing none.

Until...


Finishing of the rest with


Needless to say, this is a dissapointment. Human towns can grow the best of all, but I guess this didn't grow at all.

Most of the rest of the legends is things occuring at Moonhome, though.

However, that doesn't mean sites didn't keep being founded. World map

More in-depth fate


Mistakes? to learn from:

You can't really rely on people just marrying in larger meeting areas. Sequestering is necessary. This means minecart system to not have "can't access burrow" spam.

Picklords are may be dangerous......

But seriously, next time I'm not giving everyone picks when running generational fort starting from low pop. Drowning in artifact furniture, here.

Anyway, save as it is currently . I'll keep playing/updating if it isn't taken over tomorrow

If it is taken over, look out for burrows, workshop profiles,

And this forbidden door.


If you retire it, please kill the FBs first - they'll otherwise perform attacks on the site. There's two squads of legendary military people and trap defences to help with that.

FPS is currently around 120, unless FBs fight something.

Spriggans

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Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
« Reply #123 on: November 21, 2016, 06:09:30 am »

I summed up your turn as such
Quote
Rhyming Occult-Palisade's capital : TrueAttic conquered. Their queen died. The new Queen is at Moonhome. Moonhome is not yet a mountainhome though.

is that ok ?

And I'd say : let the next player go, unless he can't right now.
Some more days of you playing are fine.
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Baffler

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Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
« Reply #124 on: November 21, 2016, 09:51:21 am »

I suppose it'd be up to Gwolfski, or Sanctume if Gwolfski takes a pass.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
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Sanctume

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Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
« Reply #125 on: November 21, 2016, 11:46:57 am »

If Gwolfski passes, I can play Mon, Tue, Wed this week.

Unsure about Thanksgiving Thursday - Sunday; I can probably play since I'll probably just cook for Thursday and binge / hangout the rest of the week. 

Let me know soon, so I can think on this for during lunch today. :)

p.s.

@Fleeting Frames, so if I take over, do I retire the fortress and I strike out and embark into a new areas?
« Last Edit: November 21, 2016, 11:50:33 am by Sanctume »
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Sanctume

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Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
« Reply #126 on: November 21, 2016, 08:03:04 pm »

@Fleeting Frames I'll wait for your fort to retire. 

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Is Gwolfski going to be on this?

@Fleeting Frames are you continuing to retire the fort?

I'm off Friday

Fleeting Frames

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Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
« Reply #128 on: November 23, 2016, 12:48:21 am »

Population: Reached high 107

Spoiler: First half (click to show/hide)

Spoiler: Second half (click to show/hide)

Spoiler: Third Half, just kids (click to show/hide)

With this, it has reached the level of sieges and megabeasts.

Sometimes, the names given to "you two marry, now get in room" squads are...




Speaking of which, more relationships












I guess this burrow can be freed now:


....

In truth, ended up adding things back later.

Because, well

Versus

25 and only 3 children?

Yeah, they have to meet. For same reason, you have first generations Woody....

When least prolific of first gen have 7 less (and the fort has existed for far longer).



In anticipation of megabeasts, the first two squads had their sparring area moved to outdoors:



They're around nickel silver cabinet - made it for mandate, but forgot to build it in time :p***

Sure enough, nobody comes for years.. Guess this island has no megabeasts.











I GUESSED WRONG!

And by the time military was assembled


They had already destroyed 6 gates


And then I order them to carefully inch order....And four idiots jump the gun.


Well...
Spoiler: this is the entire log (click to show/hide)
No injuries, so not too bad to jump the gun, but...

Hmph. Maybe I should order them to wear two shields and beat next one to death with those to boost armor user.

Also, more conceringly, I'm out of floodgates.


Ended up replacing them with tower-cap ones, since all the normal wood went to flooring over the embark.

Looks different.

....

And then there's this

What do I do with you?
...
I don't want to kill a dragon yet. While I don't doubt that I could, well....Dragon.

I guess I'll be sacrificing lot of floodgates.

So, while the dragon is slowed down by them,

I'll get people to construct two steel doors




...The dragon sure is slower than titan.


I guess I'll better seal up the fort while I wait with the artifact grate.


*75 floodgates later*


Won't happen again. The map is now encompassed in cage traps.



On a similar note, the south sea was walled up with lay pewter and fire clay as well.


It's a start. Not sure of what, but of something. At least should make it safe to retire with the dragon? Unless they're enem...Yes they are.

Uh guys, I dunno? Is it safe to retire with Ronux alive?
(Also, Winter of constructing is to the far north. Proof that megabeasts aren't limited by land areas for player forts, but are limited during world gen.)

As a side note, seems merchants didn't arrive because dragon was destroying things so long.




Anyway, this made me think "what if flame titan came?"

So I built a marksdwarf training tower. Z102:

Though, with one small difference. Replace well with FB soap bridge.


Though first, some dodging demonstrations:

Speaking of which, starter was Novice Marksdwarf (Rusty) when I put them into separate squad...And became Adequate Marksdwarf (Rusty)

And a test: Will cyclops climb out? If they do, back into cage.


Welp.


Guess I know who is getting chained up.

Hm. Got to use bridge. Expect the  stupid cyclops doesn't want to move....
Lets see if this works, and replace that bridge upstairs.

Sigh.
Hm, seems it worked, though zustash got hit by two bolts

(They moved back to center after bridge was raised)

Though...
.

Arhery ranges are easier to setup, though ^^;




Finally! The dude has been "Ponder Warded Lock!" for like a year.

Really? Reaaallly? Your worst work so far.

Also, more books. This one was done by someone I assigned to library, seeing they had red need of abstract thinking:



Apparently, they have been discussing so long they've become an engineer as well:

Dabbling one.

Yet they did better on that same topic than Erudite, legendary mechanic, did:

I wanted to export bunch of copies to the caravan. But it wouldn't let me.




Caravan road is complete. This was mostly off-put by waiting for caravans to bring the goods, instead of digging to quarries. ( I did dig a bi-directional elevator, with exit height intended to be controlled by hatches for what quarry it is being currently dug in - however, I changed my mind for FPS reasons.





More moods

Adults

For  someone who arrived in first year, you sure waited long, Zon.
They used to hunt dangerous wildlife...Now they wield the artifact rose gold hammer.

What to create...Hm, I already had artifact  adamantine weapon. Lets test if macing is possible if all the wafers are forbidden.

It is. Now, lets see about the mace.

Well that was quick.

...

And of course, this is always welcome. I've grown to think that legendary armorers grow much closer to trees than artifact pieces, now.  Don't dislike possessions as much anymore.


Well. No bones this time.


However, I believe this is the first high boot of Rhyming Occult-Palisade

Would be that it'd enable the civ to make high boots, now...
*checks* But no.

....


Alas,
I tried to offer them raw adamantine, but they wouldn't take it for some reason.

Hmph.


...
Asen isn't that old at twenty,

Nonetheless, this is serendipitous

With the recent crossbow squad
(Granted, they'd benefit more from different material, but still.


- - - - - - -
Children:


No bones? Ah well.

Sure, no problems here.


Solon
Ah, I mined some.

Cut it out, that's reserved for  furniture.

Much better.


As with each time, I remove Zan from
That burrow currently is around a well, with a food stockpile. No booze for kiddies:

I need them alive. Productive? Not so much.

Though it seems they have no particular cool preferences, it still nonetheless seems they'd be a bone carver.

Let them carve iron, then.

Okay, there's now two artifact iron left  gauntlets as well as two right gauntlets. What about boots or shields?



has been possessed and not found dead, though for some overseers....


Looks like a stonecrafter mood.

Go play with it, kid.

And to think they liked doors.


It is unfortunate, but by now most children in my fort who come of age head straight into military and pick up picks - for they have already mooded.


The most useful thing they can yield is goblet

(It'd have been cool if that had been goblet right now. Oh well.)

Now, the ultimate fate of them is something like this:

cba to train them into smiths anymore.


Bim Mist

Gets some wood


And creates a Rǐsen!

(bit more enthuaism, for there were no risens in fort and..
)
Just for that, it goes into the "first gen couples" room, an important position when it replaces a pile of booze.

:)


That name sounds familiar....

Well, oh well. Oh? *forbids*
Though I don't particularly care for either.

*frowns* I can only assume removing bone scrambles preference allocation.
Replaces the puppycage. Though there aren't any puppies anymore.


Inod Lirmonom, Dwarven Child from society.
They claim

Let them.

I guess it'll replace one of the granite cabinets?

Wrestling is hard -.-



withdraws from society.
Well,

Yet another woodcrafter.




Catten Azinasob, from society.
Quickly grabbing

And producing


Dunno where to put this. *drowns in artifact furniture*



Id Shemvod,
Picks some stones and junk

Creates a beautiful thing.




Kol ňnulmeban is being

Though, might have potential?


Well, another heavy blunt weapon instrument.



Sometimes this in sparring:


Results in game pausing. Annoying if you wanted to run the game for a while....
Searched for :P in announcements.txt and found this:
Quote
[COMBAT_EVENT_ATTACK_INTERRUPTED:A_D:UCR:P]
Removed the pause from that one.



Oh, it seems the FB moved:

Well, that explains that.


Doorkeeper keeps door. Wonder how'd they have fared versus dragon?

Meanwhile, in third cavern: Alligator pitfight.


In the red corner,


Place your bets, for in 0,1 seconds it may be too late.

At first, it looked like Ejem would take the lead....

...But then.


Spoiler: Also, 40 pages of this (click to show/hide)

The winner is clear

And goes off to fight another webber.

Well, nevermind. They won't come down from tree.


Though they did slay another FB that came onto map in less time than the message finished running.




Interestingly, it seems that the saplings and plants only pop up near the edges, where there is fire clay wall underneath within 3 tiles:


But they do pop up, despite no soil wall directly underneath them - unlike in more central area.




I apparently can run out of rock.


Whoops.

Hm, what to replace with...Clay or steel?

Clay, I guess. Some guys have unfulfilled "obtain a thing"  need. The remaining can be made of steel. Or bronze or copper or whatever I have. Wood, apparently? 2500 of cavern tree wood.





Again? There's two flooded caverns...I guess I can provide with them.

Though there's plenty of food.

I used to use raw fish to skill up cook, but since dwarves can't seek it out there and I had an idler, made a legendary fish cleaner with the...I dunno, Lots? fish caught.




Miasma.



Ah, I see.



 

Increased the size of dance area to minimum 5x5 in first gen marriage burrow

They finally got to play. But at what cost? No table, no chair, lost two tiles of food and four tiles of booze stockpile (2/3 of each).



Gwolfski was passed over for me once, and currently has just claimed a turn...

So, like I said, I took another day.

As for summary, it is more like:

"Moonhome settlement of dwarves, inherited queen. Rest of Rhyming Occult-Palisade lost. Bred 19 dwarves to 107 in 31 years.Fort map "

After all,


It's been my longest in-game time fort so far, by a magnitude :v

Anyway, atm have continued.

Which means FB slaying, too. Maybe dragon-slaying.

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« Last Edit: November 23, 2016, 09:54:16 am by Fleeting Frames »
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Fleeting Frames

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I've driven Zustash insane from the constant abuse, chaining and lack of praying


Still counts as "live target"

Ah well, seems some of them jumped down.



It's pages of something like this


Not a point of Misc. obj user for all that.

And to add death to the injury, some other dudes saw it, and when I opened the bridge to let them out...
   



New mayor! This came as quite a surprise


After decades, they arose from opposition.

And they like spears and grates? Well now. I have no particular plans involving grates. I suppose mid-air wall grate might be useful to prevent jumps while allowing ammo to pass, but that's just 1 grate.


Momuz Aothdumat,

Well, this will be cool


I guess cooler heads will prevail?





Well now.

Pretty obvious


*plays*




They were starving earlier...Burrowing has it's problems.

Lots of bones, but I think this is stonecarving


More instruments. Beats a toy, at least




withdraws from society due their awful name.
Wtf, parents.


Anyway, they pick up a a few things and produce...a mouthful




Zuglar Rirnölsarvesh fancies a
Picks up...oh hey, bones

Actually, since I'm amused by the idea,

Well, I suppose they liked gauntlets. That's 6 artifact gauntlets, now?



litast Sazirdur grows

Well, for this, they only had to walk like eight steps total


An earring. Earrings have the lowest volume of any single item in game, at 3 cm^3.

You'd need 2000 to match the weight of a statue.


Sigun Mubundumat becomes n

Red and yellow?

Quite bright artifact.


Medtob Budambesmar

Picking few items to produce...

Sounds cool, huh?

...


Adults mood too.

Monom Stukónerib
Grabs adamantine and a bunch of things.

And produces Sacat Sherik

And the new mayor likes spears as well? time to start a speardwarf squad.



My fort isn't internally peaceful :(



Spoiler: An argument? (click to show/hide)



Well. Shatter-Astesholid has managed to last 24 years with a broken nail, he should be fine.



More books.



Right, it's time to perform an experiment.



The shipping never stops



At this point, I'm tossing them straight into marriage rooms if they have anybody to pair with.



Rooms such as this one



Speaking of them, one of the annoying issues is that not every plant is edible.


(Amusingly, DF2014:Crop lists it as edible, but that only applies to leaf, not plant. Cue "why are my dwarves starving)
But prepared food is, and I'm never going to farm anything anyway in this fortress.



Frequently, the arrangements are done while one of the parties are still a child


And the third gen marriages start





Pausing slightly earlier today. At 129 citizens, and well...Could have hit 140. link to save.

However, few things to ponder:

Ronux...Is at home


You dragon you. What am I going to do with you?

- I could trap the HFS behind yet another piece of artifact furniture, then lower the bridge.

This would release the HFS to attack surrounding settlements, though.

- I could lock them in a room with trainer on a chain. The dragon on a chain, not the trainer, that is. Is it safe to retire with trained dragon on a chain?

- I could simply dump the cage on a bridge, then pull the lever. -1 Dragon.

FBs are pretty simple though, just kill. I think there was one with deadly dust?

Second, I do think it is likely that a future player will want to retire so that they can visit the more alive mainland.

But, should any adventurer manage to reach the fort, I don't mind them taking items - in fact, I'd like if they took an artifact weapon produced in 10 and got a a record of them killing something with it in 50.

However, retiring scatters things. How to reasonably manage this treasure trove not being tossed into, say, the ocean?

At the moment, unless there is any interest in the dragon, I guess I'll just atomsmash them, assassinate the FBs, reach mountainhome and hand over, to be retired or continued as desired.

Fleeting Frames

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More moods.

For all their time spent playing, only when adults are present do they really gain skills


Well, to be fair,


Oh well. Bonecrafter?

And...neat, finally!




has a neat name but no acceptance in society.

They pick up materials for what they hope to be kingmaker.


Alas, so many crowns...Though not as many as gauntlets!



Another child? Well, they produce

With some glass and wood.




A high boot would be nice?    

Guess not.



Time to become a legend?

So much diorite


To produce

A second giant axe blade? What are the odds?
I'd have wanted a pick, but not looking axe blade in the mouth.


fancies some ghosts. And emeralds.

Comfy.


For every child that grows up able to mood into a smith two will have made artifact as child.
Diorite blocks™. Fabled material of moonhome.
Really, for tearing town and rebuilding every wall, I might as well have built the castle above-ground(were it not for the trees.)



Okay, then. Well, they like leggings, windows and gems, so ditch the bone

Ok then.

Solon Vakerlǐg acts like child possessed.

I like to give them fire clay


Should have forbidden, but ah. Whatever.


A legendary peasant - a legendary speaker - Picks few legendary items

Hm. I already have 3 iron artifact helms, though.

Sigun Medtoboshur . The elves would be outraged at my tree-felling here.

I'm approving of the amount of emeralds, though. could be more, though




Got to be careful with locking people into rooms. Yes, I want them to have some alone time, but...

Didn't plan it out and didn't brother to implement a system where this wouldn't happen (it'd ruin the MOOOOOON.

Lessens the births though to have them starving, however.

Still, it works, even if it takes a while


I've given up on one disliking romance, though.



Apparently one of the FBs managed to suicide.

Spoiler: log (click to show/hide)

Military reorganization: Each squad including at least 1 miner, 1 spear, 1 blunt, 1 crossbow

Also, not sure about timing to attachment. Sometimes it takes a while.
Spoiler: It's Sacat Sherik (click to show/hide)



Ronux. Apparently refuses to be trained.


Oh wait, it is only once per season.

I'll wait.

...They're not listed



Can't assign to a cage anymore either.


And another one who refuses to be trained, for a time:

What's wtf is that the hammer weights

Comparison: Steel mace weights 75% as much.

And yet another untrainable one shows up while I'm afk making pancakes. Seems they are stuck.

Sparring even erased the message...Ok, so this was Nugreth:

Meet some of my army

So much blinking.
Only like six guys reached them though.


The single worst enemy of the dwarves is infighting. Infighting and alcohol:


Oh, and sunshine. Cue six pages of vomiting in combat reports.

Anyway, replacement gates are in, goblin-cap, as to mark "Cross this line, goblin, and get capped".




Finally, checkin even later reveals a redirect with nothing to see.


Oh




Revealing dim corners of caverns...   


Finds me new FB skeletons in the closet.



No other FB on that level, so a rutherer must have killed it or something.


Emeralds, of course....

As well as new FBs


Good position, can't cavein, am forced to breach with miners right in the face.

Probably going to do some swim training beforehand, then.


As for the ones I can perhaps cavein...

Crystdive the Coastal Shore has been camping in those trees forever.

There are some branches in way above, but at the very least the dust should knock them into water to fight Eje.



Oh c'mon! The branches blocked it from even reaching the cavern?!?

Ah well. At least Ririli showed up to fight them.

Good work, Ririli

Dangerous work

Then proceedes to get in a fight with reigning alligator champion Ejem.

I think they're losing...


Entirely red now, and 19 pages of combat...
The winner - by the narrowest margin - is clear.
What's that syndrome?


Elsewhere, FB pitfight takes place


Whoever loses, I win.


I win a pet? Yay

Meanwhile, the winner to be crushed by gold minecart is Radavi


Well, before that, they get to fight a webbing panda Lňmifo.

Spoiler: Panda won (click to show/hide)





Population: Reached 143. The starting 4 pairs were the best, with Woody producing 26 children.

Having an isolated room to coral them in with plenty of food and drink really helped.
As a side note, the fortress is girl-heavy.

And meat industry feels kind of superfluous when caravans in properly-genned world can provide greater variety. Even here, with lowest setting:


As an aside, small snapshot of relations in fortess. It has many generations.


Now, this is the last chance to speak up on the fate of the dragon and hydra:



Before they are executed by adamantine axe blade.
« Last Edit: November 25, 2016, 10:41:58 am by Fleeting Frames »
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Baffler

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Yeah, no reason to keep the megafauna around. They'll only cause trouble down the line.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Fleeting Frames

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The hydra has been trained.


Meanwhile, as for dragon...






Hm.





Shame legs don't regenerate. No dragon leather? Ah well.

Lets try that again.





Now that's more like it.

As a side note, it seems like the blade doesn't fly far.


Third time's the charm?


Yup



Bled to death. Bit of a shame. They could have been interesting versus clown car. Ah well.





Goodbye, doorkeeper Lomifo.

...



I said goodbye! Cba to build an executioner this time...











No hits landed, no injuries. Good work, everybody.

Welllllll


Almost. They were a webber after all.

Get out, Woody.




Next:

For this one, I'll give a bit of swim training.


This one has grate in the way to prevent climbing.


3 days to get everyone in..Well, here goes!

*waits*



Whee! Also, like everyone sleeps at the same time now

And now...

They die.


Took two trips.


PS: Wtf duke




Seems Ejem has new opponent


Whoa! The king is dead, long live the king!   




The champion of third cavern, Mothi. With deadly spittle, I elect to lure them right beneath my warriors with this setup:



...and leaving the hatches unlocked results in gun-jumping by the first responders.





The king of cavern 3 is dead. No injuries, good work.



Cavern 1 has beastie with deadly gas: Wothana

I believe it will be less effective on a diagonal battleground:


This time, the lure and the access will be separate.


Aaaand it didn't even get to breathe vapors once -
in close combat, it only got off 6 attacks over 1,2 pages, all misses.


Maybe I overthink it....



This leaves just bunch of caged things.

...


Nice knowing you.










The hydra? They'll live. They're +trained+ (finally!).
Because I want to see if they attack the fortress.

No dwarves died during my rule, but all dwarves are expendable.



For a change, something different.

Nice, dragonbone. Though that really should be made into a shield.


And...Can't crowns sometimes deflect hits?




Yet another legendary weapon? I guess I could always use an another one.

Hm, not okay. Only 1 dragon bone per artifacts. Ditch the [50]. Maybe I should bone-split it?

I'm not good at this.

But eh, hey


Also, yet another spear? Eeeeh




Lots of tunnel tubes.


Alas, no dragon bone shield.


Seems like I forgot few requirements of metropolis. Well, lets fix that. 









Aaand


Full entourage? No entourage. Population cap + monarch already present resulted in only outpost liaison arriving....Who it seems I can't control. Though I can burrow them. Hm.

Now, I assume next player wants to retire and take it to mainland....Thus.
 










(and many more - though didn't address everyone, cba).

Alternatively, they may continue the fortress.

But for me, here ends Fleeting Frames' guided Moonhome, in 7th Timber 42. The king who dreamed of reaching Vutram on the moon is long dead, the Rhyming Occult-Palisade of mainland is destroyed, but...

There is a semi-safe mountainhome.

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Estabilished new island mountainhoome of Rhyming Occult-Palisade. Bred 19 to 146 dwarves over 39 years. Trained Hydra, killed 38 uninvited guests, built half a minecart ocean-jump platform for adventurers to get artifacts - map

Gwolfski

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    • ignore pls!

Who's next?
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Eventually when you go far enough the insane start becoming the sane

Baffler

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Who's next?

You, according to the OP.
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.
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