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Author Topic: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)  (Read 29322 times)

Gwolfski

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #90 on: November 04, 2016, 08:40:24 am »

We need a security system
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LeoLeonardoIII

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #91 on: November 04, 2016, 12:26:24 pm »

I built a general stockpile in the main spire. All the chests are single and reinforced with emerald. Meaning, someone with a diamond axe will take several minutes to crack one open. Once I get more emeralds I will expand the stockpile, hopefully to at least a hundred single chests.

Here are the reasons I did it this way:

1: People with x-ray will be able to see chests through walls. So hiding them is pointless. We also need to have access to them, which means if the information gets out for any reason we lose that layer of security.
2: Creating a Citadel'd room takes a lot of resources if it's anything more than Stone, and a Stone reinforcement will keep out an intruder only for a short time and will not deter him at all. Once someone accidentally leaves the door open, or the intruder cracks through two Stone-reinforced wall blocks, we lose that layer of security.
3: Cracking open Emerald-reinforced chests takes a LONG time even with a diamond axe. One cracked chest doesn't reduce the effectiveness of the other chests' reinforcements.
4: An intruder will make a cost-benefit determination based on time it takes to crack a chest vs. what he will get out of it. If he knows there's diamond, emerald, etc. in the chest he will take the time even if it's Emerald-reinforced. But if he's presented with a huge room full of single chests, all warded up with Emerald, he knows not all of them are going to pay off. Assuming that only 1/10th of the chests will hold something worth his time, he's faced with the prospect of cracking chest after chest full of nothing but dirt, seeds, half-dead stone picks, cobble stairs, and other worthless shit - and maybe there isn't even anything good in this room at all! Maybe it's a ruse and all the best loot is hidden elsewhere!

Here's what we need to do, banding together as a fort, to make sure the storage remains secure:

Keep the storage tidy. I know a lot of dwarves like to come home, empty their inventory into the nearest chest, eat a mushroom, and log out. Don't do that. Your friends won't use the stockpile unless they can reliably remember what chests hold what things. If you must do a dump chest, at least use an empty stockpile chest - that way it's not clogging up a working chest.
Don't leave intruders information that helps them figure out what is in each chest. Don't create any patterns in chest contents. Don't put all the crap blocks on the lower layer, or all in one chest stack, or along one wall, etc. Similarly, don't put down any signs identifying chest contents. Even obfuscation! The goal is to demoralize the intruder with the effort:reward in his head, and if he thinks there will be diamonds in a chest he will probably crack the chest. Once he realizes the good signs have crap in them, he thinks maybe the bad signs have goodies in them. Regardless, he's encouraged to crack more chests than he would with no info.
Don't store anything worth anything outside the stockpile. I know a lot of dwarves like to keep materials near where they will be used. Don't do that. Take the extra effort to travel between the stockpile and your work site. Anything left outside the stockpile will probably be stolen.
Don't put down double chests. I made sure there isn't an exploit where you can put down a second chest to un-reinforce the first one. Instead the reinforcement spreads to the double chest. So someone could grief us by coming in and dropping a bunch of extra chests and making the room ugly. But the reason I built the room with single chests is to maximize the amount of effort someone has to go through to crack the whole room. Yes there's a legitimate complaint that, for example, we will need multiple chests for stone (and don't use two adjacent chests!). That's the primary component of the security system. Yes double chests are convenient for us. They are also convenient for those bastards who would like to rob us blind.
Try to put your trust in the stockpile. We're going to succeed more if we pool resources and get those higher-level factories up and running.

While you'r doing renovations, you might discover a chest embedded in a wall or floor, warded with Emerald. And you might wonder why there's nothing in it. These are intended to distract and waste the time and effort of x-ray abusers. Please leave them. If you break the reinforced block you don't always get the reinforcing material back.
« Last Edit: November 04, 2016, 12:34:23 pm by LeoLeonardoIII »
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Gwolfski

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #92 on: November 04, 2016, 03:02:01 pm »

Cool idea, very useful. Is there a way to get turrets?

Is there a way to record who was in our base? I recall someone mentioning it..
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LeoLeonardoIII

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #93 on: November 05, 2016, 02:36:24 pm »

Cool idea, very useful. Is there a way to get turrets?

Is there a way to record who was in our base? I recall someone mentioning it..
Zan said something about a snooper block. I remember something in the plugins list. Don't know if it's been installed yet.

As for turrets, maybe we could trap a bunch of snowmen? That would be hilarious.
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Zanzetkuken The Great

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #94 on: November 05, 2016, 02:59:59 pm »

Cool idea, very useful. Is there a way to get turrets?

Is there a way to record who was in our base? I recall someone mentioning it..
Zan said something about a snooper block. I remember something in the plugins list. Don't know if it's been installed yet.

As for turrets, maybe we could trap a bunch of snowmen? That would be hilarious.

Snitch.  It's called a snitch.

Edit: Just set one up. Will be upgrading it to Jukebox eventually in order to allow us to get a listing of everything that was done by non-members within its tracking range, but for now the Noteblock will alert people to anyone who enters the Rig area.
« Last Edit: November 05, 2016, 03:44:30 pm by Zanzetkuken The Great »
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LeoLeonardoIII

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #95 on: November 05, 2016, 11:09:53 pm »

Does it show the group affiliation of the visitor?
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Reudh

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #96 on: November 06, 2016, 05:23:00 am »

This sounds like fun, I might join up after uni exam period is over. I assume it's hosted in NA.

LeoLeonardoIII

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #97 on: November 06, 2016, 11:51:44 am »

We got griefed in a shabby way - lava on the bed, he broke holes in the walls instead of using the door next to it, chewed through the bottom two blocks of half a building, killed all our crops, destroyed or stole any chest contents that weren't nailed down. Pretty sure without the stockpile we'd have been cleaned out. But I went through and fixed it all in about 15 minutes, so whatever. Eventually we'll want to reinforce structured that we know won't get any future changes, but we're building a lot right now and it's not a huge issue imo.
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Gwolfski

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #98 on: November 06, 2016, 12:56:45 pm »

We got griefed in a shabby way - lava on the bed, he broke holes in the walls instead of using the door next to it, chewed through the bottom two blocks of half a building, killed all our crops, destroyed or stole any chest contents that weren't nailed down. Pretty sure without the stockpile we'd have been cleaned out. But I went through and fixed it all in about 15 minutes, so whatever. Eventually we'll want to reinforce structured that we know won't get any future changes, but we're building a lot right now and it's not a huge issue imo.

we need that snitch. What are the requirements for a snitch?
« Last Edit: November 06, 2016, 01:07:19 pm by Gwolfski »
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Zanzetkuken The Great

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #99 on: November 06, 2016, 01:32:48 pm »

We got griefed in a shabby way - lava on the bed, he broke holes in the walls instead of using the door next to it, chewed through the bottom two blocks of half a building, killed all our crops, destroyed or stole any chest contents that weren't nailed down. Pretty sure without the stockpile we'd have been cleaned out. But I went through and fixed it all in about 15 minutes, so whatever. Eventually we'll want to reinforce structured that we know won't get any future changes, but we're building a lot right now and it's not a huge issue imo.

we need that snitch. What are the requirements for a snitch?

Look at my last post.  One is set up.  I'll be setting up a Jukebox one next time I come online to allow for the recording variant, but we do have a basic one set up already.
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Gwolfski

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #100 on: November 06, 2016, 04:51:37 pm »

oh, sorry.
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KiwiOui

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #101 on: November 06, 2016, 05:12:12 pm »

The griefer found my bed, seemingly, I looked around a bit, when suddenly....
*CREEPER!* [Respawn?]
I'm now on top of an ice spire, in the middle of nowhere, with nothing.
Welp.
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Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

LeoLeonardoIII

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #102 on: November 06, 2016, 09:03:00 pm »

We do need to make a bunch of beds, scatter them around, and emerald them. Even in the mines. Everyone can use whatever bed. Same gimmick as the chest-filled stockpile.
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KiwiOui

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #103 on: November 06, 2016, 10:13:47 pm »

I seem to be in the western edge of 'Mount Augusta', which is... 3000 blocks away, with two wide rivers, and an entire nether biome between me and the confederation.
Welp. Let's see if I can bring my 'Blind' step-counter up to 10000 blocks, or... huh. Only six miles? Well, scale is everything. Really. The entire map is roughly the size of the isle of Montserrat, or 100 sq km.
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Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

Gwolfski

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Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« Reply #104 on: November 07, 2016, 01:59:26 am »

I seem to be in the western edge of 'Mount Augusta', which is... 3000 blocks away, with two wide rivers, and an entire nether biome between me and the confederation.
Welp. Let's see if I can bring my 'Blind' step-counter up to 10000 blocks, or... huh. Only six miles? Well, scale is everything. Really. The entire map is roughly the size of the isle of Montserrat, or 100 sq km.
Not too bad. I once respawned in the farthest place possible
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