DAY ONE
[X] Do some dealing.
For a few seconds, you have an internal debate. Trying to intimidate a gang? Too risky, but drug dealing? It's dangerous, yeah, but you've got nothing to lose, and it certainly pays well.
"If you need some help with the product, I'd be glad to take it off your hands." Tony's grin widens,
"Excellent, excellent! Try and be back here by eight o' clock, and I'll make it worth your while." He discreetly hands you several Ziploc baggies filled with an icy blue powder, which you squirrel away in your Cargo Pants. You're no stranger to illicit compounds, you'd say the stuff's probably worth, $150, $200 credits at least. Mm, that's what, twenty, thirty big-macs?
You walk away with enough dope to keep you in three meal days for weeks. You're a little nervous, done this before, but never with so much of the stuff. You tighten your hoodie and stare at the sidewalk while you run things over in your head. If you do well, you might be able to hookup with a supplier, then you wouldn't need Tony. You could get rich, rich enough to hire someone to smuggle you across the Mexican Border, and down past Panama, you've heard they treat Mutants better there...
Sigh Enough dilly dallying, you've got the stuff, now where to sell it?
[] The Uptown Suburbs, where the
relatively rich folks live. A lot of police patrol there, and you'd stick out like a sore thumb, but, if you pulled it off, you could make two, three times as much as you would otherwise. That, and you wouldn't need to worry about any gangs.
[] The Tenement Apartments. There aren't too many cops there, infested with gangs though, then again, if you kept your head down you'd be fine. There's not too many customers, but the ones that are there pay decent.
[] The Slums. A sprawl of shantytowns, ruins, and cheap, ugly little concrete houses, loads of customers would be buying, and you wouldn't have to worry about cops, but there's a few gangs here and there, and nothing to guarantee you won't get knifed by some junkie.
While you're thinking, you get an idea. You can shift your body from one material to another, as long as you're touching it, and you've got the wire necklace under your shirt, but if you're serious about dealing, you'll need some protection. God knows you don't have nearly enough credits to buy a gun, but, there's a few hardware stores around... Maybe you could get some steel washers, like the kind they use for laundry machines, and pickup a sewing kit. Living on the streets like you've been, you're no stranger to stitchwork, you could sew 'em into your clothes. Hot damn, you'd basically be a tank! But going on a detour to armor yourself would take some time... What should you do?
[] Good idea. Go to the nearest Home Depot, pickup some steel washers and a sewing kit. Then head over to a public bathroom and stitch up your clothes. It'd take an hour, maybe two, tops.
[] Nah, it can wait, right now I need to be on the streets selling.
HP: 14/14
PP: 10/10
Hunger: 7/10
Status: Healthy
Twists:
Natural Force Mimicry, Lv 1
Sound Wave Generation, Lv 1
Bone Durability, Lv 1
Abnormalities:
Shifting Eyes, +1 to Perception Rolls
Furred Hands
Long Digits
Worn:
Cheap Dark Sunglasses
Filthy Cheap Gloves
Filthy Gray Hoodie
Hidden Steel Wire Necklace (For Natural Force Mimicry)
Filthy Yellow T-Shirt
Filthy Green Cargo Pants
Filthy Tennis Shoes
Items:
$10.30 Credits
Pocket Knife, 1d2 HP damage
$200 of Ice