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Author Topic: Watcher AI - Processing Cycle 19  (Read 12143 times)

RulerOfNothing

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Re: Watcher AI - Processing Cycle 07
« Reply #60 on: November 09, 2016, 10:19:07 pm »

>Examine the cryopods that are not responding. If any of those cryopods are damaged to the point of non-viability (eg all the cryopreservation fluid is missing, the temperature of the contents is too high etc) then salvage those cryopods.
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High tyrol

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Re: Watcher AI - Processing Cycle 07
« Reply #61 on: November 09, 2016, 11:00:40 pm »

Ptw
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VoidSlayer

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Re: Watcher AI - Processing Cycle 07
« Reply #62 on: November 09, 2016, 11:26:50 pm »

We should develop a way to better take apart the cryo pods and other parts before we disassemble them so we get maybe more materials.

Carefulrogue

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Re: Watcher AI - Processing Cycle 07
« Reply #63 on: November 10, 2016, 12:03:39 am »

We should develop a way to better take apart the cryo pods and other parts before we disassemble them so we get maybe more materials.
+1
Good idea.
>Examine the cryopods that are not responding. If any of those cryopods are damaged to the point of non-viability (eg all the cryopreservation fluid is missing, the temperature of the contents is too high etc) then salvage those cryopods.
+1
We may not have the capability, so assign these sort of traits to the advanced sensor suit that someone wanted.  If the original guy wants to hijack that, go ahead.
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Chiefwaffles

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Re: Watcher AI - Processing Cycle 08
« Reply #64 on: November 14, 2016, 10:58:11 pm »

You can't salvage the cryopods because your Salvage program only works to an extent of "salvage anything salvageable in this system/room" which isn't compatible with the given salvage commands. Anything more complex requires a better suited program.

<-- Watcher AI - Processing Cycle 08 -->

>Salvage the cryopods with dead occupants.
[ROBOTICS] Error: Unable to process request. Conditions unable to be adapted into Salvage program. If applied, Salvage program would designate all valid materials in Cryovault to be salvaged.

>Research/Enqueue Advanced Metal
>Assign processing units 3

[Research] Research task added: "Schematic: Advanced Metal". [3] have been assigned to task automatically. ETC: 2 Processing Cycles.

>Research/Enqueue Advanced Components
>Assign processing units

[Research] Research task added: "Schematic: Advanced Components". [3] have been assigned to task automatically. ETC: 2 Processing Cycles.

>Examine the cryopods that are not responding
[ROBOTICS] Drone visual data indicates complete destruction of unresponsive cryopods. Likely cause: Hull breach.

[PHOENIX AUTOMATED MONITORING] Automated troubleshooting has recovered system link to Hyperjump Drive.
[NAVIGATION] Notice: Cannot make hyperjump. Insufficient power input to Hyperjump Drive.

Cycle Report

--no reports found--

Status
Materials
- 39x Basic Components
- 38x Basic Electronics
- 70x Basic Metal

Robotics
- Repair Drone 01: Online. Idle. Drone Bay.
- Repair Drone 02: Online. Idle. Drone Bay.
- Fabrication Drone 01: Online. Idle. Cryovault.
Spoiler: Robotics - Programs (click to show/hide)

Research
Available Processing Units: [0/10]
- [3] Schematic: Improved Fabrication Drone. ETC: 2 processing cycles.
- [1] Schematic: Mining Drone ETC: 8 processing cycles.
- [3] Schematic: Advanced Metal. ETC: 2 processing cycles.
- [3] Schematic: Advanced Components. ETC: 2 processing cycles.
« Last Edit: November 15, 2016, 09:10:23 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Gwolfski

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Re: Watcher AI - Processing Cycle 08
« Reply #65 on: November 15, 2016, 07:28:10 am »

> Develop program: localized salvage. Marks smaller items for salvage instead of whole room.
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Eventually when you go far enough the insane start becoming the sane

MoonyTheHuman

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Re: Watcher AI - Processing Cycle 08
« Reply #66 on: November 15, 2016, 11:26:50 am »

print "you just lost the game" #har har.

Check what we can manufacture

VoidSlayer

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Re: Watcher AI - Processing Cycle 08
« Reply #67 on: November 15, 2016, 11:34:31 am »

Should really seal up that cryo pod room first thing.  No need to have more damage then needed.

Check, do we have enough to repair the power generator right now?  It did not look like it.

Carefulrogue

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Re: Watcher AI - Processing Cycle 08
« Reply #68 on: November 15, 2016, 12:31:24 pm »

Should really seal up that cryo pod room first thing.  No need to have more damage then needed.

Check, do we have enough to repair the power generator right now?  It did not look like it.
Nope.  Requires some stuff we don't have.  I'd like to see if we can repair the fabricator.  We'd need basic circuits though.  If we can get the fabricator up, we can then likely concentrate on expanding our operations.  Hull Repair is low on the priority list, but we'll get there. 

>Query knowledge basic circuit construction, basic component construction;
if knowledge of construction {
>Fabrication drone 1: fabricate 12 basic circuits;
}
else {
>unassigned from advanced circuit=1 unit;
>unassigned from advanced component=1 unit;
>Research basic circuit assign 1 unit;
>Research basic component assign 1 unit;
}
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Chiefwaffles

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Re: Watcher AI - Processing Cycle 09
« Reply #69 on: November 15, 2016, 09:09:50 pm »

EDIT: Added a consequence to the localized salvage program research action.

<-- Watcher AI - Processing Cycle 09 -->

>Develop program: localized salvage "Marks smaller items for salvage instead of whole room."
[RESEARCH] Error: Cannot initiate tasks due to lack of processing unit assignment.

>print "you just lost the game"
Printed.

>query schematics
[DATACORE] Error: Could not find Schematics through master index.
Searching...
Success. Found schematics:
- Basic Metal: 1x Metal Ore utilizing basic fabrication suite or basic refinery suite.
- Basic Components: 2x Metal utilizing intermediate fabrication suite. [Onboard fabrication suite is ranked Precise]
- Basic Electronics: 1x Metal Ore + 1x Silicon utilizing precise fabrication suite.
[WATCHER OVERSEER] Schematics now registered in maintained list every processing cycle.

>Fabrication drone 1: fabricate 12 basic circuits;
[ROBOTICS] Error:
No matching program found.
Fabrication Drone 01 is not equipped with a fabrication suite.


Cycle Report

--no reports found--

Status
Materials
- 39x Basic Components
- 38x Basic Electronics
- 70x Basic Metal

Fabrication
FABRICATION OFFLINE
Spoiler: Schematics (click to show/hide)


Robotics
- Repair Drone 01: Online. Idle. Drone Bay.
- Repair Drone 02: Online. Idle. Drone Bay.
- Fabrication Drone 01: Online. Idle. Cryovault.
Spoiler: Robotics - Programs (click to show/hide)

Research
Available Processing Units: [0/10]
- [3] Schematic: Improved Fabrication Drone. ETC: 1 processing cycles.
- [1] Schematic: Mining Drone ETC: 7 processing cycles.
- [3] Schematic: Advanced Metal. ETC: 1 processing cycles.
- [3] Schematic: Advanced Components. ETC: 1 processing cycles.
« Last Edit: November 17, 2016, 01:45:36 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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Re: Watcher AI - Processing Cycle 09
« Reply #70 on: November 16, 2016, 09:51:06 pm »


<-- Watcher AI - Minor OOC Update -->
OOC Post to let people know that The Salvage program's abilities and limits have been changed.
Its limitations are outside of its original 'vision' and provide an unnecessary block to progress. The Salvage program can now be used in a more precise manner ("deconstruct all nonfunctional __________", "salvage [object/room/system/etc.]", etc.). But it's still limited to complete salvaging of the target - you can't take out precise components/etc.

(By "OOC Update" I simply mean an OOC remark particularly relevant to the FG.)
« Last Edit: November 17, 2016, 11:03:04 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RulerOfNothing

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Re: Watcher AI - Processing Cycle 09
« Reply #71 on: November 17, 2016, 12:08:02 am »

In that case have the fabrication drone salvage all the non-functional cryopods.
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Carefulrogue

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Re: Watcher AI - Processing Cycle 09
« Reply #72 on: November 17, 2016, 12:17:20 am »

In that case have the fabrication drone salvage all the non-functional cryopods.
+1
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Gwolfski

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    • ignore pls!
Re: Watcher AI - Processing Cycle 09
« Reply #73 on: November 17, 2016, 04:51:32 pm »

In that case have the fabrication drone salvage all the non-functional cryopods.
+1
+1
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Eventually when you go far enough the insane start becoming the sane

Carefulrogue

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Re: Watcher AI - Processing Cycle 09
« Reply #74 on: November 17, 2016, 08:41:07 pm »

>query power/battery level/supply
>Restore power (50%) to Fabrication. 
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"
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