Naw, i aint on github or anything - its a file sharing site, right? And yeah, i originally thought of things like sandworms being giant, badass, desert-planet only megabeasts. Your alternative can work too - but keep in mind, with exchangable sets of files for whatever planet type the player wants to gen, any pure desert worlds would be fine with a megabeast like dat. Im on windows, might switch to linux because micosoft sucks dangling spheres, but for now its easier to stuck with windows. Anyhow, my whole idea is to have the first thing gen fairly simple: maybe 25 animal creatures, make the first world type forest or desert or something fairly easy to work with, and then add maybe 1 or 2 megabeast style menaces. Add a semi-megabeast or two and maybe a couple of world specific monsters that are neither animal nor mega beast - probably a grand total of only 35 normal creature raws. The first tech tree - more like a teck stick at this point - would lead up to something simple yet effective, like the development of chemicals that give temporary syndromes to the drinker. Or even simpler, just the creation of railguns and coilguns. The workshop stuff would be the hardest really. You add only one civilization - the settlers, and the playable civ - and worry about native alien civs later. So you have 7 new colonists on a forest world inhabited by strange four armed monkey creatures, giant lizard things, and a few really scary things like gigantic centipede monsters(megabeast) and towering hairy carnivorous mammoth-things(semi-mega). That, with a few odd things like chewbacca/yeti monsters that are basically aggresive native critters, and you have most everything you need. With further updates, a few more species would be created for the forest world, and the tech would be expanded. A civ would be created - native aliens, who would be kinda elf-y, loving plants and all that, since it a forest world. But, though they use no armor or weapons, they are highly skilled at hand-to-hand and have alien warbeasts. The average soldier of an attacking force should be at least proffesional or expert at kicker, striker, wrestler, fighter AND dodger, and they should have particularly good physical stats, so only a heavily armored warrior is safe. And they have giant alien monsters to fight you in that case. After we feel the tree-world is good enough, we begin with a new world. There might even be world specific tech that the settlers can or cannot create; a specific material could be used to make a powerful melee weapon(lightsaber lol), but maybe the settlers cannot buy the blueprints for it, and have to pick up the weapons from defeated enemies to get ahold of them. Thats the plan, at least.