Okay, so.
Absorb Object is Movement (4) rather than Movement (6) as it initially was when I created the character. Hence, that has freed up the 6 feat points I used at chargen to gain access to it at level one since I have Movement (4).
That leaves me with 11 feat and attribute points to spend, correct? Or did I miss something?
Anyway, [Feat Planning] time. Just writing out stuff to keep track of it, and my thoughts behind why I might want to get it.
1 point.
Climbing - Lets me use that small flight speed bonus in the way I was imagining it would help out climbing without feeling like a powergamer. Definitely taking this. Plus, it's cool.
2 points.
Attribute Substitution 1 (Movement->Might) - At some point where it seems useful. Likely after honing her telekinetic abilities, she'll have a realization that she can use it to enhance her physical strength. Still wary about using this since it seems absurdly strong in a powergamey way, but it's definitely logical, at least.
2 points.
Combat Follow-through - Already have Combat Momentum. Fits in perfectly with the sort of fighting style I'm trying to imagine her having. Always going to take this.
2 points.
Evasive Footwork - Ties into the idea of a more graceful fighting style. Mechanical usefulness uncertain, but certainly taking for sake of flavor at some point.
3 points.
Companion 1 - Something I've been thinking about for a while is giving the character a Raven companion at some point - potentially a minor gift from her mother or something along those lines (she might just find it herself) to tie into the whole Valkyrie thing. Definitely interested in doing this, probably quite a bit later into the game though, when it seems appropriate for the story/area the party is in.
3 points.
Flying - She might be blessed with wings at some point (or grow them?) It certainly makes sense to take flying, at least. Story and character development-dependant on whether I ever end up getting it, though.
3 points.
Extraordinary Defense 1 - Boring, but practical. Probably pick up a tier of this when I don't know what else to do.
3 points.
Resilient - Boring, practical. Again, take this when I don't know what else to do.
3 points.
Silencing Strike - Seems like it might be more of an Anders thing. Unsure if it would suit her fighting style. More thought necessary.
2+2 = 4 points.
Breakfall 2 - Perhaps unnecessary given the permanent 5ft flight speed? Will require further consideration.
Anyway, assuming I'm not operating on incorrect information, for attributes I'll probably go with 3 into logic, 3 into perception, 4 into presence, and 1 into one of Prescience/Protection/Creation.
Climbing, Attribute Substitution, Combat Follow-through, Evasive Footwork, and Breakfall T2, flavoring these as discoveries the first time they become relevant due to her "enhancement" from dreaming of flying.
So her stat sheet would look something like this...
=Stats=
Attribute Points Remaining: 1 (Max Rank=5)
Physical
Agility: 5 (2d6)
Fortitude: 3 (1d8)
Might: 1 (1d4)
Social
Presence: 4 (1d10)
Mental
Logic: 2 (1d6)
Perception: 2 (1d6)
Will: 3 (1d8)
Supernatural
Movement: 4 (1d10)
Feats
Feat Points Remaining=0
Boon Access (Absorb Object)
Climbing.
Attribute Substitution (Movement->Might)
Combat Momentum
Combat Follow-through
Evasive Footwork
Breakfall (2)
Race
Race: Celestial
Racial Bonus: Divine Intervention/Once per day, when you are subject to a Finishing Blow while your hit points are below 1, you automatically heal to a hit point total of 1.
Equipment
1. Longsword
2. Glaive
3-15. 12xDagger
16. Scale Shirt (Heavy)
17. Adventurers Pack (Bulky)
18. Howler Carapace
19-20. 2xHowler Stinger
Heavy Item Maximum: 1/2?
Bulky Item Max: 1/1
Wealth level: 2 ($$)
Banes
Boons