So just a quick thing, I was not able to upload a racial picture for Dwarves, as Windows 10 Does not really agree with the VisualBasic programming of this game, so for now until i can find a workaround, that picture space will be blank, don't want to spend to much time on it.
On an RP note, Urist McNiceFace refused to properly take a picture to represent the whole of Dwarven-kin, and thusly has been fired as a model, oh well, here's hoping we eventually find a good one!
This is our Race Profile, it provides the basic details and overview of our glorious Dwarven Kind
Now, Onto specifics.
This is our Solar System so far. The names for planets and comets and the like are purely placeholder until we can get Urist McGoodNamer sober and cognitive, which i fear might not be for a while.
We are really zoomed out, and it's cluttered with lots of asteroids, so i'm going to zoom in so we can see our wonderful Urist homeplanet and change settings so that we only see specific Asteroids.
So far none of this matters to us yet. The white circle around Urist means that we've surveyed it for special minerals, of which we will found out about soon. The Green circle means that there ARE minerals on Urist. The circles with light blue are Comets, and the lines behind them are they're current trajectories, so from that we can see that Encke and Comas Sola are coming in, with Wild coming in much later (top right). Now, onto Urist itself.
Now this is Urist. We can see the specifics of our planet here. Most of this is obvious in what it does. Now, on the right side you will see something called Conventional Industry, this is basic industry in all Production aspects, what we want to do is convert it into focused industry like Mining and Construction. Right now, we have no research going, nor do we have proper mining done, but we do have good resources, not a lot, but we have great access to them!
From this you can see all of the Trans-Newtonian resources our planet has. We have a pretty Decent start. We have decent accessibility to each of these resources, of which your Home Planet always has access to all 11 of them. Accessibility decides how much of that resource your getting per month per year. So having a planet with millions of tons of resources but only 0.1 accessibility is a terrible planet to do mining on, but having them in the tens of thousands or more with at least 0.7 Accessibility is great for mining! The ones we want to mostly pay attention to are Duranium and Sorium. Duranium allows us to build buildings and ships, while Sorium is purely used for Fuel. Right now we have a decent amount of both.
Currently however, we have a few steps we must do. First, we must appoint Officers and Civilian Administrators. These Officers and Civilian Administrators all have passive bonuses that can only help us. Currently, we just need a Governor of Urist, as i have an option picked to automatically assign rules to non important positions. Bear in mind that we also have a Fleet Headquarters with different leadership positions in them as well, but currently have no officers of high enough rank to be appointed.
Then we have to decide what we want to focus on most for Urist, Construction or Mining. Personally i say that we deligate 650 of our Conventional Industry to Construction, and the last 350 to Mining. We can build on this, and it will take time to convert it all, but it will take less and less the more Construction facilities we have.
(I will be listing what positions are open and can be named whenever asked, and at the end of this post. Each in-game character has their own Traits and skills, so if asked i will provide those to those who want to know)
I will have a Professor McShovlington begin research onto Trans-Newtonian Tech, granting him permission to use all 5 of our research labs, which will in turn discover new technology for us to research that will allow us to utilize these new Trans-Newtonian resources. However, it will not be proficient and will quite possibly take a few years for him to finish said research until we find somedwarf that is more studious in the field of Construction and Production. There are 8 Fields of science, Construction/Production, Biology/Genetics, Defensive Systems, Energy Weapons, Logistics/Ground Combat, Missiles/Kinetic Weapons, Power and Propulsion, and finally Sensors and Fire Control.
The earliest that Professor McShovlington will finish this new wonderful field of Magic Science seems to be the 6th of May, 254. Now, this game is turn based, the most a turn can progress is 30 Days and the least is 5 seconds, so using this we can reach that date easily if we wanted to. AKA we can use time magic to speed it up so that we reach that time.
So for now we must decide on how much we should convert our Conventional Industry, which i again propose to be 650 Construction and 350 Mining, and who the Governor of Urist should be, alongside possible renames for the other planets in our solar system.
The current available people to be taken over and renamed are thus.
4 Civilian Administrators (The people who can become Governors)
3 Logistics/Ground Combat Science Magic Practitioners
1 Energy Weapons Science Magic Practitioner
1 Sensors and Fire Control Science Magic Practitioner
1 Missiles/Kinetic Weapons Science Magic Practitioner
and a numerous amounts of low ranking officers. (promotions are a thing via Accolades and Political Connections, keep that in mind.)
McShovlington is a 4th Logistics/Ground Combat Science Magic Practitioner by the way. I might Dwarf myself as the Governor of Earth if no-one wants it as well.