I'm adjusting the opening post and this topic to create the list I cannot find. Hopefully we'll be able to get this figured. I trawled the wiki (which took more time than I'd expected) to find what I could, filled in with what I know in the new version, and would love further assistance if anyone knows for sure about the ? areas or if I have bad information.
Editing this to be the list I was trying to find. This will be a list of the available skills in DF (right now for 2014) and what is confirmed that they adjust. ? means unconfirmed. No/Yes is either personal knowledge in the new system or from the wiki when it seemed sure. This list is from the opening list of skills available for a dwarf and is not entirely complete.
Military Skills: Levels in this improve accuracy.
Axeman, Swordsman, Maceman, Hammerman, Spearman, Crossbowman, Shield user, Armor User, Fighter, Archer, Wrestler, Striker, Kicker, Biter, Dodger, Misc Object User
Performance: Levels in this improve the happiness of the watchers during a performance.
Speaker, Musician, Singer, Keyboardist, Stringed Instrumentalist, Wind Instrumentalist, Percussionist, Dancer
Scholarly: Levels here improve generating topics and new ideas during discussions and thoughts.
Critical Thinker, Logician, Mathmatician, Astronomer, Chemist, Geographer, Optics Engineer, Fluid Engineer
Profession | Affects Time to Complete | Resources Produced | Quality of Goods | Useful For | Trait Concerns |
Miner | Yes | No | No | | |
Wood Cutter | Yes | No | No | | |
Carpenter | Yes | No | Yes | | |
Mason | Yes | No | Yes | | |
Engraver | Yes | No | Yes for Engravings, No otherwise | | |
Building Designer | No | No | Yes | Architect | |
Weaponsmith | Yes | No | Yes | | |
Bowyer | ? | No | Yes | | |
Armorsmith | Yes | No | Yes | | |
Metalsmith | ? | ? | ? | Blacksmith | |
Furnace Operator | Yes | No | No | | |
Wood Burner | Yes | No | No | | |
Bone Carver | ? | ? | Yes | | |
Gem Cutter | Yes | No | Yes | | |
Gem Setter | Yes | No | Yes | | |
Potter | ? | No | Yes | | |
Glazer | No (Bug) | No | No | | |
Papermaker | ? | No | Yes | | |
Bookbinder | ? | ? | ? | | |
Wax Worker | ? | No | Yes | | |
Mechanic | Yes | No | Yes | | |
Fisherman | Yes | No | Yes | | |
Miller | ? | ? (Seeds?) | No | | |
Thresher | ? | ? | ? | | |
Grower | Yes | Yes (Planting only) | No | | |
Herbalist | ? | Yes | No | | |
Brewer | ? | No | No | | |
Cook | ? | No | Yes | | |
Weaver | ? | No | Yes | | |
Clothier | ? | No | Yes | | |
Dyer | ? | No | Yes | | |
Trapper | ? | No | ? | | |
Ambusher | Yes | No | Yes | | |
Butcher | Yes | No | No | | |
Tanner | Yes | No | Yes (Parchment only) | | |
Leatherworker | ? | No | Yes | | |
Fish Dissector | Yes | No | No | | |
Animal Dissector | Yes | No | No | | |
Fish Cleaner | Yes | No | No | | |
Cheese Maker | ? | No | No | | |
Milker | ? | ? | No | | |
Gelder | ? | ? | ? | | |
Shearer | ? | No | No | | |
Spinner | ? | No | ? | | |
Presser | Yes | No | No | | |
Beekeeper | ? | ? | ? | | |
Animal Trainer | ? | No | ? | | |
Animal Caretaker | N/A | N/A | N/A | | |
Soaper | Yes | No | No | | |
Lye Maker | Yes | No | No | | |
Potash Maker | Yes | No | No | | |
Glassmaker | ? | No | Yes | | |
Siege Engineer | ? | ? | ? | | |
Siege operator | Yes | No | No | | |
Pump Operator | No | No | No | | |
Wound Dresser | Yes | No | No | | |
Diagnostician | Yes | No | No | | |
Surgeon | No | No | Yes | | |
Bone Doctor | No | No | Yes | | |
Suturer | Yes | No | Yes | | |
Crutch-walker | Yes | No | No | | |
Persuader | No | No | Yes | | Unassertive Can't Learn |
Negotiator | ? | ? | ? | | |
Liar | No | No | Yes | | Must be Guarded in Relationships with Others |
Intimidator | ? | ? | ? | | |
Judge of Intent | No | No | Yes (single point needed) | Broker | |
Appraiser | No | No | Yes | Broker | |
Organizer | Yes | No | No | Manager, Military | |
Record Keeper | Yes | No | No | Bookkeeper | |
Conversationalist | ? | ? | ? | Mayor | Reserved Can't Learn |
Comedian | ? | ? | ? | Mayor | Self-Conscious Can't Learn |
Flatterer | ? | ? | ? | Mayor | Straightforward Can't Learn |
Consoler | No | No | Yes | Mayor | Guarded in Relationship With Others Can't Learn |
Pacifier | No | No | Yes | Mayor | |
Student | Yes | No | No | Military | |
Concentration | Yes | No | No | Military | |
Discipline | No | No | Yes | Military | |
Observer | No | No | Yes | Military | |
Wordsmith | ? | No | Yes | | |
Writer | ? | No | Yes | | |
Poet | ? | No | Yes | | |
Reader | ? | ? | ? | | |
Leader (training weapon skills) | Yes | No | No | | |
Teacher | Yes | No | No |
Perhaps you could integrate the information I presented a few posts ago?
Your list is missing most of the Craftsdwarfs - Stonecrafter, Woodcrafter, Metalcrafter...
Every ? in the resource produced column is a No
viz- Metalsmith, Bonecarver, Bookbinder, Miller, Thresher, Milker, Gelder, Beekeeper, Siege Engineer
...or more properly n/a for Negotiator, Intimidator, Conversationalist, Comedian, Flatterer and Reader.
In common parlance the stack size effect of Growers and Herbalists is referred to as quality (although a nonsequitor). The advantage is that this makes the list only two columns wide. Similarly for weapons 'accuracy' is not properly a product quality but it is useful to distinguish it with respect to speed.
For Grower it is the harvesting job that matters for the number of resources produced not the planting job.
Metalsmith skill affects quality, as does Bookbinder and Siege Engineer.
Thresher has never produced goods with quality levels nor has Gelder, Spinner or Beekeeper.
Glazers WERE bugged but not so any longer.
As far as I am aware all the productive labours are sped up by higher skill levels, architect being something of an exception and, I think, miller when using a millstone as opposed to a quern. (A slight question mark on Shearing since it happens so fast even with no skill but without frame by frame testing that I have not done I think the presumption should be that it functions that same as all other skills. And for that matter I have not tested whether the the skilled part of the architect labour might actually be sped up by skill, something which could easily be overlooked since most of the time is spent hauling materials to the building site.)
p.s. Skill in Armour User increases its 'accuracy''?