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Author Topic: Getting companions  (Read 7756 times)

Starver

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Re: Getting companions
« Reply #15 on: September 22, 2016, 09:09:29 pm »

It seems I have to kill a few horses and then tell people about it.

Then I get a couple of soldiers to join me  8)
Should have tried finding some pirates, 'cos then it would have been "horses for corsairs"...  ;)
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Evans

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Re: Getting companions
« Reply #16 on: September 23, 2016, 01:30:29 am »

I still have them active in any world I gen, if only because it's part of the DF narrative.
Turning bogeymen off pretty much makes the NPC who warns you of their danger, a lunatic.
There.
Did you ever needed another reason to turn them off now?  8)

Made me laugh at my morning coffee, the idea of a bunch of lunatic dwarves warning my lion man adventurer about some mystical "bogeymen" prowling the night.

- they are there, I tell ya!
- yeah, yeah, whatever...
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getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()

peasant cretin

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Re: Getting companions
« Reply #17 on: September 25, 2016, 01:58:56 pm »

:D adult NPCs don't need the help in being more crazy. They already converse endlessly about various monsters. Small talk makes up a very low % of their convos. I could see the children going on and on about what goes bump in the night.

But yeah, maybe the next time I play, I'll turn bogeys off and gen a crazy crazy world.
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Rumrusher

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Re: Getting companions
« Reply #18 on: September 25, 2016, 03:43:33 pm »

:D adult NPCs don't need the help in being more crazy. They already converse endlessly about various monsters. Small talk makes up a very low % of their convos. I could see the children going on and on about what goes bump in the night.

But yeah, maybe the next time I play, I'll turn bogeys off and gen a crazy crazy world.
which is sad to hear given you could get an army of zombie bogeymen
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peasant cretin

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Re: Getting companions
« Reply #19 on: September 25, 2016, 08:25:03 pm »

:D adult NPCs don't need the help in being more crazy. They already converse endlessly about various monsters. Small talk makes up a very low % of their convos. I could see the children going on and on about what goes bump in the night.

But yeah, maybe the next time I play, I'll turn bogeys off and gen a crazy crazy world.
which is sad to hear given you could get an army of zombie bogeymen

I haven't played a necro since 34.11, so a menagerie of small, cute teleporting bogies is a never will.
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Rumrusher

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Re: Getting companions
« Reply #20 on: September 25, 2016, 09:13:45 pm »

:D adult NPCs don't need the help in being more crazy. They already converse endlessly about various monsters. Small talk makes up a very low % of their convos. I could see the children going on and on about what goes bump in the night.

But yeah, maybe the next time I play, I'll turn bogeys off and gen a crazy crazy world.
which is sad to hear given you could get an army of zombie bogeymen

I haven't played a necro since 34.11, so a menagerie of small, cute teleporting bogies is a never will.
they don't teleport.
they die every time they poof, and new ones spawn in their place.
making zombified bogeymen will just make small cute bogies that will fight for you up until you separate from the party and activate the cackling which then causes them to die with all the new bogeymen that would probably spawn in.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Bumber

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Re: Getting companions
« Reply #21 on: September 26, 2016, 08:04:31 pm »

they don't teleport.
they die every time they poof, and new ones spawn in their place.
making zombified bogeymen will just make small cute bogies that will fight for you up until you separate from the party and activate the cackling which then causes them to die with all the new bogeymen that would probably spawn in.
That doesn't count towards the number of bogeymen you need to kill to get them to leave, does it?

The wiki says you can't raise them with necromancy. I assume you need to use a reanimating biome?
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Rumrusher

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Re: Getting companions
« Reply #22 on: September 26, 2016, 09:54:08 pm »

they don't teleport.
they die every time they poof, and new ones spawn in their place.
making zombified bogeymen will just make small cute bogies that will fight for you up until you separate from the party and activate the cackling which then causes them to die with all the new bogeymen that would probably spawn in.
That doesn't count towards the number of bogeymen you need to kill to get them to leave, does it?

The wiki says you can't raise them with necromancy. I assume you need to use a reanimating biome?
its more you have to raise them once their all dead and the cackling is gone, also reanimation needs their heads intact other wise there no hard interaction immunity for bogeymen.
edit:

« Last Edit: September 27, 2016, 01:45:16 pm by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes
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