As much fun as it may sound, DONT release the bears. They might hurt her daughter. I saw we sneak into the cabins.
RIDE THE BEAR TO VICTORY!
Bear riding comes later when that idea get a majority.
You move slowly towards the rear of cabins, keeping low to the ground.
You peak thru the window shutter of the first cabin to see a pair of V playing cards.
there cabin look nice and cosy, a fire burning away in the iron stove, a bunk bed with sheets and blanket, there even electric lighting.
In the second cabin you can see someone under the bed sheets, and hear there loud snoring.
Still there's uniform over the chair.
The third cabin is cold, no smoke from the chimney and the door bears a large padlock.
The shutters are nailed in place, so you leaver them open with your knife.
You peak in side to see a trio of men and old woman, naked and chained around there necks to a roof beam.
You recognize a tattoo across one men's back, it's a Hilasistan army mark, a para marine if you reads it right.
Now you (or Skarifa, you can tell her to do things)
1) Free the prisoners?
2) Slit the throat of the man in the second cabin?
2B) Try to integrate the man in the second cabin?
3) Toss a grenade in first cabin?
4) Sneak in to the larger workshop?
5) Sabotage the aero sleds with your grenades?
6) Sabotage the tracked crawler with a grenade?
7) Free the bears?
Free a bear and leap on it back?
Name- Hans Erikson
Age- 19
Gender- Male
Weapon speciality- Machine Gunner
Gear
---------
Steyr AUG HBAR
Leather ammo bandoleer 8 x 30r magazines
Captain Maxwell's revolver
Bolt action rifle
Bag of rifle ammo, 32 rounds
Large knife
4 Hand grenades
2 Varcocken automatic pistols
Wireing from electro-lich bear.
Captain Maxwell's fancy jacket. (hidden)
White snow suit
Food: 9 days
Fuel: 27 days
Name- Skarifa
Age- 35?
Gender- Female
Gear
---------
Bolt action rifle
Loaded ammo bandoleer
Knife
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