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Author Topic: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ  (Read 5414 times)

RoseHeart

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #60 on: September 28, 2016, 03:19:40 pm »

alright, accepted. if i notice more edits it will be your firstborn.
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Tomasque

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #61 on: September 28, 2016, 03:50:01 pm »

Run.
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RoseHeart

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #62 on: September 28, 2016, 03:52:26 pm »

My inbox is displaying really weird. Did anybody not get there around 2 hand?

Can you tell I sometimes use speech-to-text?
« Last Edit: September 28, 2016, 04:28:29 pm by roseheart »
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Gwolfski

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #63 on: September 28, 2016, 04:18:40 pm »

Use my 2  yellow and 1 blue cards to make some sort of protection/armor.

edit: I forgot a number
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Gwolfski

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #64 on: September 28, 2016, 04:20:36 pm »

I think the forum has a grace period after posting for unnoticable edits. See previous post (i dont see an eddited by message)
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Tomasque

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #65 on: September 28, 2016, 04:21:35 pm »

I think the forum has a grace period after posting for unnoticable edits. See previous post (i dont see an eddited by message)
Mafia just got easier.  :o
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RoseHeart

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #66 on: September 28, 2016, 05:22:23 pm »

welp, i lernd one thing im pretty sure will stick...

priority:
i. effect yourself
ii. non damaging effect to other
iii. damage to other

the lowest aspect in your turn the later it will happen.
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K

RoseHeart

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #67 on: September 29, 2016, 06:58:17 pm »

agent t begins dashing forward.
[ruins] [s g] [t]

he rounds the corner as agent g holds himself in pain(you know, down there). agent g and s begin to shimmer: s glows yellow and particles move over to g. g glows a brighter yellow with a blue tint. suddenly he is covered in strange armour, with the same symbols/patterns as inside the ruins. it is heavy and protects him completely. it seems to be armour, and some sort of heavy spider clamp on the back.

(WAIT FOR CARDS)
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Gwolfski

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #68 on: September 30, 2016, 01:24:18 am »

Use red card to shoot Agent T with Ak-47
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Tomasque

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #69 on: September 30, 2016, 08:18:36 am »

 Agent T turns invisible in a flash of green light.
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Tomasque

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #70 on: September 30, 2016, 08:21:05 am »

Wait, is it possible to take-back actions?
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RoseHeart

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #71 on: September 30, 2016, 02:30:35 pm »

Yes you may change your action. If it gets crazy then I will forbid it. It shouldn't be in a response to something your opponent did and any extremely obvious way, okay?

(still no editing the original post)

Agent G you may wish to change your action, as described your target just rounded the corner and firing will be nearly impossible.
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Gwolfski

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #72 on: September 30, 2016, 06:10:03 pm »

Ok. use red card to attempt to remove spider clamp.
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RoseHeart

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #73 on: October 01, 2016, 12:01:28 pm »



Your arcane knowledge is returning to you...

god moding: cant effect another.

God Cards

red
1. trivial harm
2. minor consequential harm
3. serious harm, stable(unless cumulative)
4. dying, (death before target's 2nd turn starts if unchanged, sooner if cumulative)
5. kill

yellow
treat wounds
match red cost +1
modify/add to target
1. trivial
2. minor consequential
3. Notedly significant
4. Pretty drastic
5. Profound

blue
a. match cost, undo. New actions only.(most recent round)
b. protective barrier. = protection.

green
trick
Make a problem that takes # turns to solve.
Solve problems faster.
Use luck and setting to advantage.
1. Slightly lucky but nearly logical
2. noticeably lucky
3. wow
4. wtf
5. brainz brokened

this is not everything they can do...

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Confidence doesn't come from success, it comes from surviving failure. —Dr. K

RoseHeart

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Re: Get to da choppa [3/3] [race] [lab] ΔinfernoΔ
« Reply #74 on: October 02, 2016, 10:23:47 am »

agent g sparkles red then the spider clamp glows hot white and pops off. it makes an earie screech as it shrivels... he feels much lighter.

agent t tries to control the noose, however it wasn't -perminant-... and faded last turn.

agent s tries to use hidden tactics but fails to -conceal- them and the magic fails.

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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K
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