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Total Members Voted: 4


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Author Topic: Dominions 4 Round 23 - It wasn't fine :'(  (Read 31107 times)

Anvilfolk

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Re: Dominions 4 Round 23 - Full Steam Ahead
« Reply #165 on: September 21, 2016, 10:49:48 am »

Bad application of the law of the excluded middle :P

It just means there is no contract. In the same sense that my not having an apple doesn't mean I have a banana!


Whatever though, Caelum is happy to see others fight while we simply bring our winged goodness upon the earth.

Cheeetar

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Re: Dominions 4 Round 23 - Full Steam Ahead
« Reply #166 on: September 21, 2016, 01:25:30 pm »

If there's no non-aggression pact, the law of double negatives means there has to be an aggression pact. This is a true fact, and you can't disagree with it.

I can't tell if you are serious  ???

I was not being serious.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Micro102

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #167 on: September 21, 2016, 04:09:49 pm »

Hmmm, something fishy is going on. Tien Chi was suppose to be at war with Caelum, yet what seems to be the majority of their army was set to patrol the fortress I was heading to that was on a different front. I even had to go through Caelum lands to reach it so it's not like they could have scouted my army and predicted it attacking that fortress.
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Nirur Torir

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #168 on: September 21, 2016, 05:22:43 pm »

Caelum is on both of those fronts, so I have armies on both of those fronts. They also warned me that an ally would attack me; you were the one that started moving an army towards me.

And your army moved through a nearby border province, instead of going the long way around through Caelum's heartlands to reach the other side. It wasn't a difficult prediction.
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Micro102

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #169 on: September 21, 2016, 05:30:52 pm »

Bragging about how your allies are coming to help you....probably not a good idea.
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Anvilfolk

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #170 on: September 21, 2016, 10:53:09 pm »

 :-X

In my defense, T'ien Ch'i could've steamrolled me if I hadn't let them know they ought to be careful.

Sorry though!

chaoticag

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #171 on: September 22, 2016, 03:42:58 am »

I'd like to award one certified medal of ass kicking to Man for turning what seemed like a hopeless looking defensive campaign into a massacre against C'tis. Also goes to show that even the strongest fear and awe combo aura is useless against things that know no fear. Like arrows.
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Cheeetar

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #172 on: September 22, 2016, 03:50:43 am »

Lesson learned: At no point in the game will I have 'enough' chaff. Well done, Man.
« Last Edit: September 22, 2016, 03:52:27 am by Cheeetar »
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I've played some mafia.

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Sean Mirrsen

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #173 on: September 22, 2016, 03:57:33 am »

MA Man is basically the epitome of "our arrows will blot out the sun". Longbowmen FTW. They're even not half bad in melee.
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chaoticag

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #174 on: September 22, 2016, 03:59:54 am »

Lesson learned: At no point in the game will I have 'enough' chaff. Well done, Man.
(your other lesson here should be that your hp decreases drastically for your pretender as you head into enemy dominion. There's reasons you'd want your pretender leading a campaign, but tanking is not one of them. Side note, all sacred units are automatically blessed if their pretender is on the field.)

Oh right, other take away is work out counters to strategies as well as try and probe before you assault.

MA Man is basically the epitome of "our arrows will blot out the sun". Longbowmen FTW. They're even not half bad in melee.
In this case, Micro did their research, heh.
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ThtblovesDF

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #175 on: September 22, 2016, 04:25:26 am »

Got a cinematic screenshot there for us? My spy network is... slow to expand.

You can always hire mind hunts, but I prefer to mind hunt nations that lack astral mages by default.
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Cheeetar

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #176 on: September 22, 2016, 04:27:02 am »

Lesson learned: At no point in the game will I have 'enough' chaff. Well done, Man.
(your other lesson here should be that your hp decreases drastically for your pretender as you head into enemy dominion. There's reasons you'd want your pretender leading a campaign, but tanking is not one of them. Side note, all sacred units are automatically blessed if their pretender is on the field.)

I actually had my pretender along with my army to spread my dominion into his area, not in order to tank. Bad idea, probably, but a different bad idea to the one you're thinking of.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Micro102

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #177 on: September 22, 2016, 04:55:28 am »

I'd like to award one certified medal of ass kicking to Man for turning what seemed like a hopeless looking defensive campaign into a massacre against C'tis. Also goes to show that even the strongest fear and awe combo aura is useless against things that know no fear. Like arrows.

Flaming wind guided arrows :)

I was sooo excited to see all that armorless squishy infantry.


Also, everyone seems to have spies everywhere? How many spies do you guys send into enemy territory?
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ThtblovesDF

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #178 on: September 22, 2016, 05:01:28 am »

I feel like 1 per nation or 2 for nations you border is resonable.
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AlStar

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #179 on: September 22, 2016, 01:59:22 pm »

Ideally, I'd like to have a scout in every single province that I don't own. That's usually not possible, so I try to set up a web of scouts such that I can see all provinces.

I'll also try to move my scouts such that they're around possible 'hot spots' - along borders, near armies and on thrones - I like to watch battles.
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