Turn 2 : Year 0 of the Zethean Calendar ~Second Trimester~
Ogg Goreth Junger the Oogr -Magi-
"GRAAAAA!!!"
Me Smash Puny Oger Leader!!!
Skirmish -Round 1- :Initiative to Ogg's Troops ! [Surprise Attack]Ogg -Attack Enemy Leader- [Str2] : [3+2] [5]
Adult Green Ogre -Counterattack- [Str2] : [6+2] [8]
"INTRUDERS ! RAAARGH !"You rush at the enemy leader and throw a powerful right punch at his face. The Green Ogre partially protect his face, roughly reducing the power of your punch by half.
Immediately the Ogre counterattacks with a perfect uppercut. It lands perfectly on your horn to devastating results on both sides.
The Ogre's hand get broken on the horn, while you are heavily stunned by the impact.
Both groups lose some confidence upon seeing their leaders in a sorry state.
Both groups morale down to DecentOgg's Troops : (2d6) [3+3] + (CR) 14 —
20Green Ogres Forces : (2d6) [3+4] + (CR) 8 —
15The Ogres clash with Ogg's followers.
Confident in the traditional tactic of "hit until it doesn't move" and knowing nature blessed them with hands to punch, punch meets punch and club meets club in this messy melee.
Ogg's trio clearly has a slight upper hand, mainly thanks to Ogg's strength.
At the end of the first and lengthly exchange,
1 Adult Green Ogre has been taken down.Having drawn the first blood, Ogg and his pals rejoice.
Morale is now GoodOn the contrary, the Ogres are getting increasingly scared.
Morale is now FeebleGreen Ogres Morale Roll : [4]
The Green Ogres stand forth despite slightly losing, their desire to protect their homes is stronger than their fear !
Terrain : Forest
Visibility : Decent
Time : Day
Adult Green Ogres [2 / CR 3]
Juvenile Green Ogre [2 / CR 2]
Leader : Adult Green Ogre [CR 3]
Size : 4
Average Combat Rating : 2 + 2 (Terrain)
Morale : Feeble
Distinguishing Features :
- Only humanoids
- Forest-born
A Red Troll and a Green Ogre [CR 3]
Leader : Ogg [CR ~15]
Size : 3
Average Combat Rating : 7
Morale : Good
Loyalty : Decent
Distinguishing Features :
- Only humanoids
Bloops the Entropic Slime
Bloops continues recruiting, but also begins to gather information using his already existing troops. He uses this opportunity to train his troops in the way of tactics; whoever is the most efficient at collecting information gets a reward. He cautiously monitors the state of the more aggressive slimes.
Long Term Actions :
1-Travel to Orotar
2-Recruit preferably slimes
3-Gather Information
3a-Train TroopsYou didn't came across any slime as you got closer to the mountains. Now you already reached the external areas of the Forests, and the mountains grew closer.
All you managed to recruit was a single lesser earth elemental named Lopoil. Made of soil, she lived in the forest and bet she would live longer with your group than alone.
- II - Information Gathering : [1]
Along your way to the mountains, you sent your troops to gather various informations. You intended for it to be a double gain : you would gain information and your companions would learn a lot.
But it didn't turn out as you would have hoped.
The first day, you sent everyone for the training.
Pudding, Candy and Green (the silent) never came back.
This disappearance greatly reduced the morale and loyalty of your slimes.
Morale and Loyalty now BadSlimes Loyalty : [2]
It could have ended here. But it didn't, some slimes got so doubtful of you that they decided to leave your party.
Bloops Leadership [Lea2] : [1+2] [3]
Nothing you could say to them would make them change their minds. Greeny, Bloopser and Mellow are going to leave.
Only Slimes. Bar a lesser earth elemental.
Size: 10
Average Combat Rating: 4
Morale : Bad
Loyalty : Bad
3 Green Slimes : [Partway between blob and puddle, CR4]
-Green > creative, hates fruits
-Slimy > ambitious, likes everything
-Greeny > very shy [About to leave]
1 Yellow Slime : [Partway between blob and puddle, CR4]
-Mellow > violent, short-fused [About to leave]
2 Green Blobs : [Uniform blob, CR4]
-Bloopser > silent, kind of dumb [About to leave]
-Leaf > bigger than usual, more gluttonous than usual
1 Brown Puddle : [Very Liquid, like a puddle, CR4]
-Sploosh > reckless, careful with food
2 Enormous Toxic Protoslimes : [CR 8]
-Named Cyanure and Waste
1 Lesser Earth Elemental : [CR 1]
-Named Lopoil.
Distinguishing Features :
-Amorphous, Slimes
-Forest-subtype
-Prone to Friendly Fire (Toxic Protoslimes)
Karc the Chained Wolffolk Alpha
(I'm a Front line leader yet I'm having the most success talking people to my side. I'm going to need to put some points in intelligence )
Be an understanding monster and ask them to join the support network
Greeting's I do not come to bring war but rather an offer of peace. You may of heard of a great kingdom of monsters being built nearby. I am a trusted packmate of the king and am looking for strong monsters who are tired of conflict and wish to join the kingdom that will protect them from human aggression. Will you join us and create a new future for monsterkind one without fear of constant attack?
- I - Diplomatic Visit : [Previous 5 override]
"Is it too good to be true ? A king who would preach harmony and coexistence over injustice and violence ? The Fay species will be your allies, the word of the new will spread. The Forest will make known the name of your king."Then the Fay added :
"We are not born to fight, as such won't be able to lend you a hand in your mission. But if it is information you need, we can be of help."Fays rallied to Zethe's cause
Rin/Devourer the Crin
A twitch and a sound of both annoyance and also..... slightly after strangely muted and hard to hear a sound of revulsion and fear?
Where did you take me!?
The creation known as devourer looks annoyed for a few moments and in a mangled female voice of some sorts clearly trying to ignore whatever it was that annoyed them.
"Simple this king will grow strong and i will almost assuredly be able to get more to eat.Plus my services may be quite useful to the king so it's a win win I suppose."
Do the above
"You are in Tartarus, the capital of Zethe our kingdom. More precisely, you are confined in a high-security cell of the Tartarus."Then the voice answered to the female voice in the still cold dead tone.
"You may indeed be of use to the king, as he deemed himself so. In his unfathomable understanding, he gave you a chance when you should have been destroyed.
You are free, on account of serving us.
And if you were to break the most important Law of Zethe "No citizen of Zethe shall kill another citizen of Zethe", then no one, not even our King would have mercy of you."The door suddenly slammed open, filling the room with light and dazzling you.
Azarian the Throughtbeast
(All these sixes! I don't even.. So many though!)
short term: Report in to the king's right hand to confirm and accept the mission. Also suggest that they send the devourer to the coast, where his research will prove useful.
Not wanting to make Endovar wait too long, you promptly went to meet him directly.
He waited you in one the many great halls of Tartarus. He wasn't alone, with him were two floating mass of purple flesh with hundred human-like eyes all over the body.
"So you came Azarian. I am glad that you accepted my request.
Churateth, Geluminbel, this is Azarian your superior.
Azarian, those are Chura'tathor and Geluminbel. They are called Stalking Watchers. They are part of our surveillance network, and are now under your orders."He led you in front of a door sealed with chains and magical glyphs.
"Behind is our "guest". A creature calling itself a Crin.
At first we wanted to destroy it before it could become a threat to us, but his majesty saw otherwise. He said that all monsters should have a chance in Zethe.
While I disagreed with the decision, the king's word is absolute. As such I chose you to monitor the creature. It can take over beings, steal their appearance and personality. If I were one, you couldn't even know for example... You realize the danger such an abomination represent to the internal peace of our kingdom ? I never saw such a power before, even though I saw many, many things in my long life."He approached the door and touched the glyphs in a certain order. Then all the symbols started shining, the chains trembled vigorously and the door shattered.
Behind the door was a twisted creature whose form evoked only evil.
"Devourer. You will serve under Azarian. Assist him well, for the glory of Zethe."Stalking Watchers
Size: 2
Average Combat Rating: 3
Morale: Good
Loyalty: Great
Distinguishing Features :
-Extreme Eyesight and perception
-Very smart
Eversor the Death Lord -Animated Armor-
"Erp, Asl - you're with me. Spears, bows, crossbows - break their charge. The rest of you support the spears."
Relay my orders. Slow them down with a Wave of Death.
Skirmish -Round 1- :Erp and Asl answered in unison :
"Understood.""Understood."Your other soldiers answered silently, moving in position according to your orders.
Eversor -Wave of Death- [Str4] : [2+4] [6]
Before the forces clashed, you focused your strength in your sword arm. When energy had gathered enough within your sword, you swept it in a circular motion, unleashing a Wave of Death on the charging Bartoros.
But as you executed this motion, you felt your power waning. A weakness in your legs made you tremble : you realized the previous battle didn't leave you undamaged, and you just realized the extent of the damage.
Your attack collided with the Bartoros, but being much weaker than the first one, it barely slowed them.
Preemptive Attack ! [Ranged]Eversor's Troops : (2d6) [6+1] + (CR) 32 + (LEA) 4 + (Morale) 16 —
59With great synchronization, the Animated Armors drew enormous crossbows and fired a single volley. The powerful shots pierced the plated skin of more than one Bartoros,
incapacitating 6 of them.Bartoros morale dropped to GoodYour soldiers then drew their spears, forming a frontline and bracing themselves for the impact.
Melee Engaged !Eversor's Troops : (2d6) [6+5] + (CR) 32 + (LEA) 4 + (Morale) 16 + (Tactic) 16—
79Bartoros Troops : (3d6) [6+2+5] + (CR) 45 + (LEA) 6 + (Morale) 10 —
74The Armors and the Bartoros clashed with intense violence. Spears pierced and broke against the strong plated skins, and so did the tusks on the ancient metal.
Standing their ground, the Armors stopped the charge and immediately launched a counterattack, drawing swords, axes and hammers for those whose spears broke.
Standing beside you, Esl and Arp danced with their swords around their powerful enemies.
After the initial confrontation,
5 Armors got taken down and
25 Bartoros joined the casualties.Eversor's troops morale is now GoodBartoros morale is now DisastrousThe remaining Bartoros immediately surrendered upon realizing the slaughter that just happened.
Their lives are in your hands.
This victory had great effect on your troops morale.
Morale is now GreatSkirmish OverEversor's Casualties Status : [4]
The incapacitated Animated Armors got taken care off once the battle was over. Despite being unconscious, they didn't suffer fatal injuries. They will recover in time.
[+5 Injured Armors]
Bartoros Casualties Status : [3]
Thanks to their sturdy body, some Bartoros survived despite having their bodies bleeding all over.
[+15 Injured Bartoros]
Terrain : Plains
Visibility : Perfect
Time : Day
Adult Bartoros [7 / CR 10]
Injured Adult Bartoros [14]
Injured Elder Bartoros [1] [Injured]
Leader : Elder Bartoros
Size : 7 [+15 Injured]
Average Combat Rating : 10 + 5 (Plains)
Morale : Good
Distinguishing Features :
- Armor-mode
- Rage-mode
- Herd
- Masters of the Plains
Only Animated Armors [15]
Leader : Eversor [CR~30]
Size : 10 [+5 injured]
Average Combat Rating : 23
Morale : Great
Loyalty : Unwavering
Distinguishing Features :
- Animated Armors
- Great Weapon Skills
- Individual Powers
Peculiar Individuals among Eversor's Troops :Name: Esl
Species: Forsaken Animated Armor
Combat Rating : 25
Species Traits :
- Animated Armor
- Great Weapon Skill
- Wield an artifact sword
Special Skills :
- Merge with Arp
- Solar Slash
Name: Arp
Species: Forsaken Animated Armor
Combat Rating : 25
Species Traits :
- Animated Armor
- Great Weapon Skill
- Wield an artifact sword
Special Skills :
- Merge with Esl
- Lunar Slash
Newcomers
There were always peculiar individuals in species. Outcasts, different from their kin.
You were one of those, having left your home to travel as a mercenary. You were more treated like a slave by the major people, but you didn't care as long as you could fight.
As you thought of your past, a spectral knight materialized in front of you.
"A message from lord Endovar. You are to participate in the pacification of Zethe's inner territory."[Atian the Elephantman God may post]
World Status
"Bring all monsters of Zethe under our banner.
And if you can't, crush them according to the law of the strong."
Tartarus : Controlled and Pacified
Tartarus Surroundings : Controlled and Pacified
Forests of Ylmeria : Partially Controlled
> inhabitants : predominantly Beast-type, Insect-type and Plant-type monsters
Forests of Ylmeria Surroundings : Partially Controlled
> inhabitants : predominantly Beast-type, Insect-type and Plant-type monsters
Plains of Wenat : Uncontrolled and Rebellious
> inhabitants : predominantly Beast-type, some Dragon-type and Flying monsters
> dominant powers : Bartoros
Plains of Wenat Surroundings : Uncontrolled and Rebellious
> inhabitants : predominantly Beast-type, some Dragon-type and Flying monsters
> dominant powers : Bartoros
Mountains of Orotar : Uncontrolled and Rebellious
Mountains of Orotar Surroundings : Uncontrolled and Rebellious
Frontier of Zethe : Uncontrolled and Rebellious
Shore of Zethe : Uncontrolled and Rebellious
> inhabitants : predominantly Crustacean-type, some Beast-type (Turtles)
> dominant powers : Neritians