Turn 4.1 : Year 1 of the Zethean Calendar ~First Trimester~
Rakar the Lryka
Continue to search for a community of monsters that have yet to side with the Dragons and Giants
Recruit monsters while we are traveling
Long Term Actions :
-Search for monstrous communities not allied to Dragons and Giants
-Recruit Having left the Griffins nests, you kept traveling in the mountains to look for suitable combatants. But you only wandered in barren and barely inhabited regions. You only recruited individual monsters.
5 Elemental-type monsters [CR6]- II - Search for communities : [2]
Your search for monstrous communities not allied with Dragons and Giants was unsuccessful. Their influence has been increasing a lot recently.
- III - Event -Storm Lions- : [4]
You have been wandering the Mountains gathering monsters for more than half a year now. While you were preparing yourself for what could come the actors moved behind the scene.
A group of Storm Lions came to meet you during your wanderings. They informed you the tribes had been successfully united after a "heated argument" erupted and some tribe leaders "relinquished" their command rights. They are now ready to attack the Dragons and Giants, and will lend you assistance.
They also asked if you would get reinforcements from your kingdom to wage war against the Dragons and Giants.
Storm Lions full forces are ready to lend assistance to Rakar to fight Dragons and GiantsLeader : Rakar [CR~30]
Total Size : 48
Average Combat Rating : 9
Average Morale : Good
Average Loyalty : Feeble
Named Units :
-Arginas the Silverblade Falcon [CR25] Wild Nature / Obey
-Named Griffin (Laghnasi) [CR15]
-Named Storm Lion (Maloan) [CR15]
-Named Thousandblades Snake (Erunjogg) [CR15]
List of Units :
-15 Beast-type monsters [CR8]
-5 Storm Lions [CR15] / Warmongers
-11 Flying Beast-type monsters [CR8] / Fliers
-2 Elemental-type [CR6]
-5 Griffins [CR10]
Azarian the Throughtbeast
During the welcoming:"Better than expected in some ways, Endovar. The devourer is a.. Special case to be sure. I wish to keep them close to me for the time being in the interest of... improving their performance and situation respectively. In the meantime, I have much to attend to. I wish you three well."
After the envoys met the king:"You look troubled, Segas. Would you care to talk with me?"
After chatting with Segas:"Greetings Occuloroth, I will be staying here for a time. I need to organize and discuss with one of the generals about organizing a conquest of the coast. I Also urgently need to speak to Temet about a friend of mine, Preferrably in private.
Long term: Learn all I can in general, and expand my Intellect. Offer my troops the chance to leave their drafting and retire to the city to show I am not overly harsh. Have those that stay train both their bodies and their minds. In particular, If Berache stays I wish to have him train in leadership.
Short term: Speak to Temet about the devourer. Attempt to locate and request one of the generals or generals-to-be to aid me in conquering the coast.
Long Term Actions :
-Learn all you can, expand Intellect
-Offer choice to troops
-Train troops (Berache LEA) With Endovar:"I will be looking forward for your report. I bid you good luck Azarian."You then left, leaving the Devourer behind at Endovar's request.
With Segas:"I am troubled by everything I saw since I arrived in this place. I can't fathom how so many different are managing to live together peacefully under the rule of this sole king. Yet they do... Which reminds me of all the past failed attempts to unite the Coast, no matter how charismatic and strong was a monster, they never managed what we are seeing now.
Will the monsters of the Coast be united or will they all perish ? I can't help but wonder."Segas seemed to imply there was something exceptional in the king Radeus.
With Occuloroth:"Of course, I will bring you to him. In the meantime I will seek a suitable and available general." Occuloroth guided you to a deep level of the Tartarus. It was located next to a nexus of magic energy that took the form of a pool of inky liquid giving off a turquoise glow.
"Oh you are... Azarian right ? I remember meeting you, to what do I owe your visit ?"- III - Choice, Training and Intellect expansion :
Choice: [1]
Half of the monsters accompanying you decided to leave your troops, wishing to experience the life in Tartarus.
2 Amphibians and 5 Crustaceans leftTroops Training :Troops : [2]
Berache [Lea]: [5] [5]
The monsters who stayed trained both their minds and bodies. They maintained their combat potential acute, but didn't became stronger.
Berache on the other hand was mentored by veterans with sharp insight. The advices and lessons he got from them greatly expanded his view of commanding, and he showed a true talent as a leader. Berache LEA increased by 2.
Intellect Expansion : [3] [2]
With the keen minds of the Magic Research Department, you learnt curious concepts about magic and theories. Some of them were far to abstract, and you didn't understood them properly. Your Intelligence slightly increased.
- IV - Occuloroth search : [6]
Occuloroth came back tomorrow with a scroll.
"Of the actual and potential commanders I contacted, three showed great interest in assisting you. Shantaïr the Nadjinn, Apocrit the Bronze Wasp and Myrmidas the Gold Colossus. I wish to warn you first, the three of them have some sort of rivalry going on. As such I suspect choosing one of them will make the two others resent you a little."Shantair is a Nadjinn, a monster with the body of a giant cobra and a humanoid torso. She comes from a far away desert and command a force of monsters from the desert. Her strong points are magic and leadership.
Apocrit is a Bronze Wasp, a giant wasp with an extremely hard bronze colored chitin. He comes from the frontier of Zethe yet traveled a lot as his species is a solitary and nomadic one. He command alike insectile monsters. His strong points are strength and intelligence.
Myrmidas is a Gold Colossus, a gigantic humanoid made of a gold colored material. No one knows his place of birth. He commands a force of solid elementals. His strong points are strength and leadership.
Incidentally, you learnt envoys from the mountains arrived recently. The first group was a trio of powerful giants from a local alliance of Dragons and Giants. It seems Bloops came in contact with them before dying, and they brought his remains back with the monsters he gathered.
The second group was a small number of winged beasts called Griffins having met Rakar.
Leader : Azarian [CR~10]
Special : Devourer/Rin [CR~30 / CR~5]
Officers : Berache [Lea3]
Total Size : 14
Average Combat Rating : 9
Average Morale : Good
Average Loyalty : Feeble
Sub-command chain :
-Berache command all Crustaceans and Crabs
Named Units :
-Berache the Espachyur [CR7]
-Segas the Pagurus Warlord [CR20]
-Geluminbel the Stalking Watcher [CR2] / Extreme Eyesight and perception / Morale [Good] Loyalty [Great]
-Churateth the Stalking Watcher [CR2] / Extreme Eyesight and perception /Morale [Good] Loyalty [Great]
List of Units :
-4 Crustacean-type [CR7]
-4 Giant Crab-subtype [CR7]
Emily the Bard Siren
Incase the armored monsters in a sphere of water where they will be pressurized into dust while also piercing the non armored ones with pressurized water spears
Skirmish -Round1- :Emily -Water Sphere- [Mag3]: [6+3]
Emily -Water Spears- [Mag3]: [6+3]
Before the enemies can get into range you unleash your water magic on them.
Enormous spheres of water surround the Crustaceans, crushing them with so much strength even their sturdy carapaces cracked and broke under the pressure.
Pressurized water spears are fired at the two reptiles, piercing their soft skin and thick layers of fat inflicting deep wounds.
Two Crustaceans died from fatal internal injuries.
But the strain of trying to unleash attacks everywhere at once was so much for your body that you fell to your knees, feeling suddenly extremely weakened.
The heavily crippled surviving monsters preferred to retreat, unwilling to take anymore risk.
"They are retreating, we should be safe for now.""Are you okay ?" said your allies.
Emily energy reserves are exhausted.Skirmish Over -Enemy Retreated-Status: Surrounded !
Gara the Shadow Panther [CR Unknown]
Stivily the Fay [CR Unknown]
Rin/Devourer the Crin
"....Devourer was a bit of a creepy......thing and unnerved some of the others but they behaved......i suppose....."
"So there are two dominant ego in your body." said Endovar as if gathering data.
Then he took an unflinching and insensitive voice.
"You may thanks Azarian for his positive report. Has he given a negative answer about you, I would have taken more drastic measures... Devourer, Zethe has a deal to offer to you. As you may know, a core policy of Zethe is to accept any monsters regardless of their origins and powers, as long as they are not a threat to the other citizens.
You are no exception. As such here is my deal : either keep serving under Azarian for an undetermined period of time, or be studied by our researchers to get a chance of immediate freedom and Zethean citizenship."Endovar is giving you a choice :
-Keep serving under Azarian until they either find a solution for you or deem you as loyal enough.
-Be researched by Zethe's magic experts to determine whether or not you are a threat, and if you can be controlled or accommodated.
Eversor the Death Lord -Animated Armor-
"I shall set out to the Plains, as you prefer. Are there any specific objectives to fulfill?"
Get objectives, if there are any besides 'murder the Plains hard enough to make everyone surrender'. Then prepare the troops to march to the Plains.
"The greater objective of your expedition will be to pacify and unite the Plains. This objective itself has an extremely high priority as the kingdom will need the lands of the plain for food production and future settlements. There is another lesser objective that concern strategic resources : you are to locate and secure any nexus of magic and water sources."Objectives:
-Unite the Plains (Main)
-Locate and secure nexus of magic (Secondary)
-Locate and secure water sources (Secondary)Long Term Actions :
-Prepare yourself Bonus: [4]
While you went on to prepare your troops, Sullima announced you your army was supplied special food developed specially for undead. Lesser and medium undead need sustenance to stay at full power. Flesh generally gives the most undead energy, but they managed to create special "undead rations" through magic and decomposition.
+3 months worth of undead rations : will positively impact morale.Afterward, you reviewed the troops. The training made your troops more disciplined.
Before you stood the Blade of Tartarus, hundreds of loyal undead ready to fight for the kingdom. This sight filled you with pride and kindled your commander spirit.
Esl, Arp and Dys Estyx stood beside you while the Animated Armors and Iphalanx were standing in front of their respective squads.
Incidentally, you learnt envoys from the mountains arrived recently. The first group was a trio of powerful giants from a local alliance of Dragons and Giants. It seems Bloops came in contact with them before dying, and they brought his remains back with the monsters he gathered.
The second group was a small number of winged beasts called Griffins having met Rakar.
Leader : Eversor [CR~30]
Strategist : Dys Estyx [CR15 / Int4]
Adjutants : Esl and Arp [CR26]
Officers : Iphalanx [CR26 / Lea1] and 15 Animated Armors [CR17 / Lea1]
Total Size : 626
Average Combat Rating : 6
Average Morale : Great
Average Loyalty : Great
Sub-command chain :
-Iphalanx command 20 Flesh Golems
-15 Animated Armors command around 40 soldier each
Special Units :
Esl the Forsaken Animated Armor [CR26]
Arp the Forsaken Animated Armor [CR26]
Iphalanx the Bone Destroyer [CR26]
Dys Estyx the Elder Phantasm [CR17]
List of Units :
-15 Animated Armors [CR18] / Elite Warriors [Unwavering Loyalty]
-6 Bartoros [CR 13] / Siege Units and potential mounts
-500 Undead Beasts [Average CR6] / Potential mounts
-80 Spectres/Ghosts [Average CR6] / Ethereal Bodies (fast but weak)
-20 Flesh Golems [Average CR18] / Siege Units
Bonus :
-Undead rations
-Discipline
Actions taking place in a past time period
Ogg Goreth Junger the Oogr -Magi-
I AM OGG, OGGER MAGI, WE WILL TAKE THE MOUNTAINS!!!
I Yell.
"OGG !" the monsters shouted in unison to signify their acceptance of a new boss.
The small goblin tried to swim through the crowd of tall and muscular monsters.
"Ogg ! Ogg ! There are formalities to..."His small voice was drowned in the cheers. Later, he made you a summary of your squad.
You were given command of 20 humanoid monsters of all origins. All of them were very strong but didn't have the authority or intelligence required to command large troops. Furthermore they were pretty wild and undisciplined, making it hard to integrate them in some already formed groups.
Ogg CR reevaluated to 20Leader : Ogg [CR~20]
Total Size : 21
Average Combat Rating : 15
Average Morale : Great
Average Loyalty : Good
Named Units :
-Torv the Gomortt [CR20]
-Nobur the Daldum [CR20]
-Berbur the Daldum [CR20]
-Hakalak the Yukogre [CR20]
List of Units :
-16 "ogre-like" humanoid-type [CR15]