Challenge accepted!
Hello everyone, I would like to share with you a interesting mechanic to add, perhaps in the future.
Everyone in the community, I dare say, share a love n hate relationship with dwarf fortress.
The newb storing away his shiny new pick for a rusted sword in adventurer mode or
a wayward veteran tirelessly mining away within fortress mode like some social pariah with inherent masochistic tendencies.
I, for one, like many, if not all upcoming inductee, who so unfortunately
discovered a forbidden treasure like the poor misunderstood golum, enjoy the casual if not rustic atmosphere of adventurer mode despite finagling with fortress-mode's rage inducing yet satisfying mechanics, not that adventurer mode is lacking in that aspect, anyway I'm getting off topic.
My idea at its most concise description is simple "new game plus for adventurer mode" this means
that a character can go through several if not a multitude of scenarios that would (a.) allow them
to return to the world after death or (b.) travel to another world altogether!
Now here is the bread n butter of it all, I am a avid fan of xianxia which goes to show my need to
feel empowered in some form of medium, now the basic idea of a xianxia is a immortal hero but
he or she doesn't start out this way, n fact their origins is often mediocre at best n its only through a stroke of fortune that they discover something that changes their life, sending them into the path of a immortal hero.
Through countless tribulation the immortal hero discovers the inherent truths of their reality, using that knowledge for their own benefit, this can take the form of laws that govern the heavenly body n through the manipulation of this law, they enact earth shattering feats if not outright heaven defying.
Anyway xianxia gave me the idea in how to incorporate (b.) basically a adventurer can gain insights into the laws by doing any ordinary task, n the task enacted shape the laws learn, basically repetition, for example, let say you butcher a hundred animals, by doing this you gain insights into the laws of butchering(light) but if you continue to butcher animals, lets say to a thousand, you gain further insight into butchering(light) turning it into butchering(medium) n if you go even further into that, lets say ten thousands, you obtain a tribulation that can take many shapes base on the law that allowed it to spawn in the first place yet n essence its trying its very best to murder you, completing it would allow you to become in essence a god/goddess of butchering(heavy), accomplishing this would allow the adventurer to gain a very special option n that is to either destroy the world n make it into their own image meaning the new world generated may spawn a special quality pertaining to the laws you gain, n this case butchering which could make the world, let say, spawn a increased amount of meat obtain from butchering, the other option
foregoes the destruction of the world n simply allows you to keep your character data n transfer into a newly generated world n essence new game plus.
The second part is (a.) haven't though much about this but basically it would allow the player to revive from death as to how that could be accomplish n in what way it would take shape, I haven't thought that far into it but it would have to be something seamless that would fit into the randomly generated
worlds lore instead of something ludicrous like phoenix down.