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Author Topic: Gun Emblem on Forums Testgame Thread!  (Read 2971 times)

Swordstar

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #15 on: August 09, 2016, 11:27:28 pm »

Ok, initial problems I see:

You need strength growth. Even if it's just 10%, you need something there. Second, Personal skills and faults need to trigger off of 3 spaces of 3 units. Dunno if hasp is allowing mov PSes or not, that'll be for him to decide. We're technically not promo class yet, so you should have first class skills, pref stats, and weapon profs. Dunno if you purposely copied where I put the extra four stats, but you don't need to do so. I don't think you get to boost two subcats since you only have one main subcat so pick either rifles or pistols (unless the extra boost is for the discipline thingy that Hasp is doing in which case I need to edit mine)

EDIT: ALSO SB MOVE IN FEF5 ALREADY DANGIT
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Stirk

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #16 on: August 09, 2016, 11:41:11 pm »

Ok, initial problems I see:

You need strength growth. Even if it's just 10%, you need something there. Second, Personal skills and faults need to trigger off of 3 spaces of 3 units. Dunno if hasp is allowing mov PSes or not, that'll be for him to decide. We're technically not promo class yet, so you should have first class skills, pref stats, and weapon profs. Dunno if you purposely copied where I put the extra four stats, but you don't need to do so. I don't think you get to boost two subcats since you only have one main subcat so pick either rifles or pistols (unless the extra boost is for the discipline thingy that Hasp is doing in which case I need to edit mine)

EDIT: ALSO SB MOVE IN FEF5 ALREADY DANGIT

I thought we where able to not have to put things in Strength (the manual doesn't have pages, but it says under "About Stats and Stat Progression" that you need at least 10% in every base stat other than Strength and Magic). I didn't see the PS on the banned list, and thought it would mesh well with the Sharpshooter's ability. I kinda thought he wanted us to play as the promo class, but just left us as non-promo so we could get all the necessary rolling done? I just figured we'd have to change them to our promo class anyway. I actually put my extra four stats into LCK and SKL, while you put them in LCK and STR. So should I change the subcat boost to pistols? I think I already have S ranked rifles?

Thanks for the feedback, I'll probably apply the fixes tomorrow morning when I am a bit more awake :P.
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Tiruin

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #17 on: August 10, 2016, 12:01:22 am »

So we've got a pistoleer and sharpshooter o-o HUM
Ehh, aiming for Sharpshooter.

« Last Edit: August 10, 2016, 11:08:05 pm by Tiruin »
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Swordstar

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #18 on: August 10, 2016, 12:12:14 am »

Ok, initial problems I see:

You need strength growth. Even if it's just 10%, you need something there. Second, Personal skills and faults need to trigger off of 3 spaces of 3 units. Dunno if hasp is allowing mov PSes or not, that'll be for him to decide. We're technically not promo class yet, so you should have first class skills, pref stats, and weapon profs. Dunno if you purposely copied where I put the extra four stats, but you don't need to do so. I don't think you get to boost two subcats since you only have one main subcat so pick either rifles or pistols (unless the extra boost is for the discipline thingy that Hasp is doing in which case I need to edit mine)

EDIT: ALSO SB MOVE IN FEF5 ALREADY DANGIT

I thought we where able to not have to put things in Strength (the manual doesn't have pages, but it says under "About Stats and Stat Progression" that you need at least 10% in every base stat other than Strength and Magic). I didn't see the PS on the banned list, and thought it would mesh well with the Sharpshooter's ability. I kinda thought he wanted us to play as the promo class, but just left us as non-promo so we could get all the necessary rolling done? I just figured we'd have to change them to our promo class anyway. I actually put my extra four stats into LCK and SKL, while you put them in LCK and STR. So should I change the subcat boost to pistols? I think I already have S ranked rifles?

Thanks for the feedback, I'll probably apply the fixes tomorrow morning when I am a bit more awake :P.

Honestly not sure what the thing going on with subcat boost is, so wait until clarification with that.
Like I said, not sure about the move boost, but especially with you have celerity, that's a looooooooot of mov. More than mounted with none of the disadvantages.
Derp on stats, carry on.
The thing with STR/MAG is phrased *really* badly in the book but basically it's one or the other. You can either put no growth in STR or no growth in MAG, but you need at least one of them to have growth, typically the one that you'll be using ever.
Promo stuff is unsure, but for sure leave pref stats as first class for sake of rolls and stuff, so in general prolly easier to just make the entire signup first class to prevent confusion as opposed to the half first class half promo that you have right now.
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Tiruin

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #19 on: August 10, 2016, 12:14:09 am »

[...]
The thing with STR/MAG is phrased *really* badly in the book but basically it's one or the other. You can either put no growth in STR or no growth in MAG, but you need at least one of them to have growth, typically the one that you'll be using ever. [...]
Musketeers are our shotgun/sniper crossbowmen now. :P

But um, if- Haspen, if you meant by the OP as in 'only one slot for Musketeer/Sharpshooter etc...' and 'extras' mean the norm classes, I'll be changing to a Myrmidon who has +1 to MOV as a main PS (wanna try flushing out peoples and I wish I had a shield :^)
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Haspen

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #20 on: August 10, 2016, 05:18:40 am »

+MOV, +HP restored, and 20% weapon's QL save, are effects that are no-no for me.

And yeh I only allow either '3 allies/enemies/somethings in 3 tiles space' or 'adjacent to 1 unit'.
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Stirk

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #21 on: August 10, 2016, 10:03:02 am »

+MOV, +HP restored, and 20% weapon's QL save, are effects that are no-no for me.

And yeh I only allow either '3 allies/enemies/somethings in 3 tiles space' or 'adjacent to 1 unit'.

Rodger, fixing now.

Honestly not sure what the thing going on with subcat boost is, so wait until clarification with that.
Like I said, not sure about the move boost, but especially with you have celerity, that's a looooooooot of mov. More than mounted with none of the disadvantages.
Derp on stats, carry on.
The thing with STR/MAG is phrased *really* badly in the book but basically it's one or the other. You can either put no growth in STR or no growth in MAG, but you need at least one of them to have growth, typically the one that you'll be using ever.
Promo stuff is unsure, but for sure leave pref stats as first class for sake of rolls and stuff, so in general prolly easier to just make the entire signup first class to prevent confusion as opposed to the half first class half promo that you have right now.

Ok. Celerity is out as above^, I'll put some growth into STR as required (...Even though I don't really use it :P).

Can we get some clarification on the Promo stuff Haspen?
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Haspen

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #22 on: August 10, 2016, 10:04:43 am »

What promo stuff v:
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Swordstar

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #23 on: August 10, 2016, 10:10:07 am »

Uh celerity should be ok since it's not a personal skill.

With promo stuff, I think he means should we make our entire sheet as if first class or include promo class skills and stuff? Also, is the subcat group boost for promo or for pseudo discipline thing
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Haspen

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #24 on: August 10, 2016, 11:59:40 am »

But you will be promoted from start. Of course you have to fill out all the Personal Skills I:

As for subcats: yes to both.
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Swordstar

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #25 on: August 10, 2016, 12:23:27 pm »

No not personal skills. Class skills. Should our signups assume we're already that with weapon profs, promoted class skills listed on the sheet, etc
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Haspen

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #26 on: August 10, 2016, 03:21:46 pm »

Just make the sheet and then list all promo stuff outside it in the same post??
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Twinwolf

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #27 on: August 10, 2016, 03:30:07 pm »

Spoiler (click to show/hide)

Promotion:
To Dragoon
Personal Skill already in
Prof's are Musket, Slash, and Hack at B, Guns, Swords, and Axes at C
Progression goes to Strength
« Last Edit: August 10, 2016, 03:45:41 pm by Twinwolf »
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Swordstar

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #28 on: August 10, 2016, 03:37:02 pm »

Just make the sheet and then list all promo stuff outside it in the same post??

Ok that's what I thought
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Stirk

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Re: Gun Emblem on Forums Testgame Thread!
« Reply #29 on: August 10, 2016, 03:55:39 pm »

So am I close now?
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