The chanters finish their chant, raise their hands above their heads, and bring them down, slamming them to the floor open palmed. Several things happen as a result. First, the whole building shakes. Korvash stumbles, and Ebony damn near falls off the building, dropping one of the explosives, which explodes on the ground below her, spreading flames in a small area. Fortunately, the stonework doesn't burn, and the bomb doesn't set off any of the others, since you had just started placing them. Unfortunately, she is unable to help place the explosives, since she has to focus on not falling to a fiery death. Everyone else manages to maintain their composure and footing without trouble.
Second, the foyer becomes a tornado. This affects everyone but Ebony, Fiddler, and Mongo.
((Both work for me))
Try to reach Mongo's side room to get out of the rising storm, using my shield to deflect anything sent at me.
Try to help him using my bag of medical supplies.
Korvash is trapped by the wind and cannot move. However, he successfully crawls behind his shield and huddles in a corner. Debris constantly bounces off the shield, and some gets by, causing minor scrapes and bruises, but as long as he stays tucked in there, he is doing okay.
Try not to die.
((Edit: Both of the maps look fine to me.))
(1) I'm sorry, but the potion takes it's toll on Mongo, and his heart speeds up beyond his body's ability to handle, and he dies of a heart attack.
((Hahaha! I can lure the GM into letting me do impossible things using bad poetry!))
Swallow a seed, and give those chanters a c̡̧͖̥͈̞͉͘͞͞à͟͏͇̞̝ͅͅw̶̷̧̖͙̦̗͚̱̘͖̩̻̣̘̹͔͢͝ͅ.
Once they're sufficiently distracted, claw their eyes out.
Corvo is worst affected, both being a bird, and having rolled a 1. Only a 5 on a constitution/speed roll will save him now. (4) Corvo Is slammed roughly against the walls, and crumples lifeless, to join the whirling debris, becoming one more hazard in a room full of pain. (I guess it was good that you were planning on ending this character before long anyway. Yuo can take back the title for "most characters played in Omega Legion" now, being tied with spaz currently.
Take a step toward the zealots and do some wide slashes at the waist.
((Both maps work.))
Remarkably, the tornado works in Solam's favor. He is completely unfazed by his sudeen change in orientation, and uses the momentum to wreak havok on the living zealots. Only one of the dead zealots, revived by Corvo, shares his success. the rest are smashed to redeath.
Two table legs left, keep throwing them. Also keep the staff between me and the chanters, just in case. It can absorb more than one attack, right? If not, discharge it towards the chanters.
Clunkers quickly alters the focus of his staff's absorbtion to handle wind and debris, creating a counterrotating whirlwind around himself, forming a second eye of calm in the storm. He hurls the third table leg into the wind, but even he can't compute the proper trajectory, and the leg comes back at him. Fortunately, it loses most of it's momentum before it hits, and merely dent's his torso. You still have two table legs on hand.
I recall we had explosives. As we ascend, can we get those planted in decorative elements in the walls? Including on the first floor? Don't skimp on the boom, we gotta make this good. Get Ebony to help with that.
((EDIT: Both are good for me.))
Help with the explosives. Magic seems like it's not going to help with the zealots and there could be more, so anything that could lower their numbers or make us not need to deal with them is appreciated, or otherwise make the mission easier. That and Fiddler seems pretty rational compared to some.
The building shakes under her, and Ebony is too busy trying not to die to help with the explosives this round.
Impact bombs are good too, just place them in the appropriate spots to create a chain reaction detonation (since I assume shockwaves work as well as simple impacts).
You get the bombs set in the windows across the back half of the side of the building you are on. looks good. You've used up about two thirds of the bombs for this.