Why are we going scavengers when we be the scions of the post apocalypse? Anyway, Putting points into industrial expertise seems a smarter option, since that enables us to build more vehicles and gear, and maintain them accordingly. Could even use that to build mines and such too. One thing is for certain though, the base is going to be a focal point, and we should expect to end playing mercenary and put down roots at the base soon. Also, given that putting points into infantry weapons is a little redundant at lower values due to the fact that most conventional ballistics aren't going to improve significantly (And at a 1960s level of tech, we have a well-rounded assortment of weapons anyway)
Also I wouldn't mind the sheet creators stuffing a little more fluff into them, really help flesh them out and detail them.
Organisational Name: Parasdine Company
Commander: Kasara Alevanari (Female, 40 years old)
Other Notable Personnel:
- Doghal Tol (Male, 32, Company Lead Engineer)
- Erina Soraval (Female, 31, Second in command/Adjundant)
- Erik Jamtalav (Male, 50, Civilian/Dependants Rep)
Attributes (30/30 points assigned)
-Organisational Diplomacy: 0
--"We were the lot told to go here and shoot stuff for the most part. Sure there were contract negotiations but we usually to the terms as offered. As such we don't really have any special expertise in diplomacy."
-Personnel Number: 1
-Personnel Skill: 6
-Personnel Weaponry: 0
-Personnel Armour: 10
--"Not the most numerous, but between the training and our particularly high quality armour we got by pretty well."
-Vehicle Number: 0
-Vehicular Augmentations: 0
--"We didn't really focus on our vehicles being anything other than transport, though no-one really bothered to get close given our weaponry and armour. No-one likes being fired at by a few dozen MGs"
-Technological Expertise: 3
-Scavenging Expertise: 0
-Industrial Expertise: 10
--"Our biggest secret to success was making a mobile factory of sorts out of the convoy's largest truck, and with just about everyone knowing how to build and maintain our gear we aren't going to be losing that knowledge any time soon. If anything, we could start fabricating more advanced gear on short notice."