Sadiq, while not entirely pleased with the world, shrugs and descends to begin his constructions. First though, a bit of tampering to Sadiq's desires. Taking a mask from his back, he put it afire and threw it at the forest surrounding a river delta that was particularly attractive to the god's purview. Course, there would be a good amount of death but after all, as long as the end result was good, would it really matter at all?
After watching the ensuing forest fire (which Sadiq remarked was most dazzling), he went down amongst the ashes and formed it into shape. A tail, a reddish hind, sharp fangs and small microscopic wings just behind the shoulder blades. Admiring his work, he then went on to make many more such ashen sculptures. He would call them Ishim, Sadiq thought.
After animating them and giving them their various attributes, Sadiq then decided to indulge himself. After all, he deserved a bit of rest, yes? Putting on a construction hat, conjuring a few machines, some vehicles, a pile of tools and an army of djinn labourers, he threw himself to the world and began building Jannah, the City of the World's Desire.
Jannah is a city of opulence, built of the finest stones, metals, jewels, lumber and shells. It is decorated with murals, tapestries, gardens, fountains, and many more beauties. The city is cleanly divided into four main districts.
DISTRICTS
The Gleaming Sapphire District comprises of the city's port and its entertainment quarters, the District is ruled over by the Law-Clad-Pleasure, a Houfni dressed in fine elegant silks and expensive wears known for her flirty demeanour that hides a strict and disciplined ruler beneath the words. The District is home to the seedier parts of the city as well as its most entertaining. Arenas, pleasure dens, theatres, and multi-entertainment-complexes are all found in the District. Besides this, entertainers and 'entertainers' often patrol the streets, kept in line by the Siren's Blue Djinn, sultry slender enforcers of the law clad in dancer's cloth and armed with schimitars and bola. Nearly all Blue Djinn have extensive tattoos on their bodies. Such Djinn are known for their draconian punishments and quickness to enforce their Lady's rule. This district's architecture is renowned for being heavily influenced by foreign cultures, with structures often changing as soon as a foreign ship so as enters the port. In general, the buildings are characterised by being tall, and filled with light. Streets tend to be wide if winding, making it easy to get lost. Statues of various figures tend to populate the District's streets.
The Fine Ebony District comprises of the city's outer layers, save for that adjacent to the coast. It is ruled over by the giant ghulman Welcome-Bearing-Vigilance who dresses in heavily ornate bronze armour an keeps a great axe with him at all times. He is known for his no-nonsense personality, his motherly ways and the care he has for his men. This District controls much of the city's defenses, the city gates and the marketplaces. It is patrolled by the Brown Djinn, heavily armoured if pudgy beings who are covered in jewelry. These guardsmen always carry with them a heavy weapon and specially made glass grenades. Jovial and welcoming, the Brown Djinn are lenient but will do all they can to keep the city safe. Fine Ebony architecture is characterised by wide open spaces, water features as well as a seemingly infinite number of obelisks and pillars. Other Djinn tease the Brown Djinn for overcompensating constantly. The streets of the District tend to be narrow and winding save for the main roads. Despite this, such roads are easy to navigate due to signs at most junctions and helpful Djinn at every plaza.
The Eternal Marble District comprises of the western inner portion of the city and is ruled over by the Houfni Labour-Yearning-Tong. She is a stocky if short female-looking youth who dresses in labourer's clothing and is almost always covered in a layer of dirt and soot. She is known for being a woman of the commons who would not be out of place in a pub and is often found in one after her duties. This District contains in it much of the city's factories, artistians and warehouses. The White Djinn patrol this District, a short if buff race of people who exude masculinity, regardless of gender. They often wield maces and shields as well as crossbows. These Djinn are known for liking a good joke and 'playing around' but do enjoy their jobs with glee. The architecture of the Marble District tends towards the pragmatic due to their important role in the city with many streets being more-or-less permanently occupied by tracks and machinery so as to facilitate the movement of goods. Compared to the other parts of the city, the Marble District is rather spartan with most 'decoration' in the form of greenery and gardens. Oddly, the White Djinn are known for throwing the greatest parties.
The Celestial Gold District comprises of the city' eastern inner portion and is ruled over by the Ghulman Obligation-Loving-Quill, a tall lanky and finely dressed person who loves his books and numbers. He is known for spending much of his time in his office either getting down to work or reading his books. A clean-freak and a lover of order, his District tends towards the quiet and tranquillity compared to other districts. The Celestial Gold District comprises much of the city's 'finer' establishments such as museums, palaces, libraries, graveyards, labs, courthouses and the like. It is patrolled by the Yellow Djinn, silent and tall humanoids dressed in comfortable robes or tunics. Active and willing to take the initiative, these Djinn usually tail or spy on those they believe would cause trouble for their District, arguably acting as the city's intelligence organisation. They prefer blowdarts and spears to other weapons. The Gold District is known for being the most innovative and beautiful of the city's locales, offering awe-inspiring towers and temples for all to enjoy. Most buildings are painted white or gold with gardens being strategically placed to offer the best contrast.
In the centre of the city lies the Throne, a giant ziggurat built from marble, inlaid with sapphire, painted in gold and surrounded with ebony trees. The Throne is the residence of Sadiq as well as his closest servants, save for the four District Governors who inhabit their own much smaller ziggurats around the Throne. The top of the ziggurat is inhabited by Sadiq and contains a vast treasury both of objects but also knowledge and organisms. The lower sections are used by his servants as well as various administrative functions. The lowest sections is a dense maze of machinery that only an insane being would enter. Or if they want to enter the ziggurat at all. This is as the stairs leading up to the Throne is guarded by the First Djinn, invisible beings who only allow those invited by the god to enter. Anyone else has to brave the city's sewers and find the entrance to the Throne's lowest levels where they will have to navigate its puzzles to reach Sadiq.
NATIVE RACES
Jannah is inhabited by divine extensions of Sadiq's will called Djinn, Ghulman and Houfnis which act as the city's administrators, caretakers and officers. These races are completely fluffy and do nothing of importance.
Djinn: A catch-all term for the lower servants of Sadiq, these function as the city's officers and caretakers.
Ghulmen: Pale and extremely beautiful, the Ghulmen are masculine servants of Sadiq that act as his direct agents. They are the nobility and influential of the city; mortals that impress Sadiq tend to become Ghulmen.
Houfnis: Pale and extremely beautiful, the Houfnis are feminine servants of Sadiq that act as his direct agents. They are the nobility and influential of the city; mortals that impress Sadiq tend to become Ghulmen.
Worshippers of Sadiq end up in Jannah as ghostly apparitions that cannot interact with mortals save for speech. This said, they can fully interact with Djinn and other divine servants.
0E:Sadiq burns away the greenery surrounding a river delta, ensuring that the vegetation around the river itself is left untouched. Sadiq then takes the rich ash and scatters it throughout the soil.
4E: Sadiq creates 1 unit of Ishim, baboon-men who inhabit the land around Sadiq's river delta. They have low wisdom, intelligence and charisma but have high endurance and strength. Great farmers.
1E: Sadiq creates Jannah, the City of the World's Desire on the river delta next to the coast. Also doubles as a fluffy afterlife.