When it comes to scales, I've seem a few of those:
- 16 * 16 world tiles for features
- 7 * 7 world tiles for "nearby" biome creatures
- 3 * 3 world tiles for region info
- 16 * 16 region tiles per world tile (called embark tiles by Max)
- 3 * 3 tiles per region tile for various features, including "local features" (they don't cross these boundaries, currently). I've got no name for these.
- 48 * 48 embark tiles (in my terminology, dwarf scale in Max') per region tile.
An official terminology would certainly be helpful.
I typed that wrong and then got caught up doing a full conversion of my firefox install to a post-XUL webextensions-only world (via nightly 56) so I haven't been around but I meant:
[t1] ... [t48] = [e1] --local or fort mode tiles are [t], 48x48 are 1 embark tile [e]
[e1][e2][e3] = [r1] --144 local tiles [t] or 3 embark tiles [e] per region tile [r]
[r1] ... [r16] = [w1] --48 embark tiles [e] or 16 region tiles [r] per world tile [w]
So for a 17x17 pocket world:
[w17]x[w17] in world tiles --world map export scale
[r272]x[r272] in region tiles --wilderness travel scale
[e816]x[e816] in embark tiles --near-site travel export
[t39168]x[t39168] in local tiles --on foot scale
Oh, yet another forgotten question:
is there anything in game that alters how quickly someone crosses the map in travel mode? It seems like it assumes a default rate for all armies on the map, is it something fixed like 1 travel step = x time units on the day/night display? It feels strange that a unit so fat or overencumbered they move at 0.099 can travel at the same rate as a modded hyperspeed unit which moves at 10.000 does.
Wait, WHAT? How did you manage to fast-travel in the arena?
The first part of it is actually doable via building something up to the skybox and using a minecart to ride on it until you reach the upper parts and learn that the arena is sunk dozens of z below the surface of the top left chunk of a 1x1 world. Rumrusher discovered it and then we messed around exploring the scale of it later on.