Phew, it was a lot to write. Thanks for reading in advantage
I can definitely see those ideas being abused by modders if implemented.
Yeah, everything that gives more freedom to modders is cool on my book
First off, if the new DF talk isn't uploaded yet as of your answer, when can we expect to see it? Also, what are the prospects of other DF talks following this next one?
Second off, (when) do you plan to implement natural diseases, fevers or even plauges? As well as diseases spreading outside of your fort. Currently the hospitals have none to little to do when there's not either some kind of attack on your fort or you're intentionally hurting your dwarves. The disease resistance also seems to do more or less nothing.
This I think will be eventually added. Diseases and pests are one of the most horrible and scary things we humans have in our magic-less world, so its a fair obstacle to implement in gameplay
Also, The medical system could definitely afford to be more awesome than it actually is
Not only that, but pests and pandemics are the center of the setting many stories, defining completely the challenges the protagonist is set onto, so it would add realism and various gameplay variations
Like, I dunno, vacines, wandering plague doctors, citadels closing to the outer worls for fear of the disease (Imagine if you had to enter the city to steal a trinket from the local mayor. Bam, infiltration mechanics)
Oh, and I definitely need more symptoms in the raws, as well as methods of transmission. Modders would like that very much