Yeah, I've felt for some time that things like devouring or cutting away small chunks of meat isnt considered by the game now. I would really want a lot more mechanics regarding bodies and tissues, but Im afraid it isnt a priority now
But hey, Toady always adds some surprise new stuff with each update (last one was joint damage), so who knows
Talking about that. With the hipothetical addition of multi-tiles creatures, they should be able to engulp people whole right? Its even one of the dev goals, with dragons and stomach acids.
I got interested in the needed mechanics for that to work, and, although I know at the moment it was a general idea, I would like to ask:
-The dragon had disolvent stomach acids in his belly. Does that mean that eventually materials will have chemical propierties like acidity or flamability, as most materials have phisical propierties now? That would reeeealy add stuff to the game
-The empty space that was considered his stomach spawned naturally those acids. Will we, in the future, have more creature creation mechanics as that?(Im talking body wise, having defined forms on bodies and organs) Will the creation of those materials ''consume'' nutrients from the food we eat, or will it work like infinite spits like we have now?
Phew, it was a lot to write. Thanks for reading in advantage