I got a couple of questions for The Toad.
1) Are there any plans to expand on interaction with intelligent wild creatures in Fortress Mode? Right now, whenever you encounter something like a merperson, a plump helmet man, a troglodyte, a kea man etc, your only option is to kill them and have them stay in your refuse forever. Are there any plans for us to be able to perhaps communicate with these intelligent beings, perhaps teach them to leave the fort alone or even invite them to join the fortress as citizens? Since animal people joining civilizations is something that already happens in worldgen, this kind of interaction could serve as an extension which can be directly controlled by the player.
2) Related to the above, are there any plans on expanding on intelligent wild creature behaviour? Currently, they all act like unbutcherable useless animals, despite being able to speak and equip items. I mean things like animal men wearing clothes and carrying weapons, or troglodytes arriving to the fortress wearing loincloths and carrying wooden clubs for that authentic caveman feel.
3) Will we see the (semi)megabeasts receiving any buffs with the introduction of magic? Currently, they are rather non-threatening compared to forgotten beasts. And speaking of which, how will they fit into mythology? Can we assume they'll have larger roles in more magical settings?
4) Speaking of magical settings, after watching your GDC 2016 presentation, you commented on magic-less worlds not possessing dwarves, elves or goblins, which we could also see in the raw files you presented. Does that mean these magic-less human-only worlds will only be playable in adventure mode? Or are we *gasp* getting official playable humans in fortress mode, if only in this kind of world?
5) Final question; you mentioned the HFS is gonna be more integrated to the world with the introduction of magic. Any chance we'll be able to create custom demons with modding? The tokens exist but they do nothing on user-defined raws.
Keep up the great work!