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Author Topic: Update 1.08 - HUMANS! 6th playable race, with largest tech-tree by far.  (Read 26288 times)

forsaken1111

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I really want to enjoy this but... so many crashes. I don't even have most options enabled.

I've crashed 3 times generating worlds, twice trying to embark, and once seemingly for no reason at all
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Meph

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I really want to enjoy this but... so many crashes. I don't even have most options enabled.

I've crashed 3 times generating worlds, twice trying to embark, and once seemingly for no reason at all
And here I am, playing happily through my test-fort for 2.5 ingame years with no crash at all.

Any errorlogs?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

forsaken1111

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I really want to enjoy this but... so many crashes. I don't even have most options enabled.

I've crashed 3 times generating worlds, twice trying to embark, and once seemingly for no reason at all
And here I am, playing happily through my test-fort for 2.5 ingame years with no crash at all.

Any errorlogs?
Here's the contents of my errorlog.txt

http://pastebin.com/MJWv7F4b
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Splint

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Alright! Guess I need to go ahead and download this to start that story about humans then, huh? Time to power through Braveworks and set to work on deese 'ere humies.

Meph

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I really want to enjoy this but... so many crashes. I don't even have most options enabled.

I've crashed 3 times generating worlds, twice trying to embark, and once seemingly for no reason at all
And here I am, playing happily through my test-fort for 2.5 ingame years with no crash at all.

Any errorlogs?
Here's the contents of my errorlog.txt

http://pastebin.com/MJWv7F4b
Harmless, its just people rerouting their ways, same as vanilla df if something breaks, floods, is on fire.. they just lost their way.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

forsaken1111

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More info about my latest crash:

No obvious cause in the logs that I can see. I did have autolabor on, could that be an issue?

Here's the dfhack history. Dunno what most of that stuff is, the only part I typed was the autolabor enable then disabling fishing and hunting.

http://pastebin.com/HXsYLzki

The last thing that happened before the crash of any note was a human failed a mood. I might disable moods on humans honestly, its kind of annoying. I don't know what exactly he wanted, some kind of thread. I tried plant thread and yarn, didn't have silk. Oh well.

http://pastebin.com/VUqp9vkT
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Meph

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Sorry, neither one of those hint to anything that might cause crashes. Everything looks fine.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

forsaken1111

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Yeah I thought so as well. Kind of frustrating
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LMeire

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Are we supposed to be able to farm "aged fisher berries"? Because my humans started with access to those seeds and I can only imagine the next harvest of what are essentially raisins.
« Last Edit: July 02, 2016, 08:07:41 am by LMeire »
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"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

Meph

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Are we supposed to be able to farm "aged fisher berries"? Because my humans started with access to those seeds and I can only imagine the next harvest of what are essentially raisins.
No. My mistake.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

LMeire

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Also, turning off standardized wood breaks the ability to sell wood, presumably there's a similar problem with selling non-standard meat but I haven't checked yet. I should have expected it since that was the case in 6.2, but there doesn't appear to be any warnings in the GUI about it anyway.
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"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

Meph

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Also, turning off standardized wood breaks the ability to sell wood, presumably there's a similar problem with selling non-standard meat but I haven't checked yet. I should have expected it since that was the case in 6.2, but there doesn't appear to be any warnings in the GUI about it anyway.
There is no good way to fix that...

Meat should be fine though, its only about the wood types. If I'd make a "sell any wood" reaction, it would also accept expensive woods like feather and cavern woods.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

chaosfiend

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Also, turning off standardized wood breaks the ability to sell wood, presumably there's a similar problem with selling non-standard meat but I haven't checked yet. I should have expected it since that was the case in 6.2, but there doesn't appear to be any warnings in the GUI about it anyway.
There is no good way to fix that...

Meat should be fine though, its only about the wood types. If I'd make a "sell any wood" reaction, it would also accept expensive woods like feather and cavern woods.

What about by using the 'Wood piles' that was suggested in the Humans thread? Any wood that is stored in the mass stockpiles workshop becomes just 'Wood'.
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Meph

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Thats sadly not how it works. wood piles would use them as build-mats, I cant change them.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Also, turning off standardized wood breaks the ability to sell wood, presumably there's a similar problem with selling non-standard meat but I haven't checked yet. I should have expected it since that was the case in 6.2, but there doesn't appear to be any warnings in the GUI about it anyway.
There is no good way to fix that...

Meat should be fine though, its only about the wood types. If I'd make a "sell any wood" reaction, it would also accept expensive woods like feather and cavern woods.

Well, let the user beware ;) There's stockpile links and stuff to manage it.
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