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Author Topic: Star-Com: Signs [SG]  (Read 12368 times)

High tyrol

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Re: Star-Com: Sudden Danger [SG]
« Reply #30 on: June 26, 2016, 10:44:30 am »

My proposed base layout:
The security room should be at A2 and B2, connecting to the medbay at A3, the small quarters at B3, and finally connect that to the control room.
R&D should be at E4, slightly further from the entrance.

Option A: Have one of our men step forward, give a salute to match their non-hostile demeanor, and try diplomacy.
Pro - no hostile actions on our part, and possibly positive communication with an - at least - Industrial Alien Nation
Con - great risk for that soldier
Let's try this. They look like they're trying to establish contact, and we should do the same. It's better to make peaceful contact sooner rather than later, and we don't know enough about the village being bombed to start shooting because of it.

If they don't start shooting, we should rush a linguist/diplomat team over.

I think I want to hire Sarah Leaf, Jason Lerth, Emma Dawson, and Charles Greenfield. Greenfield would be great to have leading our science division, since he doubles as a diplomatic advisor while everyone else with diplomatic skill is off-base or in quarantine.

I agree with that base layout though I would like to specify that the small quarters probably should not be connected to the security room so as to force a longer march to get to the rest of the facility for any hostile forces.

I'd really like Dan Stevens for that 3 Linguistics, and we ARE about to get our funding next week, so we could grab all the Specialists. It would allow us to have more personnel developing more skills at a time.

Considering that we already have a Head of R&D, perhaps Greenfield would work better as a coordinator to help all of the groups in R&D to better communicate and develop their ideas. (Maybe we should work out a name for our Head as well? How does Herman Lingham sound?)
1+
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stabbymcstabstab

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Re: Star-Com: Sudden Danger [SG]
« Reply #31 on: June 26, 2016, 11:54:39 am »

My proposed base layout:
The security room should be at A2 and B2, connecting to the medbay at A3, the small quarters at B3, and finally connect that to the control room.
R&D should be at E4, slightly further from the entrance.

Option A: Have one of our men step forward, give a salute to match their non-hostile demeanor, and try diplomacy.
Pro - no hostile actions on our part, and possibly positive communication with an - at least - Industrial Alien Nation
Con - great risk for that soldier
Let's try this. They look like they're trying to establish contact, and we should do the same. It's better to make peaceful contact sooner rather than later, and we don't know enough about the village being bombed to start shooting because of it.

If they don't start shooting, we should rush a linguist/diplomat team over.

I think I want to hire Sarah Leaf, Jason Lerth, Emma Dawson, and Charles Greenfield. Greenfield would be great to have leading our science division, since he doubles as a diplomatic advisor while everyone else with diplomatic skill is off-base or in quarantine.

I agree with that base layout though I would like to specify that the small quarters probably should not be connected to the security room so as to force a longer march to get to the rest of the facility for any hostile forces.

I'd really like Dan Stevens for that 3 Linguistics, and we ARE about to get our funding next week, so we could grab all the Specialists. It would allow us to have more personnel developing more skills at a time.

Considering that we already have a Head of R&D, perhaps Greenfield would work better as a coordinator to help all of the groups in R&D to better communicate and develop their ideas. (Maybe we should work out a name for our Head as well? How does Herman Lingham sound?)
1+


+1
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crazyabe

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Re: Star-Com: Sudden Danger [SG]
« Reply #32 on: June 26, 2016, 01:28:53 pm »

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TopHat

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Re: Star-Com: Sudden Danger [SG]
« Reply #33 on: June 26, 2016, 03:54:06 pm »

Oops, sorry about forgetting to label the ventilation. I'll double-check next time. Anyway, my suggestions:
On the room layout: I'd at least consider Security room A2/B2, Medbay A3, R&D A4, Small Quarters B4. That'd give an even longer channel for intruders from the Warpgate (we can build into B3 later, connecting only to the Control Room), although we've probably lost anyway if the security room falls and general ease of movement through the facility may be hampered.

On the crisis situation: +1 to escaped lurker's Option A. If the aliens seem friendly enough, we might want to consider collecting some air & soil samples as planned, activities which should make it pretty obvious that our main purpose here is peaceful research. Maybe even signal a desire to swap one of our rifles for one of their weapons? Otherwise just hightail it if the team leader decides the situation is too hazardous.

On specialists: Just as a note, the specialist wages are listed as weekly, so with four weeks between budgets that's a fifth of our income gone if we get all five. (if they take up barracks slots we can only hire four at the moment anyway.) I'd suggest hiring Dawson, Stevens and at least one of the others, though I really don't mind. Speaking of income, the footage from this encounter should make for a convincing argument for more funding regardless of how it goes.
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somemildmanneredidiot

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Re: Star-Com: Sudden Danger [SG]
« Reply #34 on: June 26, 2016, 04:44:44 pm »

I would rather not have our R&D or our generators in the line of fire if an invasion occurs, though working on rerouting the path from the Warpgate to the rest of the Base should definitely be a priority.

@Specialists: ....Well crabapples. I'd accounted for the wages and figured that the amount spent would be worth the expertise, but I'd completely forgotten about unit space. We might get away with temporarily storing Greenfield in general quarters considering that he's to be used in the research lab. Definitely good call on the combat footage. What do you think the odds are that we might be able to negotiate a one time bonus using the video to purchase a new barracks to support more troops to help handle future military situations? I mean not likely, that'd be too convenient, but it'd be a nice response to allow us to better handle future confrontations like this. We COULD wait a week to get the fifth and spend 200,000 on another barracks, though that would use up a good 2/5th of our funds right off the back.

@Base layout: Are we able to expand our base size eventually? A 5 by 5 works for the moment, but there's quite a lot we'll be eventually adding I believe.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Nirur Torir

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Re: Star-Com: Sudden Danger [SG]
« Reply #35 on: June 26, 2016, 04:50:36 pm »

I suspect that we can hire people without having space for them.

"You're hired! Here's your $25,000 sign-on bonus and $20,000 for the week. We don't have somewhere for you to live just yet, so enjoy starting with a week of paid vacation."
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somemildmanneredidiot

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Re: Star-Com: Sudden Danger [SG]
« Reply #36 on: June 26, 2016, 05:05:39 pm »

I suspect that we can hire people without having space for them.

"You're hired! Here's your $25,000 sign-on bonus and $20,000 for the week. We don't have somewhere for you to live just yet, so enjoy starting with a week of paid vacation."

That would solve my biggest concern of someone else snatching up the other specialist(s) while we try to come up for room for them.

@base layout security: I had a eureka moment. We do the layout how Nirur said, but make plans for a security room at B1,C1 with the Gate room only linking to that one and the old security room either left as is or replaced with a vehicle bay, only connecting to the new security room. That gives plenty of tiles of space for the rest of the Base to react while things happen while also leaving R&D and the generators at least risk.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Chiefwaffles

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Re: Star-Com: "Oh, the Committee is not going to like this." [SG]
« Reply #37 on: June 26, 2016, 11:28:16 pm »

The prices for an APC and a 1-man scoutplane have been added to the catalog in the OP as per a request sent via PM. The scoutplane needs to be stored in the Underground Hangar while an APC costs $2,500 in upkeep every turn when it's not in the underground hangar. A boat price was also requested but right now you don't really have the capability to send boats through the gate.

Encounter at Destination 5: Update 1

You give the order to not fire at the aliens, and to have a single soldier walk up to attempt some sort of peaceful contact. The soldier slowly steps out of cover, and steps forward. In the midst of giving a salute, he's interrupted by an alien shooting him.

It looked like some kind of energy projectile, and it almost looks like the soldier is "unharmed". But that's a light word - the soldier writhes on the floor before moving, and one of the hostiles picks up his body (which may or may not be dead) and starts walking towards the now-active Warpgate.

What do you order your soldiers to do?
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Parsely

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Re: Star-Com: "Oh, the Committee is not going to like this." [SG]
« Reply #38 on: June 26, 2016, 11:31:42 pm »

PTW
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somemildmanneredidiot

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Re: Star-Com: "Oh, the Committee is not going to like this." [SG]
« Reply #39 on: June 26, 2016, 11:55:21 pm »

The prices for an APC and a 1-man scoutplane have been added to the catalog in the OP as per a request sent via PM. The scoutplane needs to be stored in the Underground Hangar while an APC costs $2,500 in upkeep every turn when it's not in the underground hangar. A boat price was also requested but right now you don't really have the capability to send boats through the gate.

Encounter at Destination 5: Update 1

You give the order to not fire at the aliens, and to have a single soldier walk up to attempt some sort of peaceful contact. The soldier slowly steps out of cover, and steps forward. In the midst of giving a salute, he's interrupted by an alien shooting him.

It looked like some kind of energy projectile, and it almost looks like the soldier is "unharmed". But that's a light word - the soldier writhes on the floor before moving, and one of the hostiles picks up his body (which may or may not be dead) and starts walking towards the now-active Warpgate.

What do you order your soldiers to do?

God damning fracking wraiths. Or not wraiths. Whatever. Open fire. Try not to hit our own man. Pop flash bangs (concussion grenades? I feel like those are a thing) and if we don't have them make a note to have soldiers be equipped with proper explosive options in the future. If none of the above works pop frags. If that doesn't work then we are going to need to either look into heavier standard weaponry or investing in disposable man mounted rockets. If it doesn't work the first time, blow it up again.

On our end, apparently our gate isn't dialed in to D5. Do that now or asap. It might not work but if it does then it will cut off any escape option our now foes have.

I'm rather pissed that they did this so I am fine with cooler heads providing orders/prevailing.

(Thanks for those prices by the way.)
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

stabbymcstabstab

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Re: Star-Com: "Oh, the Committee is not going to like this." [SG]
« Reply #40 on: June 27, 2016, 12:04:59 am »

Slaughter them all I got a feeling they aren't use to people being capable of fighting back.
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TheBiggerFish

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Re: Star-Com: "Oh, the Committee is not going to like this." [SG]
« Reply #41 on: June 27, 2016, 12:07:22 am »

PTW.
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somemildmanneredidiot

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Re: Star-Com: "Oh, the Committee is not going to like this." [SG]
« Reply #42 on: June 27, 2016, 01:53:03 am »

Also, I trust the soldiers to operate professionally, but a bit of concentrated fire might be a bit more effective if they have armored systems we are unaware of.
________

We attempted to initiate peaceful contact. We attempted to find new allies and tried to find a diplomatic method to achieve the objectives this Committee has set forth for this Division. We failed.

Semper Fidelis. Always Faithful. Our people. Our responsibility. We put our people at risk and they suffered for it. So now we make sure that our people are not the ones at risk next time or ever again. This new enemy has but two advantages on us. Weapons that we are unfamiliar with and a more intimate knowledge of the Warpgate system. But they use tactics we recognize. They deploy soldiers like we do, they use aircraft like we do. But they do not anticipate the vengeance that we are capable of. This foe initiated hostilities with us and so we shall deal with them in greater measure.

I motion this Committee provide additional resources to show that we will not be pushed around. We will not forget our own. We will not let those who strike against us go unpunished.

Thank you for this opportunity to show that we protect our own and that no group, organization, or national will seek to harm us and go without retaliation.
________

Suggestions?  Edits? Not issuing what is basically a declaration of war and asking the Committee to help fund it? What do you think?
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

stabbymcstabstab

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Re: Star-Com: "Oh, the Committee is not going to like this." [SG]
« Reply #43 on: June 27, 2016, 02:13:50 am »

We did find new allies, as in the people they're attacking. Thinking about it if we could design a way to completely secure a gate we could theoretically colonize or outright annex the planet it connects to. I imagine get a entire planet for our nation would probably secure everything we would need.


But first mass all our fire on the tango that fired, then depending on how effective that is at killing him, split our troops fire as efficiently as possible.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Parsely

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Re: Star-Com: "Oh, the Committee is not going to like this." [SG]
« Reply #44 on: June 27, 2016, 02:27:48 am »

Open fire, concentrating on the one that is holding our guy if it's possible to do so without risk of killing our man. If gunfire is totally ineffective, mount a full retreat.

What are these aliens like?
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