Well, Soul Knight has been released for public consumption. 500k downloads already, so yeah. I still reckon a fully maxed free character is better than any bought one, so there's that. "Balanced". It just needs more than 3 worlds for level content. But it's free and fair.
(for fucks sake, buy the weapon crate after getting more than fuck diddly levels into it. You'll never "just have" the bad pistol again. And so on and so forth on all the comments I've read about the game. It's remarkably well made, free-to-play even. Not even a "git gud" response, just a "play it for more than six 5-minute runs or so before commenting" thing. Bleh. People. Learn to dodge. There's a circle under your feet. The cheapest in-game collectable currency Rogue character even has "dodge roll" as a skill, just like Enter the Gungeon! Fucking fish rolling pukes.......
The starting character, the free one that you begin with, is probably the most powerful character in the game. To learn with, and to kick arse with. If you don't like dodge rolling, but you can vaguely (auto)-aim. There's even a fucking Wizard that's free (3000 in-game thingamies?) that chain lightnings everything and has fuck-tonnes of ammo, if you really can't aim but just want to pick apart stunned enemies, all with very few hitpoints left after said chain lightning, with any damn weapon you want. Literally clears everything but the first boss for you. Holy fuck.
The Knight is my go-to character, then the Wizard, then the Rogue. Because they're really fucking good, but I'm pretty bad at this sort of game. I bought all the others, so I know. I do not fuck around with min-maxing, and these are the best ones. They're free. The rest is flavour for fun. Buy the Paladin if you're not sure. It's fucken awesome, but it plays differently to Rogue dodge-roll or Knight tank'n'gank. Like it should. PtW my arse.......
/rant)
Protip 1: run INTO bullets, not away from them. If there's heaps of bullets you can't dodge, backing directly away only gets you hit by lots of them, not just one. If you actually can dodge them all, do it. But if you can't, "armour/health dodge roll" most of them by going forward/sidewards into the smallest part of the group/barrage of them. At the very least, go sidewards and backwards, just not directly backwards. Walls save you sometimes, but that's only because they made you go sidewards from you backing into them. Just like in Enter the Gungeon, but without the dodge roll button or aiming. The amount of people that dodge directly AWAY from bullets (ie: backwards, ensuring their i-frames/dodge does nothing for them) in this or EtG is ridiculous. That's why you die. Learn to dodge INTO bullets. Or sidewards and forwards if directly forward isn't a go'er. If you're a Rogue with actual dodge roll, this goes double. Forwards or sidewards = 1 hit and i-frames. Backwards alone = death.
Protip 2: There's melee in this game. If you're close to something, you stop firing and swing at them. *ONCE*. For pitiful damage, but rather quickly. And you don't fire or swing again until you release and press the fire button again. The controls didn't stop working, you just did a melee attack because you were close to enemies. Important: The controls work fine, but you did melee stuff. So keep hitting the attack button! It makes you shoot or hit stuff more! So whenever you're near something, you should be *rapidly* tapping the fire button as quickly as possible. Mashing it. It doesn't matter if you melee swing or shoot, just keep tapping that button and you'll live far longer than if you just kept holding it down like you're the auto-fire king. Tap to kill! And live! Possibly love too, but that's your problem.
People at the doorway? That's a mashing. Enemy wave teleporting right in on you? That's a mashing. Gun not firing quick enough? That's a mashing too.
Keep pressing fire quickly, and all your troubles go away. Yes, even with bows/fish/ion cannons. If it's not working properly, you're not hitting the fire button quickly or often enough (or you really are possibly too close to enemies too often. Or you have a laser fish. Or a fusion drill, but if you've got a fusion drill, charge time is probably the enemy's problem, not yours).
There is a reason for this. Melee attacks can block or reflect bullets with the right timing! Even melee attacks you didn't want to do! But honestly, mostly it's mashing and moving. Keep hitting fire until you start shooting again. Hooray!