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Author Topic: Anima: Festival of the End (FEF 1.3)  (Read 2558 times)

SOLDIER First

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #15 on: June 20, 2016, 07:06:42 pm »

PTW, even though I'm definitely just getting my hopes up. ;-;
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F.O.E.

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #16 on: June 20, 2016, 07:40:41 pm »

Wow the Daimah kinda really fits with my thief's personality. Maybe I'll have her be that.

Edit: Spoilers: most likely will.
« Last Edit: June 20, 2016, 07:58:24 pm by F.O.E. »
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Swordstar

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #17 on: June 20, 2016, 07:52:16 pm »

I'm thinking I might actually end up making a fencer-->crusader

Khaiel, a thing I would suggest. 1.3 is not super well balanced? Would for sure suggest dropping trainee skills but also suggest taking a look at some other 1.3 games that have changes to skills and stuff and consider grabbing some of those?
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F.O.E.

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #18 on: June 20, 2016, 08:02:18 pm »

Oh i'm dumb. I've been saying thief when I meant spy.

Khaiel, a thing I would suggest. 1.3 is not super well balanced? Would for sure suggest dropping trainee skills but also suggest taking a look at some other 1.3 games that have changes to skills and stuff and consider grabbing some of those?

Also this.
« Last Edit: June 21, 2016, 01:06:04 am by F.O.E. »
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Khaiel

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #19 on: June 21, 2016, 01:47:28 am »

Khaiel, a thing I would suggest. 1.3 is not super well balanced? Would for sure suggest dropping trainee skills but also suggest taking a look at some other 1.3 games that have changes to skills and stuff and consider grabbing some of those?

We are dropping the trainee skills for sure. As for the other changes, I'm looking into it. It's been a while since I played FEF, so I'm still reading everything again.

F.O.E.

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #20 on: June 21, 2016, 02:23:59 am »

You should let spies keep double weapons :3
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Solymr

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #21 on: June 21, 2016, 03:36:52 am »

Hi I will be the one keeping this from falling into disarray :v

I suggest using mine 1.3 changes, copied by many v;

Also I want to bring Seraphim back but as crittonk.
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Khaiel

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #22 on: June 21, 2016, 03:50:55 am »

Yup, forgot to mention, Solymr will be helping me with keeping the maps updated (Once all movements for Player Phase are done, I'll submit him all Allied and Enemies Moves and he will update the map).

AbstractTraitorHero

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #23 on: June 21, 2016, 01:23:52 pm »

I'm thinking of ether being a cat person or a mercenary.
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Re: Anima: Festival of the End (FEF 1.3)
« Reply #24 on: June 21, 2016, 01:39:17 pm »

I'm thinking of ether being a cat person or a mercenary.
Daimah are a race, not a class.

also mug for Daimah!spy


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AbstractTraitorHero

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #25 on: June 21, 2016, 01:52:57 pm »

I was thinking of background.
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SOLDIER First

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #26 on: June 21, 2016, 01:53:45 pm »

.....You can still be both.
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AbstractTraitorHero

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #27 on: June 21, 2016, 02:14:46 pm »

True.
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Swordstar

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #28 on: June 21, 2016, 02:17:05 pm »

Well, except in the case of being personal skill/fault stuff I think. You can be one of the different options presented not multiple. Also nice cat spy foe
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GiglameshDespair

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Re: Anima: Festival of the End (FEF 1.3)
« Reply #29 on: June 22, 2016, 04:11:00 pm »

Ok, so I had a look at them, and my thoughts on the bonus skills is:
Are they really necessary for most of them, bar the monster races?

Most of them aren't really interesting effects. Better supports, more def when near allies.
All of it is stuff that they could reproduce with their own PSs

For the monster races, I would think it'd be more interesting to have some more varied abilities, to properly differentiate themselves from mortal man, with more varied weaknesses as well
Like... I dunno, the filthy furries could get proficiency ranks in claws ala in monster fef, or something.
Vamps could heal based on blood.
D'Anjayni are actually pretty good; I like that they're capable of copying other's PS.

Ebudan are perhaps weaker than all the others, since their skill will only kick in once they're promoted.

As a side note, I would also recommend putting a description of each race's physical traits or linking those images.

Hi I will be the one keeping this from falling into disarray :v

I suggest using mine 1.3 changes, copied by many v;

Also I want to bring Seraphim back but as crittonk.
I also feel quite strongly against a GM also being a player; that way, I believe, lies a dark path of GMPCs.
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