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Author Topic: Sex  (Read 34312 times)

WakeMeUp

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Sex
« on: June 18, 2016, 02:10:18 am »

Are we going to get sex someday? Sex would be very fun, especially in adventure mod - you could pick different positions, much would ofcourse depend on stamina, agility, strength and intelligence.

This would be a great new feature and would add a lot of realism to the gameplay.
« Last Edit: June 18, 2016, 02:22:35 am by WakeMeUp »
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Cormack

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Re: Sex
« Reply #1 on: June 18, 2016, 03:07:51 am »

Right now they don't even have proper organs and I doubt that it will change in the foreseeable future.
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Yes, I'm gay.

Vaughn

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Re: Sex
« Reply #2 on: June 18, 2016, 06:03:29 am »

Dwarf Fortress is about generatins stories, after all. And sex positions doesn't really seem like valuable story element. Some sex in very basic form will exist, I guess, since ability to marry and have children is planned.
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Dyret

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Re: Sex
« Reply #3 on: June 18, 2016, 09:42:08 am »

Doubt we'll ever get the play-by-play for better or worse, but more in-debt* sex and courtship was planned last I heard.

*In-depth, but with the economy going back in eventually I suppose both are correct. :P
« Last Edit: June 18, 2016, 12:39:39 pm by Dyret »
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perspectivedesigns

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Re: Sex
« Reply #4 on: June 18, 2016, 10:07:58 am »

Listen guys. I understand how you think sex could add to the gameplay. But Today has his reasons. The game can already get pretty twisted and creepy, and I doubt he really wants to make it more so.
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Vattic

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Re: Sex
« Reply #5 on: June 18, 2016, 03:19:28 pm »

I asked about this once in the FotF.

Quote from: Toady One link=topic=1100851.msg3994850#msg3994850
Quote from: Vattic
With story generation being one of the main aims I figure romance will be important. I know sex is a difficult topic but will some kind of abstracted lust be present? I ask because it has been an interesting driving force in many stories.
I really don't know at this point.  Right now, in the fort, there's the instant where relationships change from "friend" to "lover", and there's some missing stuff there, and the missing stuff can involve all kinds of interesting story stuff like triangles and all that without getting into the sex aspect at all.

Since then we got lust propensity as a personality facet and it's been a sphere for as long as I can remember.
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GoblinCookie

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Re: Sex
« Reply #6 on: June 18, 2016, 03:22:25 pm »

This is already in, secretly.   ;)
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Shonai_Dweller

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Re: Sex
« Reply #7 on: June 18, 2016, 05:03:47 pm »

March 13th podcast. Toady discusses sex.
Would be pretty bizarre to be able to marry and raise a family as planned without introducing sex at some point.
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Dame de la Licorne

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Re: Sex
« Reply #8 on: June 18, 2016, 05:08:27 pm »

Hi!

Didn't you wonder what the "Urist McDwarf is [unfettered/not distracted/distracted] after [making/being unable to make] romance" [de]stressing thought was about?  It's already in (though perhaps not as explicitly as you would like).  At least, that's one interpretation of the thought.

-Dame de la Licorne
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WakeMeUp

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Re: Sex
« Reply #9 on: June 18, 2016, 06:46:56 pm »

Right now they don't even have proper organs and I doubt that it will change in the foreseeable future.

Are there any plans for those to be included? Male organs were a prized trophy in the past.
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MoonyTheHuman

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Re: Sex
« Reply #10 on: June 18, 2016, 08:46:36 pm »

Right now they don't even have proper organs and I doubt that it will change in the foreseeable future.

Are there any plans for those to be included? Male organs were a prized trophy in the past.
The geldables have been torn away!
But on sex: no no no.

WakeMeUp

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Re: Sex
« Reply #11 on: June 18, 2016, 09:31:58 pm »

Right now they don't even have proper organs and I doubt that it will change in the foreseeable future.

Are there any plans for those to be included? Male organs were a prized trophy in the past.
The geldables have been torn away!
But on sex: no no no.

But can you imagine what kind of "member" must a bronze collossus have? If you torn it away it can kill you! And the creatures made of gold have a special "Goldmember".

Don't forget about animated members trying to strangle you in sinister areas.
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GoblinCookie

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Re: Sex
« Reply #12 on: June 20, 2016, 01:47:26 pm »

Time to get serious.   ;) 8) ;D

The key thing here is that it is not necessary to go into pornographic detail in order to add sex into the game.  Such detail creates problems because the genitals of the various creatures and how they 'have sex' are rather variable in nature and it would take a huge amount of time for the devs to add in the huge variety of genitals that there are and simulate the mechanics as to how they all work.  The best way to do is to add sex in as a set of general activities (aka jobs) that two creatures engage in for a length of time and get certain subjective feelings as a result of engaging in.  The exact variables of the activities are determined by the personality values as are the conditions/probability of them happening. 

Sex activities are controlled by the relationship value which is established between two creatures that are eligible to have sex given their sexual orientation and relationship status.  Relationships are either hierarchical or egalitarian, in the former case one partner is the dominant and their own values become the relationship value without the submissive partner's values not being taken into account.  In an egalitarian relationship the relationship value is determined as the average of the partners own individual personality values.  For creatures without [CAN_SPEAK] or [INTELLIGENT] this is decided by a comparison of the [ASSERTIVENESS] values, the most assertive partner becomes the dominant, the less assertive the submissive and the relationship is egalitarian if the two values are exactly equal in both parties.  For creatures with [CAN_SPEAK/INTELLIGENT] things are determined by the average of their values for [POWER], if the result is below 0 then the relationship is always egalitarian while if the result is above 0 we end up with a hierarchical relationship.  The most high ranking partner becomes the dominant, (so noble outranks non-noble, higher priority noble lower priority), otherwise things work as they do with animals with the partner with the highest [ASSERTIVENESS] becoming the dominant, the lowest submissive and the relationship becoming egalitarian if the values are equal. 

Sexual activities
The length of all activities is determined by a separate timer that can be set in the raws but defaults to 10 for all activities.  All the activities involve two creatures being on the same square for a period of time.  Creatures will try to make their way to a bed, table or chair within an owned room if possible, not giving dwarves private rooms that are sealed off with doors and walls risks being witnessed feelings (see below). 

Mating
This is the only sexual activity available for creatures that lack [CAN_SPEAK/INTELLIGENT] and is unavailable for all creatures with such tags.  The relationship value for [LUST_PROPENSITY] determines the probability of this happening and the length of the activity is always what is defined in the raws with no modifiers.  It cannot happen if the child limit is reached.

Conceiving Child
This represents sexual behavior that is carried out for deliberately reproductive ends rather than for reasons of passion; this activity is never available if the couple are unable to conceive such as when they are of the same gender.  As such the probability of this occurring is controlled by the relationship value for [FAMILY] and it can only occur if the child population limit has not yet been reached.  The length of time taken is the default modified upwards by the relationship value for [IMMODERATION] and downwards by [SINGLEMINDED] and [ACTIVITY_LEVEL].

Having Sex
This represents sexual behavior that is driven by desire as opposed to any deliberate end.  The chance of this occurring is determined by the relationship value for [LUST_PROPENSITY].  The length of time taken is the default increased by IMMODERATION and decreased by [ACTIVITY_LEVEL].

Embracing Lover
This represents sexual behavior that is driven by a desire for intimacy and closeness.  This does not in itself ever result in procreation, instead it lasts for a period of time at which point depending upon their relationship value for [FAMILY] and [LUST_PROPENSITY] the couple will upon the conclusion of this activity switch with a high probability to either having sex or conceiving a child, but if the relationship values or circumstances do not allow this to happen this will simply end without anything else happening.  The probability of this happening is governed by the relationship value for [LOVE_PROPENSITY] and the length of time this goes on for is increased by the relationship value for [EMOTIONALLY_OBSESSIVE] and reduced by the relationship value for [ACTIVITY_LEVEL].

Procreation
Procreation happens upon the completion of the Mating, Conceiving child and Having Sex activities for couples able to reproduce, the completion of Embracing Lover never directly results in procreation.  The odds of procreation are 20% by default but can be defined as higher or lower in the raws and Mating and Conceiving Child simply use these values.  Having Sex on the other has an inherently reduced odds of conceiving a child since it includes things that do not result in procreation, always reducing odds by 25% from the raw defined values; if these are the default this means the values are 15%.  The relationship value for [FAMILY] then lowers the procreation odds based upon how far that is below 50; if the population/child limit prevents new children from being born this is assumed to be -50.  At -50 [FAMILY] there is a 0% chance of Having Sex resulting in children, however the relationship value for [PERFECTIONIST] reduces the fertility penalty for low [FAMILY] so there is a small chance of accidentally producing children for low [PERFECTIONIST] value.

Emotions
All the sexual activities that happen cause feelings to trigger at three points.  The first trigger is when the creature switches to doing the activity, the second trigger is when the activity clock timer starts and the last trigger happens when the clock is finished freeing the creatures to do other activities.  The nature of the feelings depend upon the nature of the activity and the personality of the bearer (not the relationship value).  In addition there are two special feelings that can be triggered, one of these is what happens if the two creatures are witnessed during the Concieving Child and Having Sex activities depending upon their [PRIVACY].  The other is what happens if the activities are interrupted by something like an attack or a threat from an enemy for instance and brought to an end. 

As an example I will show how people feel based upon their privacy about being witnessed and how they would feel at the three trigger stages based upon their [LUST_PROPENSITY] during the Having Sex activity.

Being witnessed trigger:PRIVACY
91-100:Apathy
76-90: Irritation
61-75: Embarrassment
40-60: Humiliation
25-39: Distress
0-9: Panic

Have Sex Initiation trigger:LUST_PROPENSITY
91-100:Lust
76-90: Passion
61-75: Eagerness
40-60: Arousal
25-39: Ambivalence
0-9: Uneasiness

Have Sex Start trigger:LUST_PROPENSITY
91-100:Delight
76-90: Elation
61-75: Passion
40-60: Pleasure
25-39: Boredom
0-9: Disgust

Have Sex End trigger:LUST_PROPENSITY
91-100:Rapture
76-90: Relief
61-75: Exhilaration
40-60: Satisfaction
25-39: Restless
0-9: Emptiness
« Last Edit: June 20, 2016, 02:16:30 pm by GoblinCookie »
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Enchiridion

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Re: Sex
« Reply #13 on: June 20, 2016, 04:08:23 pm »

ay ay ay, mamma mia... :/
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Sit_Rom.exe

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Re: Sex
« Reply #14 on: June 20, 2016, 07:09:56 pm »

Listen guys. I understand how you think sex could add to the gameplay. But Today has his reasons. The game can already get pretty twisted and creepy, and I doubt he really wants to make it more so.

Too twisted and creepy...

Too twisted and creepy?!

...

This.

is.

Motherfucking.

BLASPHEMY!
« Last Edit: June 20, 2016, 07:44:01 pm by Sit_Rom.exe »
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