Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 33 34 [35] 36 37 ... 69

Author Topic: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED  (Read 104214 times)

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #510 on: March 07, 2017, 01:33:17 pm »

  • It's basically LoZ Skyrim.
Spoiler: not quite (click to show/hide)
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #511 on: March 07, 2017, 01:36:31 pm »

First is definitely no. Rest is pretty yes. Though it's probably closer to something between daggerfall and morrowind than skyrim, from what I've seen, ignoring stuff like the combat. Just prettier.

Stuff does have durability, mostly, but you also get buried in said stuff so the practical effect is more than you've got regular excuses to brain something in the skull with that claymore that's about to break than anything. Also reason to jank critters stuff mid fight, which is totally possible. It's quite possibly one of the least annoying durability systems I've seen, which is vaguely impressive considering how often stuff breaks. Which is constantly, mind.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #512 on: March 07, 2017, 01:47:05 pm »

Good because I honestly like daggerfall as a concept better than skyrim.  Now if only beth would remake daggerfall with a functional UI... 

Good to hear about durability.  I like durability systems in general but there are a lot of games that do them badly.  I prefer the whole 'typical use does not break it very quickly but atypical use does' systems like in Cataclysm DDA or Divinity:OS 2.  But having plenty of replacements will work well too.

Anyway thanks for the info :)
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

IWishIWereSarah

  • Bay Watcher
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #513 on: March 07, 2017, 01:54:14 pm »

I'd say that, if you still haven't bought the Switch, you could wait a few weeks, maybe a month.

You'll see what happens about the Dock (Nintendo removed it from its e-shop, and there are assumptions that it's because they are going to make a better version), and we may get better numbers about % of bad consoles (although replacements are always a possibility).

Also, there will be other games available, and maybe used Zelda games.
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #514 on: March 07, 2017, 01:55:59 pm »

Yeah, it's definitely not a durability system like that, by any means, ehehe. Atypical use (certain attacks, being thrown, etc.) do actually break things faster, but especially early on you'll be breaking a weapon every enemy or three regardless, and with very few exceptions that only changes somewhat as the game gets further along. There's a reason you start with like nine or ten weapon slots (and separate ones for bows and shields), and a reason they're usually going to be full despite it sometimes only taking seconds to shatter a new beatstick :V

Honestly, now that I think about it, the system's almost beat 'em up style, the old school ones where you'd pick up a pipe or somethin' and then it'd last for like one screen before it breaks or you chuck it at something's skull. It's a bit offputting at first, but the more I see it used the more it strikes me as surprising well done.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Ozyton

  • Bay Watcher
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #515 on: March 07, 2017, 02:50:49 pm »

Now if somebody can figure out a way to get copious amounts of inexpensive arrows, I will be thrilled.

Quote
Durability
As others have said, the durability system doesn't really get in the way as much as you would think, especially when considering you can upgrade your storage capacity for weapons and such. My main problem with it is that while there are attack statistics for weapons and bows there is no visible 'durability' stat. The only indications you have for how beat up something is is by whether the icon in the menu has a sparkle or not (new/not new) or if it's flashing red (about to break). I haven't really had a problem with Link not auto-swapping weapons when one breaks because I instinctively open the weapon menu as soon as I see the distinctive flash of the weapon breaking. Also it would be terrible if the game auto-equipped a metal weapon in the middle of a lightning storm.

Neonivek

  • Bay Watcher
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #516 on: March 07, 2017, 03:24:09 pm »

Bro, that's the kind of thing you should throw beneath a spoiler. Please. For the sake of those who want to discover things for themselves.

To be fair... could it be any other way? :P
Logged

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #517 on: March 07, 2017, 05:14:05 pm »

Seriously-- the beamy sword o craziness is found most commonly (in franchise history) in a short list of places.

1) The lost woods (Link to the past did this first.)
2) Temple of time (OOT did this first, but Twilight princess did this second. Kinda sorta also lost woods for twilight)
3) The graveyard (does not make appearance in this game that I can see... but the "magical sword" of the original NES game was found here.)

By simple process of elimination, I determined that the lost woods was the best place to look, given that Temple of Time ruins is on the high plateau, and has no sword recepticle.

So, really, like neon said-- where ELSE could it have been?
Logged

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #518 on: March 07, 2017, 05:18:35 pm »

Fun mechanic:

Shrines that feature "electrical conductivity" puzzles can be solved with more than just the metal objects given inside the shrine. Metal weapons also work when manipulated with magnesis rune into place. :P

Another fun solution:

In one shrine, there are movable metal platforms, and dangling spike balls on chains hanging from the ceiling. When you encounter these latter obstacles, the game allows you to wrap the balls+chain up around the shafts they are suspended from, thus making them stay way high up and out of the way.
Logged

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #519 on: March 07, 2017, 05:55:35 pm »

spoilers pls
Logged
Black lives matter.

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #520 on: March 07, 2017, 08:33:25 pm »

Do have to wonder, anyone noticed a streamer/vid maker that's notably good at the game? Picking stuff up quickly, taking to the combat system well, not missing much, that sort of thing. Longer the better, to the extent it's possible. If someone knows where there's someone that's rapidly became damn good at the game and has like 12+ hours of footage, it'd be amazing to hear about. One I've been watching over the last (ryu... something, I think. Haven't paid attention to their name. Has like twenty+ hours split between four vids, so far, on yt) day or two is both about out of footage for me and only somewhat above the minimum limits of my competence tolerance. Tends to figure things out quick enough (sometimes with chat help), but there's still stuff that's forgotten or painful to watch and pretty regularly.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Tawa

  • Bay Watcher
  • the first mankind all over the world
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #521 on: March 07, 2017, 09:06:17 pm »

It seems to be an attack on Nintendo, or at least on the Legend of Zelda. I'm not sure what in particular they're upset about, if they're even all upset about the same thing, but the idea seems to be to ruin the metascore of the game to discourage buyers.
I dove into the user reviews section, and the vast majority of the red-score reviews seem to say the game sucks without actually saying why, claim that some petty or nonexistent problem ruins the whole game, or involve a phrase like "Nintendo dick-sucking".

Metacritic user reviews are usually kind of bad; they've got a pretty serious brigading problem over there. I don't remember what the last thing I looked at the Metacritic reviews for, but I recall that had a disproportionately large number of poorly-written 0-score reviews as well.
Logged
I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #522 on: March 07, 2017, 11:29:36 pm »

... y'know, it just hit me, but the plateau old man's lantern is a bit of foreshadowing, isn't it?
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #523 on: March 07, 2017, 11:51:17 pm »

Not blue though. ;)
Logged

Ozyton

  • Bay Watcher
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #524 on: March 08, 2017, 12:56:31 am »

Pro tip:
So out of curiosity,
Spoiler (click to show/hide)

Also
Spoiler: About Lynels (click to show/hide)

Still not especially far in the game, only beat one of the dungeons so far.
Pages: 1 ... 33 34 [35] 36 37 ... 69