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Author Topic: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED  (Read 104868 times)

wierd

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Re: The Legend of Zelda: Breath of The Wild
« Reply #525 on: March 08, 2017, 02:51:14 am »

about octos:

Eldin province has "rock octos", that suck air in like kirby, then shoot out rocks.  They can suck in nearby objects, such as weapons and bombs.

I tried to get them to wash some weapons for me, but apparently they only do this with rusty items. Magic weapons for sure do not get repaired by the process.

About Lynels and guardian arrows:

The one-shot kill does not seem to result in any drops. Trust me though, the one in zora's domain is not one you want to have hanging around because
Spoiler: bad stuff (click to show/hide)
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Neonivek

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Re: The Legend of Zelda: Breath of The Wild
« Reply #526 on: March 08, 2017, 03:37:23 am »

Has any of the Zelda material explained why the Master sword is so different between games a lot of the time?

Heck even its status as "The one thing that can hurt ganon" isn't always true (Or... true at all in one case)
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wierd

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Re: The Legend of Zelda: Breath of The Wild
« Reply #527 on: March 08, 2017, 04:41:52 am »

As best I can elaborate:


The mastersword is originally the goddess sword created by the goddess Hylia to combat the arch-demon Demise. After the defeat of Demise, he binds himself into an eternal cycle of reincarnation. Demise is "dead", but his malice and contempt for Hylia and peace is eternally reincarnated. (It need not even be as Gannon!! It has taken the form of the Dark Sorcerer Vataii a few times!) Hylia, likewise, is doomed to eternal mortal reincarnation to combat this threat (in the form of Princess Zelda). This is because her power alone is not sufficient to defeat Demise, and in order to defeat him, she needed the triforce. Din, Farore, and Naru, the goddesses that created the world Hyrule is a part of, wisely chose not to let their token be used by divine powers; It can only be used by mortals. This is why Hylia, mortally wounded from her stalemate with Demise, concocted her plan to reincarnate as a mortal. (Zelda.) She best reflects the "Wisdom" portion of the triad, and it naturally gravitates to her when she incarnates.  She incarnates whenever Demise incarnates, so in a way, Zelda is the herald of the coming of the disaster. The eternal champion is more a mythic figure that repeats as a focus between the battle between Hylia and Demise. In the first go around, his arrival is "manipulated" into being by the machinations of Hylia, as she needs a protector for her mortal incarnation so that her incarnation can perform her function to contain the calamity. 

The master sword is a shard of divine power, and its manifestation changes as a result of any other divine influences it may encounter. In skyward sword for instance, it starts as the Goddess Sword, and goes through 2 physical transformations as it absorbs divine power from the 3 major goddesses. In other games, it receives additional powerups from other deities as well, further changing its physical form in appropriate ways after having done so.  The sword is itself semi-sentient/alive, and can be considered an attending spirit in and of itself.

I would say that over 10,000+ years, by the time that BotW takes place, it has absorbed many sources of additional divine power to keep its embers hot-- (being cut off from a now less than divine creator, due to that creator being constantly reborn as a mortal, so that she can make use of the triforce of wisdom) and as such has probably seen more makeovers than Joan Rivers did.

This constant reincarnation was something I doubt the original goddess form of Hylia intended, which would explain why other divinities have had to pony up to intervene over the ages.
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #528 on: March 08, 2017, 04:56:10 am »

Also
Spoiler: About Lynels (click to show/hide)

Still not especially far in the game, only beat one of the dungeons so far.
Spoiler (click to show/hide)
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SOLDIER First

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Re: The Legend of Zelda: Breath of The Wild
« Reply #529 on: March 08, 2017, 06:49:47 am »

It's not always deities, though. In Wind Waker, you need the sages' prayer for it to work, and Twilight Princess had, what, stolen manifestations of light from Hyrule? Whatever the Sols were, at any rate. Four Swords (and Adventures), Minish Cap, Phantom Hourglass, and Spirirt Tracks didn't even have the Master Sword at all, meaning either some evil isn't so evil it needs the Master Sword shoved through its face to kill, or in some eras it's just unreachable and if we couldn't get the Four Sword / Picori Blade / Phantom Sword / Lokomo Blade, Hyrule would have been kaput for good. :P
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Ultimuh

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Re: The Legend of Zelda: Breath of The Wild
« Reply #530 on: March 08, 2017, 01:21:23 pm »

  • It's basically LoZ Skyrim.
Spoiler: not quite (click to show/hide)

Nevermind, I was wrong..

edit: Don't click if you consider any Gifs or images of the game to be spoilers.
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endlessblaze

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Re: The Legend of Zelda: Breath of The Wild
« Reply #531 on: March 08, 2017, 05:31:49 pm »

Hehehehehhe
They can climb a little, but sometimes it's hard to get them down.
If they won't move at all because they don't like it, you can press target and walk them down carefully
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #532 on: March 08, 2017, 06:18:10 pm »

... so, tell me. I'm not sure if it's endemic as it feels, but of the seven or eight playthroughs I've checked so far, it happened in all of them. What's up with people ignoring the incredibly visible flying thing you can see somewhat leftward of the castle, from the plateau? Seen approaching a dozen people look near the thing, and no one so much as comments, not even the chats if they're visible. No pan over, no zoom, no mention, no nothing. Words and attention have been given by one person or another to basically everything notable on the skyline, but not the freaking giant flying wozgummy.
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Furtuka

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Re: The Legend of Zelda: Breath of The Wild
« Reply #533 on: March 08, 2017, 06:23:10 pm »

If its the one I'm thinking of that was visible from the old demos, I think its assumed by people to be the airship bird dungeon thing. I've been avoiding gameplay footage and stuff though so I might be wrong at this point.
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #534 on: March 08, 2017, 06:29:18 pm »

That... might explain it. Though I've seen a couple that at least claimed to be going in blind, didn't look at the demos and whatnot, and it still didn't seem to register. Still, that's pretty plausible.
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TheBronzePickle

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Re: The Legend of Zelda: Breath of The Wild
« Reply #535 on: March 08, 2017, 06:39:39 pm »

It could just be an overactive weirdness censor. At the distance it is, it's hard to distinguish detail, so it's easy to just phase over as a glitch or something.
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #536 on: March 09, 2017, 01:33:01 am »

Hrm. Finally ran into a playthrough that looks promising. Done by a critter that's... D-something baamonde. Vids can be found with a search for "zelda speedrunner wild 100%" probably sans quotes. Might rustle up a link in the morning, but it's currently half past midnight and I ain't gon screw around with url tags right now.

Only seven vids to it (so far? I only just finished the first), but the shortest one clocks in at three and a half hours and there's a total of about 52 hours worth of footage. Meanders a lot, but... in a good way, and even after being awake for 24+ hours the guy was pretty on top of things for someone just starting to play. Fairly painless to watch, which is generally just about all I really ask for from gameplay footage. Notable bit of casual vulgarity but generally manages to come off as pretty chill even when the first go at a rock giant bugger ended up squishing him for like fifteen, twenty minutes straight. Every once in a bit there's even some interesting commentary from someone eyeballing the game for speedrun potential, too, which is kinda' neat.

Dunno if I'd recommend it entirely, yet, but if anyone was looking for vids that are at least somewhat more competent than the streamer/LPer norm, it might be worth a check. Gods know it's always something I'm looking for when it comes to games I probably won't play but enjoy watching, and BotW is kinda' freaking amazing just to watch, especially when the person playing is doing an a'ight job of poking around.
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Neonivek

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Re: The Legend of Zelda: Breath of The Wild
« Reply #537 on: March 09, 2017, 01:37:10 am »

I think if they ever make a game about the first Link (which I THINK they haven't done >_>) it should be the last Zelda game.
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #538 on: March 09, 2017, 01:46:34 am »

Oh aye, very aware of that. Pretty fond of the stuff in general and TAS runs in particular. Just hadn't found one for botw yet that wasn't any% attempts (though I think they're already got those down to a bit over 90 minutes, heh). Did today and figured it might be worth mentioning.
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Neonivek

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Re: The Legend of Zelda: Breath of The Wild
« Reply #539 on: March 09, 2017, 01:47:24 am »

Neo, that was Skyward Sword, I think.

It is the earliest but does he receive the title "Hero of man"?

Which to my knowledge is "The" first link.
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