Hagel decides that killing off apprentices because they might become trouble would be a terrible habit to get into, regardless of how much trouble they may end up becoming.
Stavros Vasilis, 23 year old apprentice necromancer, has joined the guild.
They meet with the king in an ornate pillar-lined room, the tops adorned with colorful bas relief sculptures and a bowl of incense or a guard at the base of each. A prisoner is brought forward for Stavros' demonstration. Stavros places a hand on his shoulder, then releases a jolt of energy into it. While Stavros grimaces in pain, the prisoner yelps, then complains that he can't move or feel his arm.
The king watches the heatstone demonstration neutrally, then mentions that they would be more useful if they were powerful enough to use in battle.
He increases funding to 120 drachma per month, and hopes to see something useful from the guild in five years time.
Relations with the Faisia family, who's elder was healed last winter, continue to slowly improve.
Vorg tried pushing himself too hard while training his fire magic, ending in a small explosion. with Father Bloom's help, his right arm makes a full recovery (Vorg opts to keep the light scarring).
Village Report
The local population count is roughly 75.
The villagers live off of hunting, trapping, and fishing.
Traders visit four times per year, to supply the guild, buy furs and sell tools and occasionally luxuries.
There are three main factions, based on families. Two are opposed to the guild's presence, while the Faisia view the guild slightly positively.
Overall, the village remains uncooperative towards the guild.
Financial Review
You earn a stipend of 120 drachma per month.
You spend 50 drachma per month on basic upkeep - It would be 25, but the traders now visit once per season purely for your benefit, and need to make a profit.
Food and shelter is provided by the guild to its members. There are neither guild dues nor guild payments.
The guards buy their own food.
Possessions Review
The guild owns a three-room shack. It is insulated, but has only rugs for furniture. It is low quality, and cannot easily be expanded upon.
Personnel
5x Guards, paid for by the king. They are light infantry armed with short swords, slings, and partial leather armor.
Their primary mission is guarding the guild and its mages. They will likely follow guild instructions to further this goal.
Training DecisionsCurrently, nobody is adding to the guild's knowledge. Should one die, their knowledge dies with them. Your main options are to put training completely on hold and record everything they can, to write down their most interesting findings as they train, or to hold off on that entirely for now - You need to buy parchment, and the current shack is not well suited to keep a library.
Training is currently set to low intensity.
MissionsSearch for recruits!
Send someone on a year-long trip, getting acquainted with nearby settlements and looking for those with magical potential.
Consider sending some guards.
Suggested Skills: Level 2 in any magical skill would greatly increase the chances of finding at least one recruit.
Heal the villagers
Father Bloom is a healer. He could make himself available for healing any new wounds the villagers receive. It would be good practice, but they may become upset if he fails to heal someone who's wounds are too severe to heal, and mistakes with magic could happen at any time.
Heatstone Practice
Making them is good practice, and should blend well into Miss Sara and Vorg making something the military can use, once they're more experienced.
A new recruit?
On his way back, Hagel heard rumors of a "witch" living alone in a forest. There was no agreement on her powers.
Expected duration: 4 months.
Financial DecisionsYou have enough money to spread 4 ways.
Buy parchment, ink, plus perhaps candles and improved parchment storage, allowing magical knowledge to be preserved.
Father Bloom would still like to hold a religious festival to improve relations with the village.
The new recruit could use a loyalty boost. Buying some luxury goods and better furniture may combat the notion that guild members live in poverty.
Your accommodations are poor. The Faisia family would likely be willing to build you a better house, for enough money. (2 gives a single room, 3 gives two rooms, all 4 gives three rooms).
Vorg would have lost an arm if you'd been on a higher training intensity.
I'm now keeping track of your wizards in the third post.
Let's also get the necromancer working on those two dead bodies. Might as well make him productive
((Animating skeletons isn't quite a cantrip level skill.))