::: Current version: V.1.05 - Updated 10th June 2016 - For DF.42.06 :::
::: The MDF GUI requires Microsofts .NET-Framework 4.0 :::
::: If you like the content I produce and enjoy playing Masterwork, consider supporting it on Patreon. :::
::: It allows me to do regular updates and add more content more quickly. :::
::: Read up on future goals, vote on polls and make suggestions. :::
::: Or join community projects that add new mod content! :::
Update 1.05
Notes: This week I had a look at the old manual; its updated to the new Masterwork version now. Sections that are not finished yet have a (WIP), work-in-progress, added to their title. There are three of those: Dwarven buildings, Orcs and Succubi. Boltgun and Smakemupagus will have a look when they find time and update those sections themselves.
Other changes:
- Added local banditry to orcs.
- Added quickguide for succubi.
- Fixed Embroidery materials howing up as webs on surface.
- Fixed hermit civ name, its now "hermit", not "dwarves".
- Fixed hermit migrants, you shouldnt get any migrants anymore.
Not a lot of changes, but the manual was a lot to read through and rewrite. I might or might not have been distracted by the Witcher III too, something I wont deny nor confirm.
I'll focus on bugfixing, balancing and adding descriptions to things already in the mod for next week.
Lately a few people have reported low FPS, which I assume is caused by some dfhack shenanigans. If anyone knows more, please let me know.
Community feedback: Poll about new races is still up... what should it be? Humans, Goblins, Elves, Necromancers?
Patreon: This week I got one new patron. Slow and steady progress, or something like that.
Still waiting on all the nicknames and items people would like as backer rewards, but if people dont reply I'll just add what I have so far.