Having defeated many worlds before, the Emperor of Outworld has opened up a portal to a new realm ripe for konquest...
FORTAL KOMBAT!!!
Because let's face it, DF combat has always reminded you of the original ultraviolent video game.
This is a fully modular mod intended to be inserted into vanilla or any modded game that needs some spicing up (humans are not included, as they are already in vanilla). The denizens of Outworld and its merged realms tend to be fairly warlike and are overall more physically threatening than the vanilla races - they are all human-sized or larger, and many have some special power.
The main focus of this mod is Adventure Mode. Outworlders are now playable in fort mode, but they don't really have anything special.
Playable races:
Edenians: Long-lived and graceful demigods with high agility and kinesthetic sense. About one in ten Edenians have special powers, which come in four varieties: Aeromancers can propel enemies and inflict bleeding with whirlwinds, Hydromancers can spawn water and propel enemies that are touching water, Pyromancers can summon fireballs, and Shadowbloods can use Shadow power to boost their fighting skill for a short time. Ordinary Edenians have slightly higher stats and can enter combat trances.
Outworlders: A strong and brutal race with high strength and toughness. They also have access to some extremely powerful pets, notably Tormentors - humanoid monsters roughly the size of a giant. Their sphere alignment also tends to provide them with a fair number of secret slabs.
Cryomancers: Hailing from the frigid tundra, cryomancers can freeze their enemies' blood with their Freeze attack.
Shokan: Big, four-armed brutes with violent dispositions who live in underground kingdoms. They are excellent wrestlers who prefer to talk with their fists, though their meager armor leaves them open to attack. They come in two varieties: the aristocratic Draco caste is semi-immune to dragonfire, while the peasant Tigrar have a good sense of smell and can enter rages in combat.
Centaurians: Centaurs with horns who live in small villages. They are huge and powerful fighters, but cannot climb and lack armor.
Saurians: Reptilian humanoids with acidic saliva. They are stealthy ambushers and quite agile.
Moroi: A race of flying vampires. Though not truly evil, their bloodsucking habits make them the frequent target of purges and they are usually forced into the catacombs when trying to live among other races.
Tarkatans: Savage fiends with hardened blades in their wrists. They have excellent physical stats but don't make friends well. They are prone to flying into violent rages. Note that a Tarkatan's blade attack will escalate combat to Lethal. Male Tarkatans have somewhat larger blades than females.
Chaosrealmers: Hailing from the Realm of Chaos, these half-crazed beings are immune to fear and pain, but they have an intense need to argue and cause trouble, and will suffer distraction penalties if they don't. Their truly bizarre ethical code makes them rather hard to predict or trust.
Seidans: A strict race hailing from the Realm of Order, they are the polar opposite of Chaosrealmers in nearly every way. Their civilization has extremely harsh ethics and will punish even the slightest offence. It isn't uncommon to see them take over large parts of the world.
Osh-Tekk: Morally ambiguous sun worshipers. Their combat potential rises if they are wounded in battle.
Kytinn: Wasp-like humanoids. Most are male, and the females generally become the "hive queen" of their village. The males are basically pushovers, but are dangerous in large groups and tend to be hostile towards outsiders. The queens are much more dangerous, possessing four venomous stingers and the ability to spray resin webs. They can also inject their enemies with eggs - if this happens, the creature will hatch into a Kytinn queen after a week of agonizing pain.
Naknada: Greedy six-armed item thieves. Thanks to their multiple limbs, they can wield many weapons at once, but they aren't as big as the Shokan. On the other hand, they are capable of wearing human-sized armor.