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Author Topic: The world gen oddity of towers  (Read 973 times)

nuget102

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The world gen oddity of towers
« on: June 03, 2016, 01:36:41 am »

So in my endless quest for the perfect evil good volcano with a tower and unicorns I noticed something about towers.

They don't always generate with a seed. And when they do, rarely in the same place or even time. Over the course of several generations it appears, on average, that two towers DO generate before years 150 or so. But sometimes they're generated by year 80, other times barely by years 140. Just a thing I thought sort of funny how the death of a pointless sheep could cause this.

But really, is this a bug or is it intentional? Or just an unintentional side affect of the game being so in depth about sheep?
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chesse20

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Re: The world gen oddity of towers
« Reply #1 on: June 03, 2016, 02:13:08 am »

it's not a oddity. World gen and the seed only tell where civs will be and what the land looks like. The birth of children is done as actors interact in the world. The man who is born and finds the secret of life and death will be different each time regardless of the seed
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MoonyTheHuman

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Re: The world gen oddity of towers
« Reply #2 on: June 03, 2016, 10:19:31 am »

it's not a oddity. World gen and the seed only tell where civs will be and what the land looks like. The birth of children is done as actors interact in the world. The man who is born and finds the secret of life and death will be different each time regardless of the seed
No, history seeds