Duck behind THE WALL!
and open fire on the bags, if anyone gets close enough for melee go try to brag one with my claw hand and stab it with the other hand
You were already clustering by the THE WALL so it’s more just hiding. [Marksmanship 3] You fire wildly at the bags it hits about 5 bags on the outskirts of the beast carcass but sends the rest into a frenzy. They swarm at the group. [Beast arm str 3] You try to grab a couple of them, but they are far too nimble. In retaliation some of the bags try to swarm you [bags 1] [dex 4] The bags swarm is weak and scattered you even manage to crush a couple as you go.
Face enemy and hold down right click.
The wall puts up his shield, and braces as the swarm of bags slam into him [bags 3] They slash at him but it seems his shield mostly manages to send them breaking around him like a rock. He does get a couple of superficial scapres though.
The bags loop around for an attack[ bags 2] [str 2]Their swarm is even less cohesive but the wall barely shifts the shield around.
Groo holsters his shotgun, and starts taking out bags with his .45 pistol. He'll protectively wield his sword in his off-hand, but dodging behind the wall is preferable to parrying a blow.
Groo pulls his pistol and starts doing some target practice. [Marksmanship 2] Groo takes out a couple of the bags. But there’s still about 3
All clustering around a wall? So much for combat spacing.
set down a bear trap equivalent. Stand behind it and be bait. Shake butt to entice the quarry.
You do the sexy wiggle dance as bags swarm around you. You also toss a net at them. [Str 6] It captures about 2/5’s of the bags and sends them tumbling to the ground.
((I think it lets you tame a live beast, and possibly perform field surgery on beast corpses to get the neat parts outo of them. If they corpses aren't completely destroyed by gunfire, anyway.
Also, MJ, I think you might need to edit the daemon knife info in my sheet since the daemon fixed it.))
"Hey, you all healed up in there? We might be getting into a fight soon and I'll need your assistance." Damian sends to the daemon knife as he watches his surroundings and those bags on the corpse apprehensively.
Check up on the knife daemon. Stay in the middle of the group, or at least behind the Wall. If those bags attack us and get into melee range, or if something else sneaks up on us ans gets into melee range, carve them up with my knife wielded by my daemon arm. Double daemonism combo! And hopefully some sort of useful benefit over wielding it with my fleshy arm.
[daemonism 2+4=6] Your knife shifts into a long almost flyswatter like contraption and takes out a number of bags.
There’s about a 2 score bags left the rest are either dead or captured. Aigreasur has about a dozen in his net.
Name: Groo V3
Stats:
Strength:+1
Intelligence:-2
Dexterity:+1
Resilience:+3
Perception:+0
Charisma:-2
Skills:
Piloting:+1
Marksmanship:+3
Daemonism:+2
Doctor:-2
Beast mastery:-2
Engineering: -2
Inventory:
Bloodsoaked aviator's clothing
An excessive amount of Shrooms in pockets. currently growing on the blood on his flight jacket.
Cowboy hat
Badass longboat…covered in gore and paint.
Quick-access chest rig
Gas mask (Not worn)
M1911 [2/7], 3 spare 7rnd mags
Nazi shotgun [4/5]
13 shotgun shells
Two Lugers [8/8][8/8] one spare mag.
Combat knife
5 katana just as good as the store bought version for a fraction of the cost.
17 coins
unknown key found
Shredded ID card, came from leg daemon zombie.
Rufferto his loyal dog. Black German shepherd like mutt.
Gas mask for Rufferto. Comically small. Not on him right now.
parachute strapped to Ruferto
Parachute strapped to Groo.
Status:
Rufferto is not strapped to Groo right now.
Description:
Nobody is quite sure what this is. Top scientists have suggested that it's some sort of humanoid, possibly a crossbreed of some kind, but it has a face that look like it's been dragged along ten miles of bad road and an ever-present smile.
Name: Daemian McWehrnecigul
Description: His eyes are gold. His face seems slightly off, even though no disfigurement is apparent. He has a lean build.
Unlike his brothers, he has devoted his life to his single focus of Daemons, to the exclusion of pretty much everything else. His greatest interest lies in daemonic phenomena, and he dreams of one day creating a breakthrough application of daemonism that allows a human to control a body filled with the might of daemons. He lost an arm and a leg in a daemonism experiment gone wrong (Damiin got the frequency wrong), and had them replaced with inert daemon metal limbs
Stats
Strength: 0
Intelligence: 0
Dexterity: +1
Resilience: +2
Perception: -2
Charisma: +1
Skills
Piloting: -2
Marksmanship: -2
Daemonism: +4
Doctor: -2
Beast mastery: -2
Engineering: +1
Inventory: what you have on you.
knife
aviators clothing
Daemon metal left arm
Daemon metal right leg
got a ten collectively mild shape shifting increased strength.
[9 book knife] Looks like someone took about every possible type of knife and blade and made it into a single knife. Words throw it and see on the back of the book. Disturbing smily face right underneath it.
severed daemon left arm
severed daemon right leg
1 Luger [7/8]
5 coins
Fixed up daemon knife. Looks like the daemon did fix it himself.
Infection: The Weapon((Investigative daemonism mission: 2)).
Status: Hybridized.
Current powers:
Can talk to the weapon in his head.
Can communicate with daemons by touching daemon imbued things.
Hates policemen.
Name: Phineas
Description: ex pilot and a bit skilled at fixing his plane. Tought by his ol' pap from the great war when young and wished only to be a pilot just llike him.
About twenty years old
Stats
Strength:+1
Intelligence:+1
Dexterity: 0
Resilience:+1
Perception:+0
Charisma:-2
Skills
Piloting:+2
Marksmanship:+1
Daemonism: +0
Doctor: -2
Beast mastery:-2
Engineering: +1
Inventory: what you have on you.
knife bounced away not near him right now.
aviators clothing-Flack jacket and helmet.
Shot gun 10 shells 1/6 shells. 10 loose shells i.e. not in
Light enginering kit (10)
blanket rope, expertly tied.
0 coins.
Mostly put toghether radio
Beast arm on right arm. Claw variant. Got a small amount of discoloration around the arm
his left heel has a small amount of discoloration in it. It's a more of a darker shade than normal, as though its been dyed.
survival poncho can be made into a tent in a pinch.
Steel toed boots, toes are alright but he just can't get that heel to turn out right. somewhat shiny.
Metal shin guards. (On him)
Extremely explicit manuscript detailing an amorous adventure between you and a beast.
dexterity daemon hand and lower arm, good for stitchinging sewing clock repair and things that require a lot of fine coordination. Not so great with the brute force. tendered store bought power [5]
Name: THE WALL
Description: Creepy bald guy with a facial tattoo. He actually looks pretty skinny with now a fair bit of padding on him, but the huge piece of metal he's hauling around shows that he's deceptively strong. Doesn't speak except to yell about THE WALL.
Stats
Strength: +3 (2 points invested)
Intelligence: -2
Dexterity: -2
Resilience: +1
Perception: -1
Charisma: -2
Skills
Piloting: +0
Marksmanship: +0
Daemonism: +1
Doctor: +1
Beast mastery: 0
Engineering: +0
Status: superficial cuts on his back.
Inventory:
3 GP
knife
aviators clothing not being worn.
Hugeass tower shield (-15)
insulation beast mod (-3)
Beast arm (-7) Perfect condition (Claw variant) bio luminescent arm.
Music tape zwingend notwendig nacho Reienfolge von Führer Wagners- Die Walkure
Name: Aigresaur
Description: Rawr Rawr Rawr It's an Aigresaur
Stats
Strength: +1
Intelligence: -2
Dexterity: -1
Resilience: +1
Perception: -2
Charisma: +2
Skills
Piloting: -2
Marksmanship: -2
Daemonism: -1
Doctor: -2
Beast mastery: +3
Engineering: +1
Inventory: what you have on you.
knife
aviators clothing
Beastmaster Kit