Start plotting a course and getting on our way.
[piloting 4] You take a pencil out and chart a course that should take you around most of the beast hot spots that you know of at least. With that boring task done you get to the fun part. You grab the controls and race through the preflight it's not like you can understand any of the checklist, it's all in German anyway. Tossing it aside you act on your general ideas of the rules of avionics and mange to get the plane started and warmed up. You taxi down the runway and take off into the wild blue yonder. As you fly you look around, Seems a couple of bags are around but they don't seem to be doing much. You eventually see the airfield the name FORD clearly emblazoned on it. Taking a calming breath you set the plane down in the overgrown runway. You check your map, the building looks to be about 1 mile away.
Start cleaning up the bloodstains. By letting my arm slurp them up, of course.
I believe we already discussed this on IRC. To recap, give it a mouth or some aviolis or something and then you can do that.
Strap down in the forward gunner's seat where I can see everything. Be ready to go fix jams and malfunctions with my +1 engineering skill.
YOu strap into the Ventral gunners seat since THE WALL and Priscilla are already in the Front gunners seat. You watch as some bags fly around. Nothing that threatening though. Their just bags. And theres only like five of them. Unlike when theres a big swarm, when you'd get a hundred of the fuckers, could strip a cow to the bone in seconds.
Groo will wait in the bomb bay, playing with Rufferto. Both he and Ruffs will be wearing parachutes for the whole ride.
Groo and rufferto both strap into parachutes, Groo reaches into his pocket and after a little bit of rummaging around extracts a rib bone from it and begins to play fetch with Ruffferto using it.
"Perhaps this is fate's way of giving you that opportunity. You could teach the Weapon. Teach him to control himself and act with restraint. You seem to be pretty good at that considering you haven't tried to kill me yet. Maybe teaching him to duel would help him learn control. And he may grow smarter as he gets stronger, so it wouldn't be too different from raising a child." Daemian says to the daemon as he recovers. "I'll make some new china for you once I get the energy, and then I can see about patching those holes."
It takes a daemon to raise a weapon. If I recover enough energy, see about getting the daemon a new set of china.
The daemon makes a sound that you assume is a sigh,
Why, must I always play the maid to your mistakes? But you seem too now what this is and thus out of a lack of anything else, I will teach the weapon to duel, if it's old enough to destroy my house it's at least old enough to learn how to fight me over it. Perhaps in time and with education he will eventually make a useful scribe. Or become knowledgeable in the natural sciences. The daemon stares at you his frequencies shifting in a barely controlled meter.
But, if this things utterly destroys this house, because you misjudged it's nature. The next time you come here, only one of us will leave hear alive. My family has owned this house for three generations, I will not see it destroyed piecemeal by whatever ruffian you drag in.I really like this video about non-pilot airmen manning the guns. https://www.youtube.com/watch?v=ueBSG97qkSc
I watched it. Was pretty interesting.
Name: Groo V3
Stats:
Strength:+1
Intelligence:-2
Dexterity:+1
Resilience:+3
Perception:+0
Charisma:-2
Skills:
Piloting:+1
Marksmanship:+3
Daemonism:+2
Doctor:-2
Beast mastery:-2
Engineering: -2
Inventory:
Bloodsoaked aviator's clothing
An excessive amount of Shrooms in pockets. currently growing on the blood on his flight jacket.
Cowboy hat
Badass longboat…covered in gore and paint.
Quick-access chest rig
Gas mask (Not worn)
M1911 [5/7], 3 spare 7rnd mags
Nazi shotgun [4/5]
13 shotgun shells
Two Lugers [8/8][8/8] one spare mag.
Combat knife
5 katana just as good as the store bought version for a fraction of the cost.
17 coins
unknown key found
Shredded ID card, came from leg daemon zombie.
Rufferto his loyal dog. Black German shepherd like mutt.
Gas mask for Rufferto. Comically small. Not on him right now.
parachute strapped to Ruferto
Parachute strapped to Groo.
Status:
Rufferto is not strapped to Groo right now.
Description:
Nobody is quite sure what this is. Top scientists have suggested that it's some sort of humanoid, possibly a crossbreed of some kind, but it has a face that look like it's been dragged along ten miles of bad road and an ever-present smile.
Name: Daemian McWehrnecigul
Description: His eyes are gold. His face seems slightly off, even though no disfigurement is apparent. He has a lean build.
Unlike his brothers, he has devoted his life to his single focus of Daemons, to the exclusion of pretty much everything else. His greatest interest lies in daemonic phenomena, and he dreams of one day creating a breakthrough application of daemonism that allows a human to control a body filled with the might of daemons. He lost an arm and a leg in a daemonism experiment gone wrong (Damiin got the frequency wrong), and had them replaced with inert daemon metal limbs
Stats
Strength: 0
Intelligence: 0
Dexterity: +1
Resilience: +2
Perception: -2
Charisma: +1
Skills
Piloting: -2
Marksmanship: -2
Daemonism: +4
Doctor: -2
Beast mastery: -2
Engineering: +1
Inventory: what you have on you.
knife
aviators clothing
Daemon metal left arm
Daemon metal right leg
got a ten collectively mild shape shifting increased strength.
[9 book knife] Looks like someone took about every possible type of knife and blade and made it into a single knife. Words throw it and see on the back of the book. Disturbing smily face right underneath it.
severed daemon left arm
severed daemon right leg
1 Luger [7/8]
5 coins
Patched together daemon knife rolled 4 for repairing, little haphazard but daemon should be able to fix himself up.
Infection: The Weapon((Investigative daemonism mission: 2)).
Status: Hybridized.
Current powers:
Can talk to the weapon in his head.
Can communicate with daemons by touching daemon imbued things.
Hates policemen.
Name: Phineas
Description: ex pilot and a bit skilled at fixing his plane. Tought by his ol' pap from the great war when young and wished only to be a pilot just llike him.
About twenty years old
Stats
Strength:+1
Intelligence:+1
Dexterity: 0
Resilience:+1
Perception:+0
Charisma:-2
Skills
Piloting:+2
Marksmanship:+1
Daemonism: +0
Doctor: -2
Beast mastery:-2
Engineering: +1
Inventory: what you have on you.
knife bounced away not near him right now.
aviators clothing-Flack jacket and helmet.
Shot gun 10 shells 2/6 shells. 10 loose shells i.e. not in
Light enginering kit (10)
blanket rope, expertly tied.
0 coins.
Mostly put toghether radio
Beast arm on right arm. Claw variant. (Status: Fixed up))
Achilles in right leg severed.: FIXED UP. Will be completely healed by the time the next mission comes.
survival poncho can be made into a tent in a pinch.
Steel toed boots, toes are alright but he just can't get that heel to turn out right. somewhat shiny.
Extremely explicit manuscript detailing an amorous adventure between you and a beast.
dexterity daemon hand and lower arm, good for stitchinging sewing clock repair and things that require a lot of fine coordination. Not so great with the brute force. tendered store bought power [5]
Name: THE WALL
Description: Creepy bald guy with a facial tattoo. He actually looks pretty skinny with now a fair bit of padding on him, but the huge piece of metal he's hauling around shows that he's deceptively strong. Doesn't speak except to yell about THE WALL.
Stats
Strength: +3 (2 points invested)
Intelligence: -2
Dexterity: -2
Resilience: +1
Perception: -1
Charisma: -2
Skills
Piloting: +0
Marksmanship: +0
Daemonism: +1
Doctor: +1
Beast mastery: 0
Engineering: +0
Status: flesh wound in side. Stings like hell but probably nonlethal.
Inventory:
3 GP
knife
aviators clothing not being worn.
Hugeass tower shield (-15) not on him right now.
insulation beast mod (-3)
Beast arm (-7) Perfect condition (Claw variant) bio luminescent arm.
Music tape zwingend notwendig nacho Reienfolge von Führer Wagners- Die Walkure
Name: Aigresaur
Description: Rawr Rawr Rawr It's an Aigresaur
Stats
Strength: +1
Intelligence: -2
Dexterity: -1
Resilience: +1
Perception: -2
Charisma: +2
Skills
Piloting: -2
Marksmanship: -2
Daemonism: -1
Doctor: -2
Beast mastery: +3
Engineering: +1
Inventory: what you have on you.
knife
aviators clothing
Beastmaster Kit