Wait around for the others try to figure out what are those things. Take a look on the wounds they made in Pancaek's ID.
Cutting wounds, and lots of them. Whatever did this it was not only extremely sharp but very strong. On par with you, maybe.
Poke one of the walls with the mechanist gauntlet in an attempt to get a better idea of this place. Don't go too deep, and be prepared to pull out in case of an emergency.
PS: After writing that I noticed how sexual it sounds.
You poke the wall. The reaction is a lot like being hit in the face with a shovel. It physically repels you, shoving you stumbling back, almost falling flat on your ass. You taste rust and ozone, grease and hot metal. You get no solid info, just an impression that is shoved into your brain like a piece of high speed shrapnel: This place is massive, inhabited, and the metal is watching you.
"I will take a look, Blessed General."
Check the scout eye. Can we fix it?
The scout eye thats been cut into several pieces, including the lens? No, that thing is fucked.
: You've got infinite poking sticks and throwing balls and cameyes with magnification, right? : Flint asked rhetorically as he used one hand to rummage through his bag of various things, the other still holding his Cannon's trigger and making sure it was pointing away from everyone.
He found what he was looking for -a polished spoon he had once taken from Pancaek's corpse- and threw it at Miyamoto's face. Not really necessary, but it reminded him of the legend of the horrible Ginosaji.
: Use that. If you want to make your stick really long, duct tape the drone closer to the end. :
With that, Flint got back to charging his attack.
Imma charging my plasmor.
[CHARGING INTENSIFIES]"Nah, I'm feeling good. Sarge seems in good spirits, despite everything. I, uh, wonder how he heals. Too bad he can't tell, because of not being able to speak. Hey, Comrade, how do you guys heal anyway?"
Do I feel any different? Is Sgt. Steel doing allright?
Also ask Comrade how he and Sarge heal.
You feel kind of tired, but alright. Comrade informs you that he will regenerate over time.
"Well, that went, uh, about as expected I guess. Are you feeling ok Pan? No sudden homicidal urges stemming from a rapidly fracturing psyche?
Either way, great work Sergeant. Lemme see that thing for a bit, will ya?
Lars or Flint, you guys are sorta decent at fixing stuff, right? Could either, or both, of you take a look at my scout eye that got hacked up and see if it can be glued back together? I get a feeling we'll be needing them, if this first room is anything to go by."
Examine the metal thing Sgt. Steel threw down. Don't touch it, use solid light poking stick. Use cameyes and such. Anything I can learn?
After that, send another scout drone up just in case, and unless more enemies or traps or whatever show themselves, go up into the next room. Examine room and the other remains of mantisbot.
Oh, and also keep an eye on Pan and the Sarge. Any signs of strange behavior due to the Id taking damage?
Well, it's some sort of mechanical thing. Maybe the heart of whatever was up there? Hard to say; it doesn't look like normal circuits, it's more like just thin sheets of metal with tiny connecting rods. But it's hard to say exactly; the thing has been smashed up pretty fucking good.
You send a bot up to look. The room above resembles the room down here, but there are many passages, most only a few feet in height. Up against one wall is the remains of some kind of robot; it looks almost like one of the surgery walls used by the doctor, but it has nothing but bladed arms instead of a variety of tools. It's built straight into the wall, but a large chunk of it seems to have been forcibly torn out. There are fist prints in the wall, and sgt steel's arm lies in one corner, cut into several pieces.