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Poll

Which new (or returning) features do you want to see in Orc Fortress?

Combat magic (frost storms, rite of pain, etc.)
- 69 (27.5%)
Ritual magic (weather, timeflow, etc.)
- 53 (21.1%)
More high end industries locked by looted blueprints or trade (post ideas in thread?)
- 52 (20.7%)
GUI option to activate more nonplayable slaver civs (ashlanders, deep legion, etc.)
- 50 (19.9%)
Other (post ideas in thread?)
- 2 (0.8%)
Needs nothing, just fixes and tweaks are fine!
- 25 (10%)

Total Members Voted: 128


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Author Topic: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)  (Read 35831 times)

vonsch

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #105 on: September 06, 2016, 12:18:18 am »

A few notes based on my current game (2.5 years in):

Blood is over-valued.  I'd suggest making it 250 per barrel like grog.  Meat is just too easy in this DF version.  I have 350k bonemold tokens at this point and have been spending some on raiding too.  Most of it came from blood.  And I have made 100 bloodsteel too.

The dwarf labor cell says "mine for ore" but seems to produce stone.  Is there a lowish chance of ore?  Or is description wrong?  I'm okay with mostly stone, but if that's the case should be some description adjustment.

Bonemold is still referred to by its old name in some places.  Menu in Tribal Wargear is one I spotter.  The product is correct, the text in the building is wrong.

Corsairs are scarce for me. Pop 57, 0 corsairs.  Probably bad luck.  Would love a way to recruit or train them though.  I'd trade my two dreamwalkers for one corsair!  (I am in the magic return camp.)

Update:

Spring of 4th year, elf ambush!  Yay!  My 4-orc guard charged out and killed 6 lickety split.  Two are running.  I pulled the guard back in case there are more ambush squads around.  Also found out an archer can't shoot a bow one-handed (who would'a thunk?)  So that one goes back into the general work force.

The guard squad was mostly in laminated leather with half claws and half swords.  Two of them have some 20 level skills, the others are more like 5.

Also had a megabeast come.  I had a large white tigerman merchant convoy about to leave.  When they did it attacked them and died pretty fast.  I tried to shoot at it from my shooting platforms, but my one-armed archer just wasn't up to drawing his bow with his fangs.

Another thought on the blood trade... might make more sense to leave the price as is and make the ratio of meat to blood when making it 1/4 what it is now.  That would make bloodsteel a little tougher, but that seem okay to me.  Raiding gets good metal pretty easily if the mines aren't producing any, and there is plenty in junk from merchants too... not to mention the bazaar sells steel.  Don't need much to make a viable early military that can capture junk to melt down.

Screenie:

Gashamaat Duum (Valley of Doom) http://imgur.com/oaR5Vqy

Bedrooms stack up 4 floors above (80 regular so far and a throne suite and 4 noble suites).  Great hall is two stories.  Right part of gate is short path for incoming trouble.  One cages is growler squigs, the other is about 30 war wolves, so far.  Shooting platforms in NE and NW corners, and above gate.  Great mines: limonite, native gold, bituminous coal and galena (both silver and lead for later ammo production.)  Also a smattering of native platinum.  Biomes are wilderness and untamed wilds, temperate to warm. Does freeze most of the rivers in winter, but that south well stays open... blew my central well design, it freezes because I let light in.  Should have put it one level down.


« Last Edit: September 06, 2016, 01:13:15 pm by vonsch »
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Meph

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #106 on: October 06, 2016, 03:22:04 pm »

And got a little gift for orc mode too...



32x32 sprites :)
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vishdafish

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #107 on: October 06, 2016, 03:35:59 pm »

0.0, never knew you could draw AND code!!!
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vonsch

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #108 on: October 10, 2016, 05:08:55 pm »

Smake...

Doing a one-axe orc fort, castaways, nothing but the axe and the two wagon animals.  Freelancer's Guild is key to my strategy, but the large gem trade makes it too easy to get metal weapons.  The other items we can sell are okay.  But can sell a wood or bone large gem which is what makes it a bit crazy.  If there's a way to restrict it to REAL large gems, that would be fine.  But as long as made gems work, unbalanced. 4000 token for one gem is enough for more than an iron scimitar.  Basically, can raid on 5 large wooden gems.  Pays for weapons kit and raid outfitting.

Even so, it will be interesting.  Need to raid to get that first block of something that I can make a wood oven with.  Then ask will work for a few key furnace buildings which will open up smelting and thus eventually a pick.  Or I could get a battle pick from the dwarf raiding if I'm lucky too.

Meanwhile, it's blowguns to start, then pistols once I buy them, and scimitars.  No armor until I get that first block though.  No REAL armor.  Can make basic leather, shell, bone, etc.

Oh, since we are outcasts, no trading with orcs allowed.  That would be WAY too easy. :)


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vonsch

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #109 on: October 11, 2016, 06:44:10 pm »

Another issue:

Ashland glass calls for "rough orthoclase."  No such gems shows up on list and boulders aren't acceptable.

Am I missing something?  I have a Dreamwalker who is insisting on an Ashland glass statue in his room.



I also feel selling grog is too profitable at 1000s per 1 unit of grog.  Maybe it is supposed to be 1000c?  That would seem about right compared to selling cloth.  I would not wince at 500c per unit.

« Last Edit: October 14, 2016, 02:56:46 pm by vonsch »
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Amostubal

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #110 on: October 25, 2016, 08:20:33 am »

missing sand bags.... Okay I was just speeding through building things and I needed some glass... all my bags are gone... thought a thief took them... no... The buildings that use bags apparently don't care if their is sand, seeds, or anything else in them.  Now I'm destructing and replacing all the bags with wooden chests.... Is there anyway that the buildings could be set to empty bags/boxes... or to say hard bag/boxes which are generally not bearing powders and seeds.  Just a suggestion.

second suggestion.  the Fluidcaster needs an open magma furnaces option... I just popped the feature magma command in dfhack... but I like it when I can do it in game.

Thanks... Its my second orc fort and I'm really impressed with the raiding feature now that I'm using it.
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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #111 on: October 27, 2016, 10:34:47 pm »

Isn't there an [EMPTY_ONLY] tag or such?
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CaptainGame

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #112 on: October 30, 2016, 05:01:05 pm »

Where do I get bonemold coins for the warrior's outpost? I don't see bonemold anywhere in the metalcrafter's menu.
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Meph

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #113 on: October 30, 2016, 07:29:25 pm »

Where do I get bonemold coins for the warrior's outpost? I don't see bonemold anywhere in the metalcrafter's menu.
Forge.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Kars

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #114 on: November 08, 2016, 09:19:39 am »

Is it a bug or planned that animal man corpses are unbutcherable
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coolphoton

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #115 on: November 08, 2016, 02:04:41 pm »

Is it a bug or planned that animal man corpses are unbutcherable

Isn't that still a vanilla bug?
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Dozebôm Lolumzalìs

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #116 on: November 09, 2016, 04:35:17 pm »

What is this "bonemold"? Did Meph rename ironbone?
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...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
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blapnk

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #117 on: November 10, 2016, 03:34:59 pm »

It doesn't have the same properties as Iron anymore but still seems to be referred to as such in some reactions.

Raws:
Spoiler (click to show/hide)
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Meph

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #118 on: November 12, 2016, 02:02:03 pm »

Guess smakemupagus did change the values without letting me know. I thought its ironbone, just renamed.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

HydraKnight

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)
« Reply #119 on: November 23, 2016, 11:36:15 am »

3 Goblins I created got the rank of Jarl, Hersir and Thain about a year later?

I am doing a "Last Orc Village" embark might that have something to do with it?


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