original Thread Here
http://www.bay12forums.com/smf/index.php?topic=154806.0Omega legion is an Einsteinian Roulette fan game with a fantasy setting. Much credit goes to Piecewise - GM extraordinaire, and the various helpful players of that game, from which I have stolen and sloppily painted over to make it look like my own, original content.
The four of you are gathered together in the cafeteria, after hours, eating stale bread and complaining about the lack of alcohol, or flitting around stealing shiny things and cawing loudly in people's ears, or strumming a lute mournfully for handfuls of table scraps from your fellow Legionnaires, when a couple Legion officers enter the room as only those in authority can do. They scan the room momentarily, then scan it again, looks of disappointment and resignation on their faces. The senior of the two just shakes hius head mournfully, while the junior stares in bemusement, apparently not having yet fully become accustomed to the oddities of Omega life.
"They'll do" The senior officer grunts, and leaves.
"Ah, but ..." the junior begins, then thinks better of it.
"Okay."
"You lot. There is an infestation of spiders in the caverns connected to the basement of Castle Corvonis. They are getting out of hand and need to be eradicated. The castle has been evacuated already. only a few soldiers remain at this point. We are sending you immediately." And with that, she turns to the door she entered through and begins waving her long, blue arms rhythmically, flexible fingers extending impossibly far as she traces patterns into the outline of the door. It glows blue for a moment, and then goes dark - darker than the canyon outside. She then turns and gestures quickly at each of you, and you feel your brands hum as you are linked together and to the mission.
Almost against your will, and certainly before yo ucan even ask any questions or gather any supplies besides what you have on your persons, you step through the doorway into a wide, circular room, with a stairway going up along the wall, and a trapdoor, closed and barred in front of you - barred from this side. The cellar lies through that trapdoor. presumably, the courtyard to the Castle lies through the double doors behind you. Small, narrow windows are placed at intervals along the winding stairway, and the room is dusty, as if furniture that hasn't moved in years was hastily lifted and dragged along, scattering the detritus of years in it's wake. The four of you look at each other quizzically, and at your surroundings with whatever emotions that sudden press-ganging left you with.