<?xml version="1.0" encoding="utf-8"?> <comment comment="General header">
<ExternalComponent isSymetrical="True" Name="DualCannon"> <comment comment="isSymetrical is most likely for editor use, as the Points define a entire shape, not a half shape, Name is obvious">
<Engine_02 Position="(1.2500, -0.3976, 0.0000)" Angle="0.0000" Scale="(1.0000, 1.0000)" /> <comment comment="These are general structures, the name of the structure tells the game engine what part it is working with, the third part of the tuple Position loads is apparently unused"
<Engine_02 Position="(-1.2500, -0.3976, 0.0000)" Angle="0.0000" Scale="(-1.0000, 1.0000)" />
<GunBit Position="(1.3281, 2.0243, 0.0000)" Angle="0.0000" Scale="(1.0000, 1.0000)" />
<GunBit Position="(-1.3281, 2.0243, 0.0000)" Angle="0.0000" Scale="(-1.0000, 1.0000)" />
<ExternalEffect Name="Shooter" ShooterRateOfFire="10.0000" ShooterAccuracyAngle="3.0000" ProjectileLifetime="2.0000" ProjectileVelocity="0.5000" ProjectileVelocityDecay="0.2000" ProjectileColor="RGBA(0.0000, 0.0000, 0.0000, 0.0000)" ProjectileSize="10.0000" ProjectileDamage="0.5000" Position="(-1.4063, 2.0313, 0.0000)" Angle="0.0000" Scale="(-1.0000, 1.0000)" />
<ExternalEffect Name="Shooter" ShooterRateOfFire="10.0000" ShooterAccuracyAngle="3.0000" ProjectileLifetime="2.0000" ProjectileVelocity="0.5000" ProjectileVelocityDecay="0.2000" ProjectileColor="RGBA(0.0000, 0.0000, 0.0000, 0.0000)" ProjectileSize="10.0000" ProjectileDamage="0.5000" Position="(1.4063, 2.0313, 0.0000)" Angle="0.0000" Scale="(1.0000, 1.0000)" />
<PolygonCollider isHole="false"> <comment comment="<Guess>probably defines the structure, ishole tells it that it doesnt collide </Guess>"
<Point>(0.0000, -0.7161)</Point> <comment comment="Defines the structure">
<Point>(0.4346, -1.4587)</Point>
<Point>(0.3244, -2.3125)</Point>
<Point>(0.7905, -2.8188)</Point>
<Point>(1.7095, -2.8188)</Point>
<Point>(2.1756, -2.3125)</Point>
<Point>(2.0654, -1.4587)</Point>
<Point>(2.8227, -0.1647)</Point>
<Point>(2.8381, 0.6986)</Point>
<Point>(2.2975, 1.4898)</Point>
<Point>(2.2628, 2.0768)</Point>
<Point>(1.9405, 2.0768)</Point>
<Point>(1.9228, 2.6579)</Point>
<Point>(1.1440, 2.7723)</Point>
<Point>(0.7334, 2.6579)</Point>
<Point>(0.7158, 2.0768)</Point>
<Point>(0.2372, 2.0768)</Point>
<Point>(0.2025, 1.4898)</Point>
<Point>(0.0000, 1.1934)</Point>
<Point>(-0.2025, 1.4898)</Point>
<Point>(-0.2372, 2.0768)</Point>
<Point>(-0.7158, 2.0768)</Point>
<Point>(-0.7334, 2.6579)</Point>
<Point>(-1.1440, 2.7723)</Point>
<Point>(-1.9228, 2.6579)</Point>
<Point>(-1.9405, 2.0768)</Point>
<Point>(-2.2628, 2.0768)</Point>
<Point>(-2.2975, 1.4898)</Point>
<Point>(-2.8381, 0.6986)</Point>
<Point>(-2.8227, -0.1647)</Point>
<Point>(-2.0654, -1.4587)</Point>
<Point>(-2.1756, -2.3125)</Point>
<Point>(-1.7095, -2.8188)</Point>
<Point>(-0.7905, -2.8188)</Point>
<Point>(-0.3244, -2.3125)</Point>
<Point>(-0.4346, -1.4587)</Point>
</PolygonCollider>
</ExternalComponent>