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Here are some more bug fixes.
Major bug fixes
(*) Made customized magma forge jobs use metal instead of making things out of coal
(*) Adjusted conflict code to stop taverngoers from joining siegers over petty grievances
(*) Fixed material overcount in adv site work menu
Other bug fixes/tweaks
(*) Made pain from broken tissues depend on relative part size
(*) Made embark profiles load fish properly
(*) Made assigning an animal to a restraint remove it from pasture assignments properly
(*) Made pasturing jobs respect connectivity in creation and in seeing if they should continue
(*) Made dwarves remove animals assigned to pastures from cages/chains that are in the pasture
(*) Fixed display error causing creature to be described as gigantic too often
(*) Allowed metal mechanisms to be made from the job manager
(*) Made dragonfire affect metal items and generally amplified fire effects a bit
(*) Stopped veins in large mineral clusters from being improperly restricted
(*) Stopped placement issue with minerals that had more than one specific environment
(*) Stopped woodcutters from using axes without edges (like training axes)
(*) Allowed soil critters to live in wider temperature ranges
(*) Fixed problem with temperature checks on certain wilderness populations
(*) Made construct mechanisms job show material
(*) Made mountain travel restriction not affect other actions
(*) Allowed adventure mode divers to move through deep water properly
(*) Made placing items on tables remove item from your inventory properly
(*) Made improvement reactions increase and apply skill properly
(*) Reported site of adventurer masterpieces correctly
(*) Stopped manually-set low frame rate cap from being stuck