In the end you decide to wake him up, and kneel down to nudge him in the hopes that the snoozing Carl will wake the hell up though you're greeted by him batting his hand at you before rolling over onto the ground. Somewhat annoyed by that you deliver a sharp kick to his ribs which causes him to jump up with a slight yelp followed by a string of expletives,
"What in the name of hell is wrong with the bastard that just kicked me? Whose ass do I need to kick!?"
The outburst doesn't last long though as his eyes fall on the burning crater not far from your previous guard post which causes him to utter a quick prayer to God as he slowly stands up off the ground to continue staring at the devastation with wide eyes. You let him process the event for a moment before clapping him on the shoulder, and pulling him away in order to head back towards the center of camp where you can hear the sound of quite a number of people yelling, some of them clearly the screams of wounded soldiers. Whatever the hell this was it hadn't left the camp completely unharmed, it seems you and Carl got lucky to get out of the situation in one piece. Pulling Carl along you head towards the center of camp, passing by several concrete buildings and prefab shelters that were suffering from various levels of damage that went from none to having a pair of charred trees stabbed through the roof to being on fire as a handful of soot, and snow covered soldiers fought to put it out.
By the time you arrive at the heart of the camp it's already a scene of complete chaos as you see almost a dozen wounded on stretchers being rushed towards the medical building, and several fire teams in hazmat suits rushing out of the camp towards the crater along with about fourteen soldiers going about to check everyone who wanted into the central area. Not long after you arrive with Carl a man makes his way over towards you two with a pair of armed soldiers flanking him on either side, the insignia on his uniform displaying his rank of Captain quickly gives you a hint that this isn't just a simple identification check, and his following words quickly make that even clearer.
"You two just came from the direction of the blast zone, correct? Are the two of you the ones who had been assigned to guard duty there?"
The moment you, and Carl nod your heads the Captain's voice suddenly raises,
"Restrain these two immediately, take their weapons and put them in the jail until we can figure out what is going on here. I want a guard of three soldiers on them at all times."
You hear Carl curse under his breath, and you can see his hand twitch for a moment at the order before some semblance of common sense finally tells him not to resist. Your mind starts to flood with thoughts as you try to think about what to do; you could try to explain what happened though that may well lead to you being considered mentally unstable, you could resist if you feel like testing whether that imp actually followed through with his promise, or you could simply let them arrest you ...
Condition: Slightly Bruised, Couples of Scrapes and BruisesEquipment:L85A2 Assault Rifle [Fire Modes: Single(✓), Full-Auto() | ACOG Sight | Loaded, Full Mag]
- 3 Magazines [Full]
L9A1 [Side-arm, in Holster | Iron-sights | Loaded, Full Mag]
- 2 Magazines [Full]
Combat Knife
Bulletproof Vest [Made of Kevlar, meant to stop bullets]
UNSF Uniform [Burnt, and torn in several places though mostly intact.]
Snake Ring [The head and upper half of the snake are pure black while the lower half, and tail are unblemished white. It feels cool to the touch and has a feel similar to steel. It is a simplistic rendering of a snake biting its own tail. Worn on left ring finger.]