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Author Topic: (SG) Hordes of Darkness  (Read 5724 times)

Cheesecake

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Re: (SG) Hordes of Darkness
« Reply #15 on: May 11, 2016, 08:19:09 pm »

You rally a hundred warriors and embark with them to the west, leaving behind the youths to defend the tribe. Your neighbor's are a three-hour's march away, and every second of the trek is chilling to the bone.

You arrive at the outskirts of the neighboring village, their yurts visible through the curtain of snow. They gather in a circle, around a large bonfire at the village's center. It doesn't look like it has been lit recently.

You see no tracks entering or exiting the village, though the snow must have surely cleaned all the prints. If that were the case, then your neighbors must have been gone for a while.

Cautiously, you enter the village, with yourself and two of the keenest eyes at the spearhead. You see no signs of movement, nor any sound. You smell something fiercely rancid, however.

You have your warriors search the yurts, and with a hundred men it is a simple task. In their stores your kinsmen find many furs, and baskets of dried meat buried beneath crushed ice. Your absent neighbors wouldn't mind if you took them, would they? Though it may be wise to leave them be in case they return.

However, it is what you discover that is most important. It is the Synthesiser!

And a grey blob that surrounds it, heaving with every breath, its cybernetics clicking and whirring. A troll jealously wraps its huge arms around the life-giving machine. You see the scraps of synthesised meat dripping from its tusked mouth, freezing on the floor.

With a hundred men, you could take on the beast, though not without casualties. What do you do?

----

Spoiler: Character Sheet (click to show/hide)
Spoiler: Your Army (click to show/hide)
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Fniff

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Re: (SG) Hordes of Darkness
« Reply #16 on: May 11, 2016, 08:49:23 pm »

I think this troll is more than it seems. If a tribe thrice our power had to abandon ther village because of it, a nasty surprise may be waiting for us if we try to attack it.

On the other hand, since they abandoned their village, chances are the tribe ain't coming back. All those furs and provisions will fuel our troops until we've trained them enough to fight the troll effectively. That's why I believe we should steal the food and furs for ourselves and leave the troll alone.

We should also mark the place with signs of a rival tribe in case the tribe returns wondeing what happened to their supplies; why, it must have been that damned other tribe of psychotic cyborgs!

Avis-Mergulus

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Re: (SG) Hordes of Darkness
« Reply #17 on: May 12, 2016, 08:11:43 am »

Perhaps we can use our Machine Speak power to tell the synthesizer to make poisoned meat? Or failing that, alcohol to make the troll drunk and easier to kill? They are "the makers of meat and mead", right?
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Ardent Debater

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Re: (SG) Hordes of Darkness
« Reply #18 on: May 12, 2016, 09:16:53 am »

Perhaps we can use our Machine Speak power to tell the synthesizer to make poisoned meat? Or failing that, alcohol to make the troll drunk and easier to kill? They are "the makers of meat and mead", right?

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stabbymcstabstab

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Re: (SG) Hordes of Darkness
« Reply #19 on: May 12, 2016, 04:40:50 pm »

Perhaps we can use our Machine Speak power to tell the synthesizer to make poisoned meat? Or failing that, alcohol to make the troll drunk and easier to kill? They are "the makers of meat and mead", right?

+1
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Cheesecake

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Re: (SG) Hordes of Darkness
« Reply #20 on: May 16, 2016, 07:01:27 am »

You begin speaking the ancient words of the machine, your tongue dead still as a subsonic screech escapes your mouth. The Synthesiser had long awaited a savior to free it from the troublesome troll, and happily obeys your requests.

The venerated machine, a cube half the height of a man, lights up with artificial life. The grotesque beast growls savagely and tightens its grip, still in the throes of sleep. The ice and snow around the Synthesiser melts and seeps into vents on its sides, and it begins performing miracles within that even the great electro-sages cannot explain.

The troll is half-roused from its slumber by the smell of roast, and many of your men, too. The beast, eyes still closed, lolls its tongue and begins suckling at the orifice where the miracle meat exits. You'll have them clean that later, for sure.

Even you feel a twinge of jealousy and a pang of hunger as you watch the ravenous monster gorge itself. All those feelings are gone, though, when the troll begins convulsing and puking, veins bulging around its neck. It begins retching, the floor becoming a sickly yellow than a pristine white.

You waste no time. With a yell, you charge into the yurt, the sinister point atop your Great Staff aimed at its engine-heart. Yet, despite its weakness, it leaps away with frightening agility. Your men, readied, tear into its mechanised hide with hungry battleaxes. It roars deafeningly, its claws missing a warrior's chest by a hair's breadth.

You stab once more with your Staff, the spike burying deep into its side. Oil pours like black blood. An axe blade buries itself deep into the troll's neck. The monster's roars become a tantalized gurgle.

With a last attack, it bears down on you with its both arms, fists like falling boulders. You are pushed aside by a warrior, who is crushed in your stead.

With a cry of victory, your men rip the cybernetics off their fallen foe and parade their trophies. Your prize is greater than gristly augmetics - you have the Synthesiser now.

You have your men take the stores of furs and frozen meat. Before you leave, what else do you do in the tribe?

----

Spoiler: Character Sheet (click to show/hide)
Spoiler: Your Army (click to show/hide)
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Wozzy

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Re: (SG) Hordes of Darkness
« Reply #21 on: May 16, 2016, 07:50:34 am »

Rousing speech, honoring the fallen warrior, check for any other useful machines in the village, and try to see where the villagers might have gone.
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VoidSlayer

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Re: (SG) Hordes of Darkness
« Reply #22 on: May 16, 2016, 01:52:49 pm »

The tradition of cybernetic cannibalism, the cybernetics of the fallen are added back into the tribe in a funeral ceremony.

Avis-Mergulus

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Re: (SG) Hordes of Darkness
« Reply #23 on: May 16, 2016, 02:16:36 pm »

The tradition of cybernetic cannibalism, the cybernetics of the fallen are added back into the tribe in a funeral ceremony.
That sounds pretty good, but I would wait with that until we got back. He/she probably had kin among the non-combatants, they'll likely want the body returned to them.
Rousing speech, honoring the fallen warrior, check for any other useful machines in the village, and try to see where the villagers might have gone.
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ATHATH

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Re: (SG) Hordes of Darkness
« Reply #24 on: May 16, 2016, 06:17:07 pm »

Wait, the troll had cybernetics?

Why didn't we just take control of them/the troll?
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I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

crazyabe

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Re: (SG) Hordes of Darkness
« Reply #25 on: May 16, 2016, 06:26:21 pm »

Wait, the troll had cybernetics?

Why didn't we just take control of them/the troll?
Because the GM didn't tell us!
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Re: (SG) Hordes of Darkness
« Reply #26 on: May 16, 2016, 06:28:07 pm »

Do you really want to connect with such filthy machinery, filled with bad code and glitches? Linking some random troll's cybernetics to your cortex is about as advisable as licking a public toilet clean and half as tasty.

If you want the Watsonian approach.

Avis-Mergulus

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Re: (SG) Hordes of Darkness
« Reply #27 on: May 16, 2016, 06:52:07 pm »

Plus, we're not sure to which degree are trolls organic and to which machine. We might have been able to further ruin its day, but I'm unsure if it would actually be fully controllable.
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Wozzy

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Re: (SG) Hordes of Darkness
« Reply #28 on: May 16, 2016, 07:02:45 pm »

Plus, just because we can speak to the troll machine, doesn't mean it would listen to us. The synthesizer was more than willing to help us free it from the troll's clutches.

Let's not forget to tell the synthesizer to stop making poisonous food. In addition to our other moves.
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Ardent Debater

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Re: (SG) Hordes of Darkness
« Reply #29 on: May 17, 2016, 10:36:23 am »

Plus, just because we can speak to the troll machine, doesn't mean it would listen to us. The synthesizer was more than willing to help us free it from the troll's clutches.

Let's not forget to tell the synthesizer to stop making poisonous food. In addition to our other moves.

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