Sub-turn 7:Examine this upturned land to see if any precious stones or metals have been brought to the surface.
[4] Many unknown metals and stones have been revealed. Well, unknown for the mortals.
You immediately recognize them.
+Landscape : small Upturned land zoneI go find a nice big stick then go around beating the wildlife, converting what I kill to energy.
Automatic success. Materializing a big stick as an extension of yourself with Energy, you go around killing wildlife.
You kill any and every beings in your wake, absorbing them in your form.
Gasnareth recovers 1000 Energyand 50 EtherLand species population size has greatly reduced.+1 Global Interference: Mass Deathpoint out the fact to my followers that I never asked for worship.
[1] > [6] They don't believe you, and decide swear they won't ever believe any god or apparent deity. They will live by their own will, but they will still remember you for being their maker.
+Shun all ReligionProelior sighs deeply.
"Pathetic."
He originally thought that the nomads would make fine warriors. What a disappointment they turned out to be.
He leaves the nomads, no longer interested in them. He will venture forth to another human civilization and see if they will attempt to study his teachings.
[2] Leaving for another tribe, the only untouched by gods, you realize immediately upon arrival they live in pure peace and harmony with nature. They follow what they call the way of the Whole.
Every being is part of nature, and peace and harmony is the true way. Death is a natural consequence of life. There is no need to feel ill will toward any being.
+Last tribe: way of the Whole (hippies)Investigate the airborn hunters. Discover how they thrive, and see how intelligent they are now.
Investigate the leviathan. See if it can survive with such small numbers, and if they are actually better off existing in small amounts.
[1] > [6] You investigate the Airborne Hunters. As the dominant species, one would expect them to be incredibly intelligent. But no, despite thriving so much, they are not particularly intelligent. Instead, their true strength lies in their incredible senses : their eyesight, hearing and balance/depth sense are top-notch -the best of any currently living being-
+Super Eyesight, Hearing and Balance/DepthYou notice the Airborne Hunters population seem to have
greatly reduced...
[4] Despite being few in numbers, the leviathan are doing okay. It seems their small numbers are beneficial to the whole equilibrium.
+Beneficial part of the food chainDriven to madness by the incessant prayers, he would settle on the only thing he can do: Seeking out and destroying the source of this torment once and for all.
"The great family of man... a profusion of errant flesh! A curse of my own making! One that I will not allow to continue!"
He then pours his power into creating a new race, one that would cleanse what he believes to be his greatest mistake from the lands.
Species Name : Pelagics (fish men)
Description : A race of humanoid creatures with gills and scales as well as lungs. They keep to the seas and rivers, but are aggressive and carnivorous.
Special properties :
Amphibious: They are capable of acting as both land and sea hunters.
Sapient, reduced intelligence
Cooperative with others of their species
Starting population: 50 (small-medium range)
Sapient Species with one particular property, small-medium (cooperative does not need cost anything)
The Ancestor loses 6000 Energy and 300 Ether It exceeds your capacity. So you create only 4 individuals instead to reduce the cost to 960 - 48Creation Roll 1d4 : [3]You create the four individuals, and place them in some river.
You are
Exhausted.
Take human form and steal some of the Frell's gold, then flee towards the villages. Dissapear once I am close to the villages.
[5] You manage to steal the gold with ease, and send it to the villages.
Frell: [5]
Humans: [6] > [1]
The Frell reacts exactly like you wanted. Outraged by the stealing, they send their bests to pursue the thief.
A crazy ordeal, as the Silt Plains are vast and far from human lands. They travel, but won't arrive soon enough. They will survive the trip though.
Future event: Human/Frell 1st Contact (thief?)As for the humans, once they see all this goldenboughs... they see this as a terrible omen. Recently, the golden material has appeared everywhere. They feel something bad emanating from it, and decide to throw every goldenboughs away, and to forbid its use.
Goldenboughs = cursed. Gold color = bad
PLAYERS STATUS
Energy : 140
Ether :165
Exhausted
Energy : 10000
Ether : 500
WORLD STATUS
-Vast Slightly Greener Featureless Land
-A Sea
-A range of Mountains
-Chasms and Rivers
-Wide Black Desert : infused with The Ancestor Ether and Energy
-The Warm Sea
-Silt Plains
-Winter's Teeth : a permanently active volcano
-Small Upturned Land zone
-On land :
Global interference: Gasnareth 1 (Mass Death)
> Non-sapient population size greatly reduced. Thriving Malus to every land-based beings (even Airborne Hunter, as it doesn't live strictly in the sky).
-Vegetation (normal)
> Variant #1 Resilience (normal)
> Variant #2 Fruit (normal)
-Humanity (medium population, dominant)
> Three tribes / Barter Economy / Currency is a no no
> Interferences: Saraab 1, Lux 1, HWFTTDALODWSTBBAE 1 (Glyph Teaching/Cycle Philosoph), Fredegar 1 (Beard)
>> Knowledge of the Gods
>>> "Lo Faraan ?" (Vorenaak)
>> Saraab is the "Big Good" for all tribes
>> Tribe "The Builders" (Saraab+)
>>> Building Preference
>> Tribe #2 : doubts ?
>> Nomads : Interference Proelior 1 (terror/blades=misfortune)
>> Tribe #3 : the way of the Whole (hippies)
> Hostility toward Night Stalkers
> Future event: Human/Freel 1st Contact (thief?)
> Goldenboughs = cursed; Gold color = bad
-Four Beast Species
>Airborne Hunter (dominant) +1 Interference (Saraab)
>> Super Eyesight, Hearing and Balance/Depth
>Plated Aggressive Land Vegetarian (few)
>> Thriving bonus
>Smart Land Hunter (normal)
-Small random animals
-Night Stalkers
> Variant "Zealot"
> Interference: Vorenaak 1
-Luxling
> Went Extinct shortly, before being recreated
> Sapient and Intelligents
> Disdain gods and probably everything potentially stronger than them
> Interference : Lux 1 (disdain)
> Shun all Religion
-Dryads
-In the Sea :
-Aquatic Plants (dominant)
> Lot of Variants
-Symbiotic Luminescent Creature (dominant)
> Variant "Leviathan" (few)
>> Leviathan = Beneficial to food chain
-Ocean Hunter (few)
In the Warm Sea :
-Glowdust : Scarce
-Dustkelp : Normal
-Platefish : Normal+
-Pearlworms : Dominant
>Predatory Variant
In the Tainted Land :
-Dark Fungivore : Normal
-Darkshrooms : Dominant
>Absorb darkness
In the Silt Plain :
-Frell : Normal
> Interference : Valence 1 (agriculture) / Vorenaak 1 (currency)
> Currency preference
>> Use Goldenboughs
> "Lo Faraan" (Vorenaak)
In Chasms and Rivers :
-Trongs
> must build bridges
-Pelagics
Twisted Cycle Glyph of Knowledge : store and erase knowledge of user. Then erase knowledge of future toucher with stored knowledge.
Species Name : Pelagics (fish men)
Description : A race of humanoid creatures with gills and scales as well as lungs. They keep to the seas and rivers, but are aggressive and carnivorous.
Special properties :
Amphibious: They are capable of acting as both land and sea hunters.
Sapient, reduced intelligence
Cooperative with others of their species
Starting population: 50 (small-medium range)