Sub-turn 6:"Hello I'm your God and creator I'm very tired."
Go to sleep near by my luxlings and try to regain some energy
[2] They acknowledge you, but with their newfound intelligence... They don't see you with a good eye.
"We shall not kneel to any being." they proclaim with arrogance.
+1 Interference : Lux (disdain)[2] Resting near, you recover some Energy.
Lux recovers 50 EnergyAs the humans begin to spread and speak of It, the ancestor becomes restless. It can sense their prayers and preaching, which bothers them.
"Sarrab, what have you wrought? I hear my name being called, and it disturbs me. You were last to speak it, before this chorus of torment began."
Saraab didn't answer it seems.
Being in fear of me is fine too. Drop a few of my 'feathers' their way. See what they will do with them. Will they give up? Or will they fight? Or perhaps, they will do something completely different?
[2] You drop "feathers". They are terrified by them and don't even dare touching these weapons, thinking it may bring some curse.
[1] > [2] Still, someone tries to take a sword by the blade, cutting himself in the process. Terrified, everyone scatter and scream.
Bladed weapons will now be associated with terrible misfortune for them.
+Blades=MisfortuneHe Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends stared at what was happening. What now? What should he do to influence the tale? Well... he could make ends, or make beginnings... beginnings it will be. He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends came to a decision.
He Who Flies Through The Darkness, Aloft On Dragon's Wings, Seeking To Bring Beginnings And Ends appears in a human village, attempts to find the most intelligent of the humans in said village... and promptly engages him/her in a philosophical debate.
[4] You find a sage in this village and speak to him of Beginning, End, and the Cycle of Entropy.
Fascinated, the sage converses and ponders, exploring with you the philosophy of the Cycle.
+Interference : Philosopher Give the humans the marvelous idea of currency. Then create these near the human and Frell villages:
Name: Goldenboughs
Description: Small trees that over a month grow to one foot tall then die. The dead wood then becomes golden in color.
Magical Properties:
-Illusionary:
-Is ignored when wooden
-Is highly desirable when golden
-Upon death, another grows within a quarter mile.
"Do not overlook me. I am Lo Faraan, god of Currency and Fortune."
[6] > [2] You give humans the idea of currency to a chosen few. They understand it incredibly clearly, and so clearly they see the many defaults of the concept. Centralized form of trading, control over market and finance. They predict such a change will bring great chaos to their model.
+Currency = incompatibleVorenaak loses 280 Energy and 14 Ether Creation Roll 1d4 : [2]The Goldenboughs are created.
Frell: [5] Smitten by the Goldenboughs, they use it as currency.
Humans: [1] > [5] They see Goldenboughs as a pest because of its nutritional uselessness. They try to eradicate them, but they
somehow always come back. As a result they abuse this property to use it as a decorative object to make furniture.
You present yourself as Lo Faraan to the Humans and the Frell.
Frell: Lo Faraan (Vorenaak)
Humans: Lo Faraan (Vorenaak)Retire into the earth to rest.
[6] > [5] You find a place where to become one with the earth. You decide to dig further into the deeps, further and further...
It generates a powerful earthquake that is felt throughout the inhabited world. Around the place you began to dig into, the land is shaped into a torn rocky land, like if it was flipped all over.
So deep into the Earth, you sleep.
And during your sleep, you can feel a reassuring presence.
Saraab recover 1000 Energy"Judging from how you reacted it seems you are the first of your kind to have a beard! What is your name? Your kind would love beards. Hahahahaha!!"
My first serv... worshiper will follow me as I bless his kind with a beard! All that say "Atian's Beard" will worship me and have a magnificent BEARD!
"My name is Uji"Suddenly, the Beard disappears as soon as it appeared. Your powers have been utterly negated.
((GM Mistake. Forgot Humans were immune to divine powers. So no magical beard.))[5]
"No ! How could I regain such a magnificent beard ?!" he despairs. He asks you for advice.
Valence glanced in irritation at the sun, then began scurrying around looking for Ame. He had to be around here somewhere...
Try to find Ame, and ask him how to recover Energy.
[3] You search for Ame, but can't seem to find him. As such you mentally call for him, and he answers immediately :
"Sorry. I am currently on the Moon, meditating. You know to want how to recover Energy ?
Simple. Energy can be obtained from every material things of this world. If you consume and convert matter into Energy, you will be able to recover some. You could also turn your divine Ether into Energy.
Oh, and you are still young. That is why you can't recover your divine Energy easily. When you will grow up and pass to a greater state, your powers will greatly increase."He then asks :
"How are your works going ?"Create a fully stocked bar worthy of the gods at the top of the mountain after I rest.
Saraab loses 100 EnergyCreation Roll 1d4 : [2]You create a fine "bar" at the top of mountain.
Gasnareth shakes it's head at the Ancestor then goes off to make around a hundred Troongs, it then spreads them around rivers and Chasms.
Name: Troongs
Desc: Large humanoids with three eyes, two large horns, and thick Fur. they come in many fur colors.
Special properties:
High speed regeneration
High Strength
Natral talent: Bridge construction
Inflicted Goal: to build bridges and get drunk.
Sapient Species with 3 properties. Medium Population (+100)Gasnareth Imrep loses 16000 Energy and 800 Ether As it exceeds your current capacity, you reduce the hundred to around 50. Losing 8000 and 400 instead.Creation Roll 1d4 : [2]You create around a hundred of Troongs and spread them in rivers and chasms. They have the goal to build bridges and get drunk.
But how to get drunk ? Maybe they will discover it by themselves in time.
PLAYERS STATUS
Energy : 10000
Ether : 500
WORLD STATUS
-Vast Slightly Greener Featureless Land
-A Sea
-A range of Mountains
-Chasms and Rivers
-Wide Black Desert : infused with The Ancestor Ether and Energy
-The Warm Sea
-Silt Plains
-Winter's Teeth : a permanently active volcano
-On land :
-Vegetation (normal)
> Variant #1 Resilience (normal)
> Variant #2 Fruit (normal)
-Humanity (medium population, dominant)
> Three tribes / Barter Economy / Currency is a no no
> Interferences: Saraab 1, Lux 1, HWFTTDALODWSTBBAE 1 (Glyph Teaching/Cycle Philosoph), Fredegar 1 (Beard)
>> Knowledge of the Gods
>>> "Lo Faraan ?" (Vorenaak)
>> Saraab is the "Big Good" for all tribes
>> Tribe "The Builders" (Saraab+)
>>> Building Preference
>> Tribe #2 : doubts ?
>> Nomads : Interference Proelior 1 (terror/blades=misfortune)
> Hostility toward Night Stalkers
-Four Beast Species
>Airborne Hunter (dominant) +1 Interference (Saraab)
>Plated Aggressive Land Vegetarian (few)
>> Thriving bonus
>Smart Land Hunter (normal)
-Small random animals
-Night Stalkers
> Variant "Zealot"
> Interference: Vorenaak 1
-Luxling
> Went Extinct shortly, before being recreated
> Sapient and Intelligents
> Disdain gods and probably everything potentially stronger than them
> Interference : Lux 1 (disdain)
-Dryads
-In the Sea :
-Aquatic Plants (dominant)
> Lot of Variants
-Symbiotic Luminescent Creature (dominant)
> Variant "Leviathan" (few)
-Ocean Hunter (few)
In the Warm Sea :
-Glowdust : Scarce
-Dustkelp : Normal
-Platefish : Normal+
-Pearlworms : Dominant
>Predatory Variant
In the Tainted Land :
-Dark Fungivore : Normal
-Darkshrooms : Dominant
>Absorb darkness
In the Silt Plain :
-Frell : Normal
> Interference : Valence 1 (agriculture) / Vorenaak 1 (currency)
> Currency preference
>> Use Goldenboughs
> "Lo Faraan" (Vorenaak)
In Chasms and Rivers :
-Trongs
> must build bridges
Twisted Cycle Glyph of Knowledge : store and erase knowledge of user. Then erase knowledge of future toucher with stored knowledge.
Name: Goldenboughs
Description: Small trees that over a month grow to one foot tall then die. The dead wood then becomes golden in color.
Magical Properties:
-Illusionary:
-Is ignored when wooden
-Is highly desirable when golden
-Upon death, another grows within a quarter mile.
Name: Troongs
Desc: Large humanoids with three eyes, two large horns, and thick Fur. they come in many fur colors.
Special properties:
High speed regeneration
High Strength
Natral talent: Bridge construction
Inflicted Goal: to build bridges and get drunk.