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Author Topic: Dungeon Crawl 0.18 tourney! Tourney is finished! Hooray Bay 12  (Read 15970 times)

Drakale

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #15 on: May 06, 2016, 01:26:13 pm »

I can take an expert spot unless someone more qualified comes along. I typically get one or 2 multi-rune win, but never got a full rune run yet.
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IcyTea31

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #16 on: May 06, 2016, 01:33:26 pm »

I've once got two runes and close to the third with a Gargoule Fighter easymode character, but I haven't won once and wouldn't consider myself an expert. I'll join whichever team would take me.

IcyTea is my username on Crawl, i.e. same as here but without the number.
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Xgamer4

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #17 on: May 06, 2016, 01:58:07 pm »

OK... since you seem to know what you're doing to some degree, can you quickly go over what needs to be done?

My understanding is that we need to insert a little header into our RC file with our team name and captain, and the captain needs to have the team name and the rest of the team members. Is that correct?

Sure thing.

The team captains need to add two lines to their rc file (I'm assuming you know how to do that and/or can figure it out - if not, let me know):

Code: [Select]
# TEAMNAME nameofteam
# TEAMMEMBERS player1 player2 player3 player4 player5

Substitute nameofteam for the team name and player1-5 for the names of the players. Save as the absolute top two lines in your file.

In my team's case, my rc file looks like:

Code: [Select]
# TEAMNAME Bay12_Blacksmiths
# TEAMMEMBERS AlStar IcyTea

(note that teammember names are NOT case-specific)

Team members just need to add one line:

Code: [Select]
# TEAMCAPTAIN nameofcaptain

Sub nameofcaptain with the name of the team captain. So for members of the Blacksmiths, they'd put this as the absolute top line in their rc file:

Code: [Select]
# TEAMCAPTAIN Xgamer4

(same deal - names are NOT case-specific)

The tourney pages update every few hours (6?), so don't worry if you don't see the change immediately.

Also, while the tourney itself starts in 1 hour, team changes are available for up to a week into the tournament, and points scored go with the player. (Incidentally, this is usually why we generally don't merge teams - someone might come along later, and we generally don't play super competitively so having gaps in the teams doesn't hurt anyone.)
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Damiac

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #18 on: May 06, 2016, 02:01:45 pm »

OK, I just feel bad for dozebom stuck all by himself.

Can you have a team with no other members? I guess it wouldn't really make much difference anyway...
Is it specifically team creation that can only be done in the first week, or is it the team roster that can't change?
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Xgamer4

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #19 on: May 06, 2016, 02:20:47 pm »

Well yeah, with teams-of-one that's really up to the person whether they want to hold out for more members or jump to a team lacking someone. It's just not generally worth the hassle to merge half-filled teams, because then you've gotta coordinate everyone.

And yeah, for that week everything's available. Creating new teams, joining teams, leaving teams, etc.
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IcyTea31

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #20 on: May 06, 2016, 02:28:19 pm »

I'm a little concerned that I'm not in the "All Players" list. I played a short warmup on CUE to make sure I have recorded plays, and I know it might take a few hours to update, but I hope I'll officially be in the tournament by the time I start racking up a few points.
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Drakale

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #21 on: May 06, 2016, 02:51:50 pm »

There's always a small delay between the games and the stat record. It takes a while to process team changes too I think, but your score should follow even if the change is applied later.
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IcyTea31

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #22 on: May 06, 2016, 03:06:31 pm »

Nemelex' Choice: Ogre Air Elementalist.

...Yeah, no. I'd probably just ditch the magic entirely and play it like any other ogre.
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Drakale

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #23 on: May 06, 2016, 03:11:41 pm »

Yeah most of the exotic combination are played exactly like that, start as some class then train as whatever is efficient. It's a good strategy to rack some points too, as rarer combination net you more tournament points.

And magic using ogre can actually be very viable.
« Last Edit: May 06, 2016, 03:55:52 pm by Drakale »
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Damiac

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #24 on: May 06, 2016, 03:51:15 pm »

Ogres are good at spellcasting(The spellcasting skill, that is), so that puts them in a good position to learn low level multi school spells almost as well as the more magical races.  This puts them in a decent position to do well at being a wizard. 

So for an AE, I'd probably train spellcasting and maybe a little air to get swiftness online, and probably stop there.  Swiftness is a decent spell to save your life sometimes.  The problem with just trying to play it as a normal ogre with a club is you won't start with a club, and you've got to kill the stuff that tries to kill you between now and club time.  Even then, you won't be as good at clubbing as an ogre who started that way.

Of course, you could always lean heavily on throwing, as you're likely to at least find some rocks to throw pretty quickly.  Throwing never stops being good, so it's not like it's wasted xp or anything.
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AlStar

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #25 on: May 06, 2016, 04:39:27 pm »

I swear, I'm positive that there's some code in Crawl to mess with the player.

Like, make sure that corpses I can eat drop inversely to how hungry I am. Or generate magical weaponry of every type except what my character is using. Or generate several sets of barding - except when I'm actually playing as a Naga or Centaur.

I should not have to be eating rations in the Lair, is all I'm saying - and I shouldn't really still be using my starting +0 war axe there either.

I did find an arbalest by a shrine of Trog though, so that's rather fun. Pincushion all the things!

Dozebôm Lolumzalìs

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #26 on: May 06, 2016, 06:23:19 pm »

Wait, I'm intermediate. I've reached the Lair dozens of times...

and then died there dozens of times...

So what do I put into my rcfile to make myself team captain of a one-person team?
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Emma

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #27 on: May 06, 2016, 07:28:39 pm »

Could I join the Intermediate team? I've reached the Lair a few times now but I'm not hugely consistent. My Crawl name is ochandle, not Gamedragon.
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Damiac

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #28 on: May 06, 2016, 08:58:13 pm »

OK, Dozebom and Gamedragon are on the intermediate team. I made Doz the captain, so I guess that solves your problem with being captain of a one man team.

I'm not seeing anyone else on the champions team, the blacksmiths members are showing. Is it possible something's wrong in your RC vactor?
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Emma

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #29 on: May 06, 2016, 09:27:12 pm »

Both Dozebom and I have to edit the RC file, right? I'll change mine now.
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